TravelerSF said:
The revealing clothing was something that reflected that attitude very well.
...is that really a good enough excuse, though? 'We can see her cleavage
because she's got attitude!'? We don't have weather reports to tell us what the temperature is like in various parts of Ferelden (I'm not sure if anyone mentions it. been years since I played DA:O), but I'm not sure her attire is overly practical; better to be alive and warm, than at risk of death-by-exposure and 'seductive'.
Is practicality the only thing that should define character design? No, clearly not. But DA:O was going for a more grounded aesthetic and tone, so I'm hesitant to let the
get 'em out for the lads design quirk be justified because it's somehow synonymous with 'attitude'. Ditto if that's how CD Projekt Red justified the cleavage happy female characters of Witcher 2.
(btw, I'm not trashing Morrigan's design, per se. I'm just questioning your reasoning)
In fact I think this whole thread is poorly named, or just a bad idea, frankly. I don't really believe 'sexualised' can really be done right. I think what people are actually referring to is elements of exploitative design which they subjectively find 'sexy'. That's fine, but call it what it is.
And yeah, Alyx Vance is famous for
not being sexualised, so that's a truly bizarre pick.