Silicon Knights President: "Gameplay Isn't Everything"

murphy7801

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Fumbles said:
murphy7801 said:
Zimbum said:
Umm... if gameplay WASN'T everything... nobody would play games like mario with all teh crappy graphics. No gamer cares about architecture and crap.
I'm Gamer I like architecture I don't go to games for nice architecture I go to buildings saying that mass effect had some cool architecture (also alot bland stuff as well).
The architecture in Assassains Creed was accurate and awesome.
It was ok alot repeats alot from set pieces it didn't have the awe that Jerusalem has.
 

murphy7801

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basically the core ability to play and enjoy the game is the foundation you then build all your other elements on.
 

Fumbles

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murphy7801 said:
Fumbles said:
murphy7801 said:
Zimbum said:
Umm... if gameplay WASN'T everything... nobody would play games like mario with all teh crappy graphics. No gamer cares about architecture and crap.
I'm Gamer I like architecture I don't go to games for nice architecture I go to buildings saying that mass effect had some cool architecture (also alot bland stuff as well).
The architecture in Assassains Creed was accurate and awesome.
It was ok alot repeats alot from set pieces it didn't have the awe that Jerusalem has.
Well of course, but the church architecture was pretty cool.
 

murphy7801

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Fumbles said:
murphy7801 said:
Fumbles said:
murphy7801 said:
Zimbum said:
Umm... if gameplay WASN'T everything... nobody would play games like mario with all teh crappy graphics. No gamer cares about architecture and crap.
I'm Gamer I like architecture I don't go to games for nice architecture I go to buildings saying that mass effect had some cool architecture (also alot bland stuff as well).
The architecture in Assassains Creed was accurate and awesome.
It was ok alot repeats alot from set pieces it didn't have the awe that Jerusalem has.
Well of course, but the church architecture was pretty cool.
Yer I agree there some really nice basilicas and mosques
 

Eatbrainz

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Saying that gameplay isnt everything in games is like saying that living isnt everything in life.
 

Deleric

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Looking at two white sticks and a ball is not as fun as hitting a ball between two white sticks.
 

murphy7801

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VashtaNerada said:
Maybe gameplay means like graphics to him?
maybe sounding arty and intelligent mean being an arrogant self absorbed twit (well that was surprising self restrained for me)
 

pigeon_of_doom

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Feb 9, 2008
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Like nearly everyone else has said, gameplay probably is the most important part of a game. A synthesis of story, game design, music, graphics and other elements can make the experience much more powerful, but it all seems to depend on the core mechanics.

Surely this guy isn't saying that an effort equal to the amount involved in making the game should go towards all those other areas too? I wanted to avoid making a snide comment, but with a philosophy like that I'm not surprised Too Human was in development for so long.
 

Idhenz

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The way I see it: If you remove an element from a system (Gaming) The system won't be the same.

Of course it'll be a similar system but it won't in itself have the same effect or purpose as it previously did.

Denis Dyac said:
"I have a theory: That engagement is greater than or equal to art plus story plus gameplay plus audio plus technology. It's all of these things combined, and one is not more important than another."
This kind of throws me off since i'm not quite sure what he means by engagement, it can mean any number of things, although it seems to be that what he means is the work put into it.

So if he's right this can be put in an equasion where the work put into it (X) is equal or greater to art(A) + story(B) + gameplay(C) + audio(D) + technology(E)

So X = A+B+C+D+E simple right? but alot of these elements affect eachother; For example a better technology allows for a better rendering of the audio and art which is what we're seeing from next Gen consoles. The artist can be skilled but is limited by the tools s/he has.

The equasion is then B+C+E(A+D)

This is where you can pick appart what he's saying:

Denis Dyac said:
"If games are to follow the trajectory of films, then the dominance of gameplay will diminish in place of an increased focus and importance on gaming's stories and the ways in which they are told."
So what you're saying is that you want games to become more like films? Oh maybe not exactly but you want to reduce component C (Gameplay) In favor of component B (Story) And the ways they are told E times (A+D)

In other words what this guy is telling us is that they want to reduce the gameplay, the component of the game that makes you think for yourself to enhance the immersion you have into the story through B+E(A+D) which creates an equasion that results into keeping you buzy for as long as they can without you having to think for yourself...

Congratz >.> Thanks Hitler!
 

ErGo

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I agree that gameplay isn't everything, back in the old days it was, but games have evolved. I have played many games with great gameplay, that never got boring, but I didn't finish them because there was no story to keep me interested in it. If the game doesn't have a good story and atmosphere I get bored of it.
 

ErGo

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Eatbrainz said:
Saying that gameplay isnt everything in games is like saying that living isnt everything in life.
Yes, and that's true, you cant just exist, you cant just live, there's more to it than that, you have to actually do something with your life, just living isn't everything in life.
 

Tears of Blood

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What the hell is wrong with this guy? No wonder he and his friends made Too Human. Gameplay is the single most important aspect of gaming. Everything else is important too, but they can have issues with them and we won't care.

1.) Story is a little dry? A little wonky? Perhaps it's cliche? Who cares! You get to consume people and relive their memories before going and blowing up a tank with your blade-arm!

2.) Graphics aren't that great? Well, gee. That's just too bad. I guess that keeps me from having awesome back-flipping, sidestepping, sword battles and playing sweet songs on my Ocarina.

3.) I could be running across the middle-east slaying various political leaders with a hidden blade and throwing knives and I wouldn't care if all there was for a soundtrack was a constant farting noise and developer giggling.

This is why you put the gameplay on a pedestal. This is why you make sure there are no bugs or problems with your gameplay. If you hit a spot where you can't advance the game further because of a bug some of us will have a hard time experiencing your 'magnum opus' of 'quality.' Furthermore, if it is even slightly unintuitive, it'll be frustrating. And it will feel like the game's fault. (Because it is!) Oh, and controls. Yeah. If you do retarded stuff like assigning melee attacks to the right analog stick you're game's going to be shit. Y'know if they really wanted that radial combat system, here's what they could have done: Make it so the right stick moves the camera when pressing nothing else. Now, when you do something, like, hold down the LB or L1, you change to melee mode, and despite your camera being locked you can still fight and have your camera where you want it. If you really must move the camera, simply let go of the LB or L1 and adjust, go back to combat.

Is that really so difficult? I mean, I have played games with fixed camera angles that didn't suck, like the original DMC and the RE/Sh games... *Rambles*

Anyway... Gameplay > All other aspects. Sure if a game is shit everywhere else, I won't play it, but if it has shit clogging up one or two of those minor aspects, and is still a blast to play, I'm not going to care.
 

Outamyhead

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So he's basically saying that games the likes of Mario, Zelda, heck even some of the original arcade games that I still play, which hasn't changed in the last 20 years has it all backwards, it's supposed to be all eye candy graphics pointless content and a lack of playability?

Sorry but content over gameplay is not a winning strategy, and coming from a guy who basically made a clone of Apocolyptica (that game didn't do well either back in 05' I think), and failed to break even 600k in worldwide sales, I just cannot take his view seriously.
 

Shynobee

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wow. just wow. How can you say that for a GAME, GAMEplay isn't the most important part?

Story and looks and whatnot are all well and good, but, when you get down to it, its still just a GAME, that is made to be PLAYED, GAMEPLAY. not that complicated.
 

murphy7801

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ErGo said:
I agree that gameplay isn't everything, back in the old days it was, but games have evolved. I have played many games with great gameplay, that never got boring, but I didn't finish them because there was no story to keep me interested in it. If the game doesn't have a good story and atmosphere I get bored of it.
do you get bored of tetris
 

A random person

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A very important part of games, artistically and otherwise, is their gameplay. That is more important to the art of gaming than graphics or sound, as opposed to his advocacy for basically making interactive movies.

Maybe the simplest explanation is the right one and he just made Too Human.
 

JWAN

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sirdanrhodes said:
"gameplay is not everything."

Me begs to differ, GAMES need good GAMEplay.
^^^^^^^^^^^^^^^^^^^ THIS AND NO MORE
NINJA'd

What the hell is this guy thinking?
he better not have more money than I do because if you run a game company, and you don't believe that game play is not an intrigal part of the GAME. Then your fucked in the HEAD.