To a certain extent he's right and to a certain extent he's wrong. I can't help but say that for a company that really only makes money off of Mario, Pokemon, Star Fox, Legend of Zelda, Smash Bros., and a few other long-running series, it is a bit hypocritical for him to call out the rest of the industry for constantly just re-releasing the same popular IPs repeatedly. That being said, however, he can make a case on his second argument that the focus on "cinematic experiences" is overall detrimental for gaming as a whole. Assassins Creed hasn't been truly exciting since AC: Brotherhood - 4 had decent gameplay but didn't work as an AC title, would have worked better as a separate IP. Halo stopped being really good after ODST - there hasn't really been any sense of excitement to them since then - no running through The Library with one bar of health while being chased by the entire Flood horde, no epic Warthog dash to the end of the game with explosions and parts flying everywhere all while things are still shooting at you. CoD had World at War and even that wasn't all that great. Borderlands has never really been anything more than "shoot everything until it dies". Bayonetta 2 was very much a toned down Bayonetta. These are all games where the developers have been saying they want a more "cinematic experience". On the other hand, look at the new Pokemon remakes. What do you get to do after beating the Elite 4? You get to fly into space on Rayquaza to fight Deoxys in space, or something like that. And I know it's old, but the entirety of No More Heroes and No More Heroes 2 was a huge departure from the norm, and both were endless amounts of mindless fun and dismemberment. And going for a more modern example in the same genre, Metal Gear Rising has to be one of my favorite games of all time, if only because you can literally slice through almost everything in the game. Also, flipping Metal Gears like it's nothing, and then having a sword fight with one. If our games keep trying to be like cinema, we're going to have games that are at least as boring as movies these days are. Gravity was a curiosity but was otherwise kind of slow. Interstellar was pretty but that's about it. JJ Abrams has made a complete mess of two Star Trek movies now by trying to force the IP in a direction it was not meant to go in, and he's probably going to screw up Star Wars as well.
And yet we as gamers have to partially accept responsibility for this. AC Unity was hyped to no end, and hell it was partially something we had wanted - an AC game set during the French Revolution. Problem was that it's a buggy piece of shit and on top of that they took something that had the potential to be a huge departure from the series and instead copy/pasted the usual plot into the game. The new Borderlands game is largely just really, really boring. The only new things are low-G environments and laser guns. There is no reason why this had to be a separate game instead of a BL2 DLC. Or better yet, part of the original game - Play through Jack's story, and then fight the characters you leveled up and equipped in BL2 proper. And people couldn't have been happier with it. Reviews on Steam are overwhelmingly positive, and the game was a top seller when it released. And clearly there is a reason why Nintendo's stock prices jump whenever a new Smash Bros. or Pokemon or Mario comes out. New IPs rarely beat out nostalgia, and it's impossible to avoid fighting it because all the other developers are planning to release their nostalgia trips during the prime sales times.
tl;dr: Miyamoto is being a bit of a hypocrite here, but at least he can claim that his games are actually fun, though if he wants to see market dominance move away from "Cinematic experiences", than we as gamers need to stop overhyping or buying these "cinematic experiences" altogether. And that goes for all platforms - just because a game is on PC does not automatically justify its existance.
And yet we as gamers have to partially accept responsibility for this. AC Unity was hyped to no end, and hell it was partially something we had wanted - an AC game set during the French Revolution. Problem was that it's a buggy piece of shit and on top of that they took something that had the potential to be a huge departure from the series and instead copy/pasted the usual plot into the game. The new Borderlands game is largely just really, really boring. The only new things are low-G environments and laser guns. There is no reason why this had to be a separate game instead of a BL2 DLC. Or better yet, part of the original game - Play through Jack's story, and then fight the characters you leveled up and equipped in BL2 proper. And people couldn't have been happier with it. Reviews on Steam are overwhelmingly positive, and the game was a top seller when it released. And clearly there is a reason why Nintendo's stock prices jump whenever a new Smash Bros. or Pokemon or Mario comes out. New IPs rarely beat out nostalgia, and it's impossible to avoid fighting it because all the other developers are planning to release their nostalgia trips during the prime sales times.
tl;dr: Miyamoto is being a bit of a hypocrite here, but at least he can claim that his games are actually fun, though if he wants to see market dominance move away from "Cinematic experiences", than we as gamers need to stop overhyping or buying these "cinematic experiences" altogether. And that goes for all platforms - just because a game is on PC does not automatically justify its existance.