Hasn't the entire lesson of 2009 thus far been that every game that relied on snazzy art (MadWorld) or clever story has fallen on its face because it had shoddy gameplay? You can't build a house on a swamp man.
I suffered through Too Human and it is quite obvious gameplay isn't important to them. Although neither was story or graphics. Or enemy design. So is loot collecting the only thing they deem important in a game or did I miss something?WrongSprite said:Well, this guy apparently made Too Human.
Trust me, gameplay is IMPORTANT.
I would go on a complete rant on this, as I have before, but this is the simplest I could ever put it as I tend to get really really ranty in this debate.Fuhjem said:A good game is like a good recipe.
It's not about just one part of it that makes every game/recipe work.
To say that graphics make a good game, or just it's gameplay, or even a new element/ingredient that no other recipe has is what make every single games good is a lie.
It's how all the ingredients that a game has to offer mix and compliment eachother.
All recipes are different.
Some games emphasize on audio, some put more work into graphics, but if it all blends well, then you have a good game.
You know, I do not think that there could have been a better analogy of the subject. Even tough I'm standin in the opposite side of the argument from you. (At least I assume so.)Eatbrainz said:Saying that gameplay isnt everything in games is like saying that living isnt everything in life.
Anybody with better memory than mine or access to the game and time to dig up the scene, feel free to corret me on this one."They made us alive again. But it was not life we were living."