Fog gates, sure. But most everything else might very well have a pretty viable escape plan. From what I played of the network test it kinda had a Horizon feel that you could stumble into an open ended fight with some big bad, then nope outa there if it’s taking too much out of you. It was very easy to do especially with the new mount. Often times that would wind up leading to some other area to explore or item to grab. Only a portion of the map was available, but if that flow can be replicated across the whole game then it’ll be pretty tight.I wonder how much it'll fall into the weird open world thing where you can stumble into an area WAY to high of a level for you without you reallizing it until you dead.
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