And this, in addition to the plethora of tests I have this week, is why I am going to buy Diablo 3 in a week, when the server number has been increased to sustain all the people and I won't fail tests due to entire days being consumed by Diablo.
I'm going with fairly low as a hell of a lot of the game is serverside.Ed130 said:What's the chances there will be a crack so you can play it without a internet connection by the end of this month?
disappointing isn't it, you'd think they'd have something better to do.Aeshi said:Breaking News: Popular game is popular.
And wow, we're about 9 posts in and already the stuck-up anti-DRM cretins have crawled out of the woodwork to whine.
If you take a closer look at development budgets and major contributors to a few of these "indie developers" you might find yourself going back on that statement. A year ago, I could agree with you. But now, not so much. Just because they aren't releasing through a major publisher doesn't mean they aren't being run by one through the wallet. With the exception of a very small handfull of developers using systems like Kickstarter, most indie's aren't indie anymore.Baresark said:Indie still means indie, even if EA is not using the term correctly. It is a buzz word, but most development houses still use the word correctly. EA uses it in the terms of the games being low budget, non-triple-A titles. This is an element of indie games, but we all know it means independent of publishers. EA is stupid, but the meaning of indie hasn't changed and is still used properly by most games that are listed as "indie".Antari said:Incase you missed EA's foray into the Indie market a little while ago. Indie isn't indie anymore. Its just the latest buzz word large corporations have taken to sticking on themselves.
Which means that if Blizzard decides to take down the servers at some yet to be determined time, there is no game. Oh well, at least I will always have D2.Baresark said:Zero. All of the drops, and enemy spawns are server side. Without it there is no game.Ed130 said:What's the chances there will be a crack so you can play it without a internet connection by the end of this month?
Heh, indeed.DTH1337 said:Never understand how companies constantly underestimate the amount of players who will want to play games like this on launch day. Blizzard should have expected this to happen.
This is true. I wonder how long certain games will last. For instance, EA has taken to shutting off servers and they are one of the biggest publishers out there (though they are having financial issues). This is a good reason why SP games are still very relevant and very important. Anything that runs this way has a built in expiration date, even if no one knows what it is. Games that I grew up playing on the PC do not. Sure with new OS's and what not it becomes harder to play them and may require some tweaking, but the game isn't dead. This game will one day die, even if it's 20 years from now, and when it does, there will be no resurrecting it.Scars Unseen said:Which means that if Blizzard decides to take down the servers at some yet to be determined time, there is no game. Oh well, at least I will always have D2.Baresark said:Zero. All of the drops, and enemy spawns are server side. Without it there is no game.Ed130 said:What's the chances there will be a crack so you can play it without a internet connection by the end of this month?
I called it. I fucking called it. And does this really surprise anyone at all?Soviet Heavy said:Oh goody, another insane launch because they underestimate the demand. Just like TOR trying to limit how many people could play at launch and failing utterly.
If they'd made sure the release went smoothly they probably wouldn't have to worry about loosing half the userbase within the first couple of months.Worgen said:I doubt they really underestimate it, I think its more they just are planning ahead for when not as many people are logging on, they don't want to pay extra to be able to handle the huge initial influx of players and then end up not needing it a few weeks later.DTH1337 said:Never understand how companies constantly underestimate the amount of players who will want to play games like this on launch day. Blizzard should have expected this to happen.
And you can't even play the single player because you have to be constantly connected to the internet for playing what should be an "offline" mode.
Just more examples of how companies underestimate the amount of players that will log in to their games and how DRM simply doesn't work.
Good thing you're the only one who matters.oggebogge91 said:eh... I'm already in act III. playing with around 50-100 ms in latency, no problems whatsoever.
While I think this is possible (so I take back my zero percent chance and increase it infinitely for the sake of fun to some other number that is not quite as tiny as zero(love how math works in regards to this)), I think Blizzard will sue the pants off of anyone who is caught with this or trying to do this. Whether it's successful or not is another story. I know that I would buy the game from them if this was a possibility.ravenshrike said:Bets? Within 3 months there will be a offline server setup. Within 6 it will be indistinguishable from blizzard's setup, and within a year the server will be moddable.Baresark said:Zero. All of the drops, and enemy spawns are server side. Without it there is no game.Ed130 said:What's the chances there will be a crack so you can play it without a internet connection by the end of this month?
Thank God for that and for Ogge. Having this thread open, I think it was giving me cancer.Crono1973 said:Good thing you're the only one who matters.oggebogge91 said:eh... I'm already in act III. playing with around 50-100 ms in latency, no problems whatsoever.
Close the thread, oggebogge91 has no problems whatsoever with Diablo III.