So that's the setting kinda done, just waiting for more players and we'll start tomorrow.
A bit of maths, Probability to be exact:
The two best roles (the Killer and the Spy) was given to you when you have the furthest or second furthest number to what the GM had. What if a picked number 1 in every single round? Since there is no number that can be chosen which is lower than 1, and the highest is 100, it means that as long as the GM number is above 50 I automatically have the furthest number away from anyone. This potentially means I could be the Killer in every round I'm joining approximately 50% of the time.
The giving of roles is now done completely randomly, so maybe I'll pull names out of hat or something and for future GMs it's up to them how they do it.
Now, I hope I've explained it properly and this change will remain.
[HEADING=1]Regarding the Number System being dropped[/HEADING]
So I've had some people in PMs and the thread alike asking why you don't need to send a number anymore; it's because the system the game had for handing out roles was broken as hell, and here's some clarification.A bit of maths, Probability to be exact:
The two best roles (the Killer and the Spy) was given to you when you have the furthest or second furthest number to what the GM had. What if a picked number 1 in every single round? Since there is no number that can be chosen which is lower than 1, and the highest is 100, it means that as long as the GM number is above 50 I automatically have the furthest number away from anyone. This potentially means I could be the Killer in every round I'm joining approximately 50% of the time.
The giving of roles is now done completely randomly, so maybe I'll pull names out of hat or something and for future GMs it's up to them how they do it.
Now, I hope I've explained it properly and this change will remain.