Susan Arendt said:
I'm not going to be so daring as to ask for more female protagonists, more Samuses and Laras and Jades. I mean, there's no reason why Gordon Freeman had to be a guy, after all, he could've just as easily been Brenda Freeman, but that's a debate for a different day. And honestly, that would just trade the current inadequate system for a new and differently inadequate one. An overabundance of games with female leads is no better than our current situation, in which everyone saving the world has a five o'clock shadow. Well, the humans, anyway. For now, I'd settle for more games in which the main character's gender is left up to the player's personal preference. What could be more fair? Why does Sora have to be a boy? Why can't the Elite Beat Agents be girls? I don't want to hear about how that mucks around with the storyline, either, because Mass Effect and Fable 2 both pulled it off just fine.
I liked most of your article a lot, but this paragraph was certainly a low point. You went from thought-provoking to unnecessary in a short blank space and detracted from the point of your article. Gordon Freeman could have been Brenda Freeman, but the fact that he isn't shouldn't even be questioned. Why does it matter what gender your lead characters are? Why does it matter if there are more male leads than female leads? That isn't about equality at all, it is just unecessary accomadations for people who are offended far too easily for everyone's good.
In a truly sexually equal world, strong male figures in a market that is primarly directed towards males would be simply viewed as a smart business decision and absolutely nothing else. Reading any deeper into it is looking for problems where no problems exist. Some argue there is no reason that every male lead needs unrealisically bulging muscles and a five o'clock shadow, while every female character shouldn't be too skinny to support her enormous tits and ass, but my only question is: why is a concern at all?
In case you have any misconceptions, I certainly like it when there are strong female leads, but it isn't a moral issue for me. Starbuck from Battlestar Galactica, or Xena from... Xena, are bad ass, and I even applaud the fact that they have different body shapes than what people are used to seeing on television. But I don't want to create a strawman, so I'll stick to the main points of this paragraph.
You say that an over-abudance of female leads would be a problem, and I have to argue that it would not be a problem at all. It depends on the audience. Personally, I'd be more concerned with the realism of it. In World War 2, the soldiers were male, so you'd expect male soldiers. In Gears of War, and Halo, and plenty of other popular titles, it's expected and possibly even necessary for many of the characters to be males. In Mirror's Edge, however, it really doesn't matter. Faith could have just as easily been an acrobatic white male, but she is an Asian girl instead. In a world with no sexual prejudices, no one would even bat an eye at what race or sex she is. It would simply be a fact of the game.
I also have a big problem with you saying that the most fair thing is to let people choose what sex they want, and Fable and Mass Effect proves this is possible. First of all, you're asking that all art be constrained by what is least likely to offend people. This is completely ridiculous. In games where the main character is your avatar, to more fully immerse you in the game, this makes perfect sense. However, when you are playing
through the main character, as opposed to
as the main character, it would be unfair to expect the developers to include a gender option. Besides, you don't relate to someone or become immersed in a game or story just because the lead is the same sex as you are. Even if you did, are you really saying you don't think character customizer in every game would be absolute shit? And what if the developer wants to include voice acting?
Character customizers work in games where the main character is you, I guess. But often enough, people don't even care to have the character be like them - just represent their tastes. This is evidenced by the fact that plenty of people choose the opposite gender in World of Warcraft. Besides, to accomadate such a feat means that every story would have to be more generic (like Fable), all the leads would have to be more generic (like with every character customizer), and it would only be appeasing small minded people. You could choose between two fully-designed characters, like in the Pokemon games, but that still seems highly unnecesary, and it could weaken the story.
Anyway, if you really wanted to be "fair", you'd want girls with different body shapes, different races... you'd be complaining about a lack of gay, lesbian, bisexual and transexual leads. But since when is video games politics? Who put the burden on entertainment media to represent every single kind of human being, and where does the representation stop? How about this - if you're a woman and you want female leads, buy games with female leads, or make them. If you're Native Indian or Arab, you're a eunuch or a hermaphrodite, or if you're an alien or ground-dweller, make a game that represents you and stop giving me a headache.
As an aside, I have to ask whether "Samus" would really be pluralized as "Samuses". That seems incorrect. Shouldn't it be Samus's (
Samus' being the possessive form, and
Samus's being the plural?)