Okay, in Dragon Age 2, you have, like 8 different "attitude" icons (although you only get to choose from 3 or 4 in any given situation). Most of the time, this is used to interact with party members. That's great - loved that aspect of the game, and being able to tell generally what I was going to say.SouthpawFencer said:I'm going to sort of put you on the spot here, since I'm a male gamer and really have no idea what would make games appealing more to women: Can you name any SPECIFIC changes or additions you'd make to a game like Dragon Age: Origins or Mass Effect (1 or 2) so that you'd find it more appealing? Or failing those, another game that you can think of? Alternatively, aspect of games that make you say "...And they wonder why there's so few women gamers..."?
However, when you encounter enemies, they instantly want to kill you. Some might monologue first, but generally there is no option for talking your way out of a situation. Or, for that matter, to gain advantage by talking to your enemy.
You can't distract the enemy by talking about something that the enemy cares about while your party members flank him (or stab him in the back). You can't demoralize the enemy, giving them a penalty in the following combat. You can't convince one group of enemies to turn on another group.
For that matter, you can't play a thief, bring two thieves in your party, and stealth past encounter. You couldn't do that in DA: O either.
Some of that would obviously be difficult to program, but not all of it. In a few specific encounters, you can do maybe one thing (there's a guy you can turn against his master with the right dialog) but most of the time when you approach the enemy turns red and attacks.
That's not to say Dragon Age isn't fun - it is. Love that game. Just would have liked options other than "rain fire from the sky" whenever I bumped into... well, pretty much anyone. ^^;;
Mass Effect 2 actually does a nice job with the Paragon/Renegade interrupts. But again, they're too few and too far between. ME1 had the conversation with Saren. I feel like Bioware "gets" this - they just don't include the option often enough.
Oh, and I should say, this isn't necessarily a "woman" thing - it's a role playing thing.
Although, on the FemShep makeup thing - that I didn't mind. But they SHOULD have allowed MaleShep to wear makeup as well. And let FemShep have scars. ^^ Some slightly less garish makeup would have been nice, though.
Anyway, more in general... I'd like to see more games like Catherine. Killing is all good and fun, but sometimes I'd like to play a game where killing isn't the goal. The fact that Catherine is about a relationship in peril is unique and interesting. More of that please. ^^