So guys...I really hate to admit it, but Blizzard...defeated piracy. And I'm not exactly SUPER diddly about it because it involved such punishing DRM (ugh..), but it's... true right?
1. Massively hyped game that people will buy regardless of DRM
2. Always-online DRM (spawn enemies/items serverside). This way even the single player cannot be cracked (at least initially).
3. Even when single player is 'cracked' (which will take a hella long time because you have to figure out how to emulate the servers), it won't ever be even close to the real thing because of server size, patches/maintenance, stability/quality, etc.
This is almost entirely the reason why Blizz made SP online only. Devious. But damned effective.
And no one's gonna really complain cause (I'm talking majority rule)..you know. Unlike some Ubisoft game, it's...freaking Diablo 3.
*checkmate*
edit: And in addition, the server 'issues' are purported. They purposely choose a 'close but slightly under' server strength, so they can up it later as needed to save money.
D: