Silicon Knights President: "Gameplay Isn't Everything"

Mythos1092

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Fumbles said:
Mythos1092 said:
I like games that have good stories and things like that. When the creators sacrifice fun gameplay for a good story, they become idiots. That's all there is to it. Shiny graphics and a great story are all good, but if the gameplay isn't fun then it's a terrible game.
I agree and Disagree. Most people did not like MGS4 because they "Did not Get it."... Well I'm sorry that your Iq level is 75 and you need your shiny colors and fun "games". A good story is just that...a good story. I actually liked Xenosaga, because of its story, even though there was little to no gameplay.
I think you don't understand the concept of a video game. You're thinking of a book or movie. If you don't care at all about the actual gameplay of a game, why aren't you watching a movie or reading a book?
 

teknoarcanist

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I don't see anything wrong with this. It would be equivalent to a film-maker saying "visuals aren't everything". Each art-form has its one, chief component...but it's not this component on its own that differentiates the form. The best music doesn't just sound the best: it engages on other levels, whether that be by narrative or atmosphere. The best movies don't just have the best visuals: they've got engaging stories, and good audio, and a proper presentation.
The best games are not, necessarily, (arguably) those that have the most engaging game-play: they are the games which manage to INCORPORATE gameplay into how they bring together all those other elements, in a way which is DIFFERENT than film or, say, comics.
The defining element of an artform isn't the top of the pyramid so much as the foundation of the house.
 

ButtonedDownParadox

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Fuhjem said:
A good game is like a good recipe.
It's not about just one part of it that makes every game/recipe work.
To say that graphics make a good game, or just it's gameplay, or even a new element/ingredient that no other recipe has is what make every single games good is a lie.

It's how all the ingredients that a game has to offer mix and compliment eachother.

All recipes are different.

Some games emphasize on audio, some put more work into graphics, but if it all blends well, then you have a good game.
Precisely. And on an additional note who here liked Shadow of the Colossus? Let's face it. Portal? Wouldn't have nearly the lifespan it has were it not for the setting.

If this quote wasn't coming from Dennis Dyack then we'd all be going, "...Well, duh."
 

Altorin

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May 16, 2008
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Games have to use gameplay as a foundation.

He's right, that successful games tend to have huge narratives and beautiful scenery, but all that will fail to move you if the game isn't fun to play. If a game is just painful to play, then noone will play it.

I mean, I'd love to say that Too Human had an awesome story and beautiful graphics, and only failed due to its gameplay.. but that's not the case. Too Human was an abject failure, in all areas that it could be measured. It looks shitty, ran shitty, sounded shitty, and most importantly, played shitty.

This Dyack guy really shouldn't be making games. He should be making shitty movies like Uwe Boll

ButtonedDownParadox said:
Fuhjem said:
A good game is like a good recipe.
It's not about just one part of it that makes every game/recipe work.
To say that graphics make a good game, or just it's gameplay, or even a new element/ingredient that no other recipe has is what make every single games good is a lie.

It's how all the ingredients that a game has to offer mix and compliment eachother.

All recipes are different.

Some games emphasize on audio, some put more work into graphics, but if it all blends well, then you have a good game.
Precisely. And on an additional note who here liked Shadow of the Colossus? Let's face it. Portal? Wouldn't have nearly the lifespan it has were it not for the setting.

If this quote wasn't coming from Dennis Dyack then we'd all be going, "...Well, duh."
both of those games had GAMEPLAY that enthralled me. The idea, and execution of climbing a monster to kill it may seem just like a "setting" vote, but it took the actual gameplay execution to make it a captivating game. If it was boring, or overly painful to climb the monsters, then it would have been a failure of a game.

And as for Portal, the setting gave the game staying power, but the actual execution of the games gameplay was what really amazed most people. Yes, GlaDoS was a breath of fresh air as far as villains go, but the Portal Gun, and using it, was very intuitive, and everything played just how you'd think it would, and the game wasn't painful in the slightest to play.

Those two games, I hadn't PLAYED anything quite like them, ever.
 

quack35

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Sep 1, 2008
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Fuhjem said:
A good game is like a good recipe.
It's not about just one part of it that makes every game/recipe work.
To say that graphics make a good game, or just it's gameplay, or even a new element/ingredient that no other recipe has is what make every single games good is a lie.

It's how all the ingredients that a game has to offer mix and compliment eachother.

All recipes are different.

Some games emphasize on audio, some put more work into graphics, but if it all blends well, then you have a good game.
And that's exactly what he was trying to say.
 

Woem

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I wonder what his definition of "gameplay" is. The point I think he's trying to make is that developers should put more and more effort in the storyline, but this really doesn't diminish anything. There is no secret storyline/gameplay balance that needs to be kept in equilibrium.
 

Vuljatar

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You cannot have a good game without good gameplay. Period. You can't have a decent game without decent or better gameplay. Bad gameplay will ALWAYS make a game bad.

What he's saying is like saying "in a chicken sandwich, the chicken isn't everything". I don't care if the cheese, bread, and everything else is the best in the world, if the chicken is rotten and putrid and tastes like shit IT'S STILL A SHIT SANDWICH.
 

Samurai Goomba

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Huh. You know, even the engaging games that people play these days still have good gameplay. It's not an either/or situation. In fact, I'd go so far as to say most games which are now beloved are so because of the gameplay more than anything else. Very few games can be good without having good gameplay, Xenogears being about the only example I can think of. And that's only because the dialogue and story are SO amazing.

I always say that gameplay is king. After that it's the storyline, then controls, then music, then graphics.
 

dochmbi

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I agree with him. I had a great experience with Crysis Warhead because it was so incredibly cinematic. Sure, the plot was from a run-of-the-mill Hollywood action film, but the techniques that they used created this awesome feeling of immersion like I was really at the middle of it.
 

Woe Is You

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I'm pretty sure controls are part of the gameplay and far far more important than any storyline. Someone on this thread mention puzzle games and roguelikes as examples of games that were just that. And that's the point, really: you can make an awesome, engaging game and not concentrate on any of the other areas than gameplay. You can't really do it the other way around.
 

Xeros

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I see where he's going with that, how everyting needs to be balanced for everything to work together perfectly. However, gameplay should definitely be hand and foot over the other aspects. Sure, a great story is nice, but with bad gameplay, who gives a shit about the story? He should've wrote a book, or made a movie. Graphics are a smaller part of a game aswell. My favorite game of all time [Syphon Filter] had horrible graphics, they were okay back then, but still pretty bad. To make a good game you do need those elements, but not in equal portions. Gameplay comes first above all else, then a good, compelling story, then some fitting, and gripping music, then make it look nice.
 

More Fun To Compute

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Some game designers who I respect (Soren Johnson, Brenda Brathwaite, Harvey Smith) have responded to this on Twitter.

http://orbit.vect.org/misc/gamedesign.html

I hate saying this since I'm pretty bad myself, but Denis Dyack always seems to be a little out of his depth when talking about complex issues in public. Maybe that is the way he likes it.
 

sarahvait

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murphy7801 said:
Basically you could make a game with the best storyline ever putting event the great works of literature to shame but if the game play is so bad that people want throw there controller/keyboard at the screen you failed to make a good a game.
Basically a game lives on gameplay first all other things merely add to the experience.
That's about what I was thinking. You're not going to get a whole lot out of that amazing story if you can't even get past the first level. Or you get a game that's so easy that while the story is interesting, there's no fun in playing it. In which case, all that's needed to save you $60 is to wait for some kind person on youtube to upload all the important story related content.

Of course, they could also just do what Alone in the Dark did and throw on a chapter skipping feature.
 

Fumbles

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Mythos1092 said:
Fumbles said:
Mythos1092 said:
I like games that have good stories and things like that. When the creators sacrifice fun gameplay for a good story, they become idiots. That's all there is to it. Shiny graphics and a great story are all good, but if the gameplay isn't fun then it's a terrible game.
I agree and Disagree. Most people did not like MGS4 because they "Did not Get it."... Well I'm sorry that your Iq level is 75 and you need your shiny colors and fun "games". A good story is just that...a good story. I actually liked Xenosaga, because of its story, even though there was little to no gameplay.
I think you don't understand the concept of a video game. You're thinking of a book or movie. If you don't care at all about the actual gameplay of a game, why aren't you watching a movie or reading a book?
No I do, and I understand what you are saying. My problem is that most people ( Or rather the people in my area of the U.S) will say a game/movie is bad, because it tries to tell a story. So gameplay is not everything, it is important, but games should not just be about it.
 

DObs

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Jul 4, 2009
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For all the retards saying a game is the sum of its parts and basically agreeing that gameplay isnt everything. I've played plenty of games that had *AWFUL* graphics that were shit hot games (off the top of my head - Dwarf Fortress, and the original geometry wars) Yet im yet to play a game that had amazing graphics and wank gameplay I feel the same about (again off the top of my head... Far cry? that game looked the dogs bits when it came out but as a game it was complete gash)

p.s games dont NEED story. TF2 doesnt have a story. Counterstrike doesnt have a story. Geometry wars doesnt have a story.

p.p.s I bet this silicon knights douchebag has a poster of Michael Bay on his wall
 

Timbydude

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Jul 15, 2009
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I agree with his sentiment. Games have evolved from merely "fun" to engrossing, enriching experiences, a la Bioshock and Metal Gear Solid.

Of course, Mr. Too Human, you should also know that without satisfying gameplay, a game will not be able to deliver its story in a memorable way at all. I know someone who played Too Human, and he totally forgot the story two months after playing it (literally, every single detail) because the gameplay just detracted from the experience so much.

Gameplay may not be everything, but it's certainly the most important factor. Excellent gameplay can elevate the storytelling capablities of a game to a level far beyond what movies and books can ever hope to achieve. Similarly, awful gameplay can completely invalidate a story.