I think the best solution to situations involving main characters is simply to allow for the afforementioned choice, not only of gender but of size and appearance. It's just as sexist and irritating to see so many over-muscled, testosterone fuelled, ape men as it is to see skinny, scantly clad female characters/leads.
In movies, books and plays there is a set storyline and the "play's the thing", the storyline and characterisation are what is important and these run along train tracks, strict lines determined by the writers.
In video games you are not a passive observer, you are controlling the action from the PoV of your avatar, in that case shouldn't your avatar have a personality you can impact on? By all means allow the rest of the cast their preset characterisation (perhaps their reaction to you can change depending on your actions a la Fable, Fallout et al) but shouldn't a game's storyline be malliable enough to accomodate varied types of main lead?
Personally my own lead of choice (when I'm given a choice) is male (I find it easier to relate to a character of my own gender and that's my failing) and a mage type in fantasy or a charismatic thinker who uses guile rather than brute force in others.
I'm sure there are plenty of players who prefer the stronger leader types and I would assume there are plenty of players who would want to play as a female who actually wears substantial clothing and has a strong character rather than merely being something for the stereotypical male gamer to lust over (a la FFX-2) or a female with a stereotypically male way of doing things (shoot first and ask questions later).
So why not just allow that choice? Surely a storyline can be constructed that evolves independantly of the player's attitude and personality, Fallout 3 and Fable 2 have both already done this, as has Oblivion and Neverwinter Nights.
In movies, books and plays there is a set storyline and the "play's the thing", the storyline and characterisation are what is important and these run along train tracks, strict lines determined by the writers.
In video games you are not a passive observer, you are controlling the action from the PoV of your avatar, in that case shouldn't your avatar have a personality you can impact on? By all means allow the rest of the cast their preset characterisation (perhaps their reaction to you can change depending on your actions a la Fable, Fallout et al) but shouldn't a game's storyline be malliable enough to accomodate varied types of main lead?
Personally my own lead of choice (when I'm given a choice) is male (I find it easier to relate to a character of my own gender and that's my failing) and a mage type in fantasy or a charismatic thinker who uses guile rather than brute force in others.
I'm sure there are plenty of players who prefer the stronger leader types and I would assume there are plenty of players who would want to play as a female who actually wears substantial clothing and has a strong character rather than merely being something for the stereotypical male gamer to lust over (a la FFX-2) or a female with a stereotypically male way of doing things (shoot first and ask questions later).
So why not just allow that choice? Surely a storyline can be constructed that evolves independantly of the player's attitude and personality, Fallout 3 and Fable 2 have both already done this, as has Oblivion and Neverwinter Nights.