Sifu - Zero Punctuation - The Escapist
This week on Zero Punctuation, Yahtzee Croshaw reviews Sifu, the brutally difficult action brawler from Sloclap now available physically.
www.escapistmagazine.com
I lost track if Yahtzee was playing on the new Easy mode during this stream. I know he said he played on Easy mode but I didn't catch if that mean he just tried it out or was staying with it.Sifu - Zero Punctuation - The Escapist
This week on Zero Punctuation, Yahtzee Croshaw reviews Sifu, the brutally difficult action brawler from Sloclap now available physically.www.escapistmagazine.com
I haven't tried it myself yet, but on easy mode, death tokens do not stack and you only lose one life each time you die from, what I heard. Also, you get more health, more stamina, and enemies deal less damage.I lost track if Yahtzee was playing on the new Easy mode during this stream. I know he said he played on Easy mode but I didn't catch if that mean he just tried it out or was staying with it.
Has anyone here played in both regular and Easy? If so, how much Easy is Easy?
I tried Sifu before Easy and quit on the second boss. I just could not get through that timing and I hit my typical reason I quit rogue-like/lites: the overwhelming sadness that even if i conquer a boss fight, I'll have to still do it over and over again.
But I love almost everything else about Sifu and I'd love to play through it on Easy (and I actually do like a challenge, this one was just a bit too much).
I switched platforms so I'd have to buy it again, that's why I'm asking and it's not a simple matter of "just try it."
Ok so I'm playing it again, staying on normal mode for now, I want to git gud.
I think I'm instinctively trying to play it like Sekiro where I try to parry as much as possible while looking for enemy tells. Problem is the enemies are much faster and unlike Sekiro, I don't know if they're gonna swing high or low, like the 1st area boss.
Yeah she's definitely hard, she goes either Down up down up, or up up up up (the one where she swings super fast you gotta just mash up basically, it feels unintuitive at first but the game basically has no delay between dodges and you can dodge repeatedly as fast as possible as long as your previous dodge was accurate), or up down up down. You gotta grind her for a couple hours to figure out what pattern is what. Just take the elevator shortcut and fight her without worrying about levelups or moves at all until you get a feel for the fight.I just cannot dodge that museum boss. Up, down, up, down.... or up up up, i just have a really hard time understanding what's going on. This is pretty consistent throughout that game, just with her it is at max.
No thanks, I'm done, it's just too hard for me, and I'm ok with that.
Yeah, I started doing that, realizing this was the next step to progression. And it's why I quit- just didn't have the patience.Just take the elevator shortcut and fight her without worrying about levelups or moves at all until you get a feel for the fight.
Yeah, I started doing that, realizing this was the next step to progression. And it's why I quit- just didn't have the patience.
Difficult games have the moment where the player has to make that decision on whether to sacrifice peace of mind, time, and other entertainment to hunker down, grind and repeat, and push through. The ol' Sen's Fortress, if you will. And I just wasn't willing to do that. I got the elevator key, I made a bunch of runs to the boss and... blech.
Lol I wouldn't exactly say peace of mind, but yeah grind is definitely a part of it, but if the grind is not fun and if you don't get something out of it then there's no point. I just get very stubborn with things like this and I see em more like a combat puzzle to solve and especially in this game where you don't even have all your moves available I figured there may be an answer I'm just not trying yet, and it actually was true too. Both times I got stuck for hours were surpassed by me just trying a different tool. I did get better at the basic mechanics myself too though so it shows you that there's a lot of potential for growth.Yeah, I started doing that, realizing this was the next step to progression. And it's why I quit- just didn't have the patience.
Difficult games have the moment where the player has to make that decision on whether to sacrifice peace of mind, time, and other entertainment to hunker down, grind and repeat, and push through. The ol' Sen's Fortress, if you will. And I just wasn't willing to do that. I got the elevator key, I made a bunch of runs to the boss and... blech.