Oh, please. Tell me how a non-bitter end would've made sense given the interpretation of pretty much any quest shown so far. And how can you take it all seriously after the bwahaha-the-cheesiness-is-choking-me-cliche "the power was all along within you"stranamente said:Even if I loved this series (and it's still the most inviting thing to WOW I know), I think you should work more on the ends. They're all on the bitter side.
Even this one. Norman goes to the "dark" side because he's kind of broken, not because of a choice.
Well, whoever's playing WoW here, and there can't be a shortage of those people probably knows how to contact them and give them a nudge in the right direction, yes, no?mew4ever23 said:A nice ending to the series. Now all we need is for blizzard to decide that this would make a fun instance, and implement it.
Norman Blightbringer
I wonder what would have happened if he'd met another sane player...
I complained. I complained a lot. I was tossed out of two guilds for complaining about the quests. This series was a fantastic representation of how terrible wow quests are. I'm gonna miss Norman and Gobstab.JoeCool385 said:Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?
*pulls pants up to his chest*
Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.
Seriously, nice ending.
"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.
Wait... I have a Theory... In D&D, heroes are meant to be have skills and traits above average citizen or guard. So Norman, being a player character has an intelligence score higher than average citizen. The problem is that an MMO is played by many people, so how do you make the average person feel like they're above average? You make the world around them batshit-insane/ as smart as a tree stump! Norman isn't necessarily special, he's just your average Joe in a below average world!slightly evil said:loved it
I genuinely felt for this character, which may be worrying but screw it
personally I wouldve liked the end to be a montage of Norman slaughtering the NPCs, and Gobstab, now 100 feet tall, wrecking cities
not accurate in terms of the game, but seeing as Norman is some kind of genius prodigy child and the only person alive capable of thought, maybe not such a leap.
But oh well, keep it up Shamus, great series
My cousin's guild was probably about to do the same to me when i started complaining about the waste of time that was lvling weapon skills. And yet, weapon skills are now gone with the coming of the cataclysm... huh... I wonder if Blizzard thought, like I did, that they were a pointless skill that though was meant to make the game more realistic only served to bore players in completely pointless ways?DMonkey said:I complained. I complained a lot. I was tossed out of two guilds for complaining about the quests. This series was a fantastic representation of how terrible wow quests are. I'm gonna miss Norman and Gobstab.JoeCool385 said:Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?
*pulls pants up to his chest*
Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.
Seriously, nice ending.
"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.
This was a great story. Bummer it has to end.
Oh geez. Weapon skill leveling. Yeah, that got some heavy sighs out of me as well. That sort of repetition really killed MMOs for me.timeadept said:My cousin's guild was probably about to do the same to me when i started complaining about the waste of time that was lvling weapon skills. And yet, weapon skills are now gone with the coming of the cataclysm... huh... I wonder if Blizzard thought, like I did, that they were a pointless skill that though was meant to make the game more realistic only served to bore players in completely pointless ways?DMonkey said:I complained. I complained a lot. I was tossed out of two guilds for complaining about the quests. This series was a fantastic representation of how terrible wow quests are. I'm gonna miss Norman and Gobstab.JoeCool385 said:Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?
*pulls pants up to his chest*
Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.
Seriously, nice ending.
"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.
This was a great story. Bummer it has to end.