SimCity Offline-Mode Patch Won't Be Arriving "Any Time Soon"

Neonit

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Dec 24, 2008
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Well, it is a lot better than it was a couple of days ago....
And in the mean time, while waiting for servers to start acting normal, you can go ahead and play diablo 3.....
 

lemby117

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Apr 16, 2009
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NotSoNimble said:
the Japan graphic novel where you try to score with cripples
What did you just say about Katawa Shoujo.
Okay I know that this is far from the point, however:

Katawa Shoujo is not Japanese
It is not about 'scoring cripples'
It is a free game
The developers released the torrent themselves.

So you can straw man piracy, you can defend EA, but when you denounce KS you have gone to far.
 

Antari

Music Slave
Nov 4, 2009
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Ed130 said:
Antari said:
Ed130 said:
Antari said:
Yes I know EA has had its hand in the dead body/hand puppet of Maxis for years. But now its on schedule for actual destruction.
I don't really see it as a shame, rather someone putting down a zombified loved one.
True, but I would have much rather seen EA fall to a merciful gunshot to the head. Freeing up all the trapped and scared IP's to be bought up by companies with half a brain.
One can dream. Who knows? Perhaps EA will fall or at very least start living up to the values it set itself.

Be Bold
Go Big
Take the right risks
Back our bets
Lead

Think Consumers First
Listen and respond
Deliver beyond their expectations
Build lifetime customers

Create Quality and Innovation
Deliver products and services that surpass expectations
Be relentless about improving quality
Take creative risks

Act with Integrity
Do the right thing
Trust others and support their decisions
Be transparent

Be Accountable
Deliver on commitments
Always do what we say
Play our positions
Deliver and reward results

Learn and Grow
Work hard, play hard
Develop yourself and others
Measure your improvement
Share knowledge generously
https://jobs.ea.com/about/our_values/

I wouldn't bet on it although.
My vote is for a fall as hard as the disappointment they have dished out over the years. EA can never take my dreams away. They have certainly tried, but I won't let them. As for change, they haven't changed much at all in around 15 years. I won't be holding my breath. I've seen them do this time and time again. The only concern they have now, is the next customer. Not the ones they let down.
 

Vivi22

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Aug 22, 2010
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NotSoNimble said:
Since Diablo 3 was such a giant commercial success, and has had such a positive impact versus PC internet piracy, it's no surprise that EA has adopted the always online DRM.

EA Maxis is working/updating/changing things, in such an aggressive way, that PC gamers should be thankful.

The numbers have spoken, and this much care (after launch problems) is truly a step towards the right and only direction.

EDIT: Before you troll me: Look at the companies that are currently being pirated the most... Square Enix, Bethesda, Mojang, Ubisoft, hell, even Valve games are more pirated than Blizzards Diablo 3... lol
You realize that Diablo 3 was cracked quite quickly don't you? Always online literally did nothing to stop pirates from playing it if they want. But even assuming your statement that it's not highly pirated was correct, which do you think had more to do with it: always online DRM or the fact that there was a huge community backlash against the game as many felt it just wasn't very good?

I don't know about you, but I can't imagine why pirates would care to play a game that wasn't very well received outside of the press.

As for being a commercial success, that has nothing to do with DRM and everything to do with it being a Diablo game made by Blizzard. Had you (or even better, Maxis) paid attention to it's launch you probably would have found that the always online DRM didn't work out of the gate and actually drove off customers.

And finally, I love that you think gamers should be thankful that Maxis is working to update and fix the game aggressively. Yeah, it's better than them throwing their arms up and saying "fuck it. We're done." But the idea that anyone who paid money for a game that doesn't even work at release and even days later is absurd. Take your corporate apologist attitude somewhere else thanks.
 

V da Mighty Taco

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Apr 9, 2011
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NotSoNimble said:
Sidney Buit said:
NotSoNimble said:
EDIT: Before you troll me: Look at the companies that are currently being pirated the most... Square Enix, Bethesda, hell, even Valve games are more pirated than Diablo 3... lol
#1 pirated game: Crysis 2 (EA)
#2 pirated game: Call of Duty: Modern Warfare 2 (Activision)
#3 pirated game: Battlefield 3 (EA/Sega)
#4 pirated game: FIFA 12 (EA)
#5 pirated game: Portal 2 (Valve Corporation)

Would you like to rephrase your statement?

I suppose you could look at Diablo 3 specifically, but that's a niche game that only a tiny portion of gamers would even enjoy. I haven't even once been motivated to look at Diablo 3, and none of that has anything to do with it having online DRM.

Edit: The above list are PC piracy stats from 2011. Similar results are found on other platforms and other years.
Diablo 3 doesn't have the always online DRM? The games you listed do?

Eh?

EDIT: Tomb Raider, Crysis 3, Farcry 3, and Skyrim are at (mostly) the top today lad. They don't have the DRM. Or am I wrong about that? I admit, I could be. I only hear about Diablo 3 and Sim City being the devil.

There are more sure, but even Minecraft is currently being pirated more then Diablo 3.... so is Assassins Creed Revelations.... REVELATIONS for damned sake!

Boarderlands 2, the Japan graphic novel where you try to score with cripples, a lot of games that were released well before Diablo 3. Left 4 Dead 2... Amnesia the Dark Descent, Batman Arkham city, COD MW2, CIV V, Total War Shogun 2, Mafia 2, ect ect

But NOOOOOOOO

It's always online DRM that makes people pirate.... lol

People don't pirate games made from good devs right?

Tell that to the thousands of people right now pirating The Witcher 2!

*giggles
You mean Katawa Shoujo? The entirely free game that the developers actively put up as a torrent and deliberately made getting it from torrent sites the official way of acquiring the game, that Katawa Shoujo? Seeing as how it's literally impossible to pirate a game specifically meant to be freeware and is officially distributed through torrents, using it as an example of a game that's heavily pirated seriously damages the validity of your argument as a whole and makes you look extremely ignorant, even if you have some otherwise very valid points and examples. Do some research next time before you say something that you clearly don't know much about.

Now if you were talking about some other game that I haven't heard of that has an anime-style and involves having sex with "cripples" as you put it, then I'll take back what I just said. However, Katawa Shoujo became well known entirely for those reasons and is the only game I've ever heard of that fits your description - let alone out of the games released in the past five years - so I can only assume that is the you're talking about.

Captcha: "words of wisdom"

EDIT: I see that I've been ninja'd. Oh well, my point still stands.
 

Nocturnus

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Oct 2, 2007
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I am surprised how many people didn't read the tweets, and just deciced to jump on the "always online drm" bandwagon. Heck, I am surprised that people have not been very well educated on the design philosophy of this game from its very inception.

Here's the fact of the matter. SimCity, from the very beginning, was designed to be an online multiplayer game. They indicated this when they first revealed the game, and again when they tweeted responses to questions yesterday. They have most of the simulations occuring on the server instead of the local client likely because local clients could not handle processing each little individual detail of each and every Sim in the city, and all activity happening simultaniously across a region, a change from the data driven approach taken in SimCity 4.

To say this game should be offline is like saying that Dota 2 and World of Warcraft, similarly, should have full offline modes. Anything else from Blizzard and Valve is DRM in its most heinous form.

That isn't to say that they shouldn't have had their s*** together and had their servers in full working order at launch to handle the load. THAT is inexcuseable.
 

Nocturnus

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Oct 2, 2007
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Genocidicles said:
Nocturnus said:
But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.
You are ignoring the most important part of my post. One can play solo in Dota (with bots) or in WoW no problem as well. However, all the moving pieces behind those games are done by the server. SimCity is no different due to the change in model from data driven (lots of statistics) to full blown individual and grand scale simulation: each individual Sim rendered and managed as a piece of the working puzzle, and the entire region being run simultaniously with all those pieces interacting.

Managing that on the local client would turn even my really nice gaming rig into a steaming pile of rubble. Making the game manageable offline would require them changing the entire basis of the game from full simulation to data driven, and they aren't going to do that.
 

GonvilleBromhead

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Dec 19, 2010
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Nocturnus said:
Genocidicles said:
Nocturnus said:
But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.
You are ignoring the most important part of my post. One can play solo in Dota (with bots) or in WoW no problem as well. However, all the moving pieces behind those games are done by the server. SimCity is no different due to the change in model from data driven (lots of statistics) to full blown individual and grand scale simulation: each individual Sim rendered and managed as a piece of the working puzzle, and the entire region being run simultaniously with all those pieces interacting.

Managing that on the local client would turn even my really nice gaming rig into a steaming pile of rubble. Making the game manageable offline would require them changing the entire basis of the game from full simulation to data driven, and they aren't going to do that.
If that were the case, it wouldn't work when the server cuts out (it continues for about 10 minutes). From another post on one of the other sim city threads:

The owners PC does all the simulation (hence high CPU usage): the game itself is not "cloud" at all. The parts that time out are the online copy-protection checksum code framework and savegame sync code (both factored into Origin), and the calls to the SimCity Social servers to update your region statistics and get the neighbouring region stats and transfers (that's the "cloud" part, although that could be emulated or removed altogether). These only time out once every 10 minutes or so. All of that could be disable, and leave a perfectly playable single-player game
 

Weaver

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Apr 28, 2008
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Nocturnus said:
Genocidicles said:
Nocturnus said:
But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.
You are ignoring the most important part of my post. One can play solo in Dota (with bots) or in WoW no problem as well. However, all the moving pieces behind those games are done by the server. SimCity is no different due to the change in model from data driven (lots of statistics) to full blown individual and grand scale simulation: each individual Sim rendered and managed as a piece of the working puzzle, and the entire region being run simultaniously with all those pieces interacting.

Managing that on the local client would turn even my really nice gaming rig into a steaming pile of rubble. Making the game manageable offline would require them changing the entire basis of the game from full simulation to data driven, and they aren't going to do that.
The thing is, so much of the game is run client side. The only thing done on the server is city to city transfer. The server load of saying "200 sims visited this city to go shopping" is essentially variable addition. Yes, there's more to it, but it's not that much work they're doing server side.

All the logic within the city is run on your own client.
How do I know this?

Well, if your internet goes down or you lose connection to the servers (through fault of EA) your city continues to run and you can play it a bit before you get kicked. When you go back online it re-synchs with the EA servers. The only thing that you DON'T get when you disconnect is the city to city interaction.

In short, the servers aren't doing the simulation for each sim running around, and cars driving, etc. Your computer is.
 

V8 Ninja

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You know, I honestly can't believe that it's all "on Maxis", especially considering that EA has been desperately pushing for online experiences and microtransactions [http://www.escapistmagazine.com/news/view/122396-EA-Asserts-Customers-Enjoy-Microtransactions].
 

GonvilleBromhead

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Dec 19, 2010
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V8 Ninja said:
You know, I honestly can't believe that it's all "on Maxis", especially considering that EA has been desperately pushing for online experiences and microtransactions [http://www.escapistmagazine.com/news/view/122396-EA-Asserts-Customers-Enjoy-Microtransactions].
Maxis, of all the EA owner devs, has a fairly terrible track record of this. Sims 3 pretty much pioneered the microtansaction as a money earner (for 50 Sim pints you can have a new hat!), Sims 2 (though it was present in Sims 1 too, though perhaps more honestly) the idea of selling a shite game and forcing you to buy expansion packs to make it worth while, and then were the issues with Spore.

Some of it is, of course, EA - the customer service being staffed entirely by what appear to be oppossums , no refund policy, and the servers. The decision not to have a offline mode was Maxis, however.
 

CriticalMiss

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I'll have to adjust my prediction on when Maxis will get shut down. 1-2 months at best. Taking the blame isn't really a great idea, it just means that Maxis are on record for saying it is their fault and giving EA some justification (not that they would care if they didn't) for closing the studio. It doesn't make people feel better about this, it doesn't make them see the devs or EA in a better light and I seriously doubt it will make people trust either in the future.

I wonder how much EA's value has dropped in the last week?
 

Epic Fail 1977

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Dec 14, 2010
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Desert Punk said:
If you want a really good laugh

http://www.ea.com/executives

Not a single one of their own executives are even playing that shitty game they released :3
LOL that's classic.
 

Azahiel

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Apr 7, 2009
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Oh boy...regarding to piracy I think pirates can be divided into 2 groups:
- the people who pirate a well-known, well-made game to "try it out" and then eventually buy it.
- the people who pirate a game just because they can with no intention of buying it.

That's the whole point. The more popular the game is, the more pirated it is.

Diablo 3 wasn't pirated simply because it wasn't possible. People who wanted to buy it got it. The others didn't.

Ironically, by unabling people to pirate their game Blizzard left out the first pirate group who might have boosted the sales.

In the end DRM like this is a hassle ONLY to paying customers. Pirates who never intended to buy the game will either crack it and pirate the game anyway or just pass the game entirely. The statistics will look nice, but it won't change a thing.

To illustrate what I mean, let's imagine game X:

No DRM:
-1mil people bought it.
-2mil pirated it.

Always on-line DRM:
-1mil people bought it.
-0 pirated it.
 

Terminate421

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Jul 21, 2010
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lemby117 said:
No, you should have used this one:


On topic:

I don't know who to trust in this relationship, seriously. On one hand, I could say Maxis are relatively human and admitting it's their fault, on the other hand, given history, I'd believe EA was holding a gun to their head when they typed it.
 

DaxStrife

Late Reviewer
Nov 29, 2007
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Would EA/Maxis have had this much trouble if they just named it "SimCity Online" or "SimCity MMO" or something? Something to indicate the online multiplayer aspect?

The problem here is when I think of Sim City, I remember the classic games where I built a city, on my own, and could mess around with them afterwards however I wished. That was half the beauty of Sim City: create something wonderful, save it, then see all the different ways I could destroy it. I can guarantee that at least 70% of players enjoyed triggering a natural disaster or plopping a giant monster over their city.
What I don't associate with Sim City is having a town influenced by other people (unless they're in the same room as me, watching me play). I don't associate Sim City with multiplayer or social gaming. I admit, some of the online features they've added to the game do sound pretty cool, provided I could hook up my city up with friends and not total strangers who were likely to troll me.

So I give Maxis props for coming up with the multiplayer aspect, but at the same time all of the blame for not keeping to it's single-player roots. At the same time, as EA is providing the servers for the game, it's their fault the one feature the game needs to work in this fashion doesn't work. Both parties should have known what they were getting in to long before this mess happened.
 

Frezzato

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Oct 17, 2012
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Sooooo, I'm the only one that had a problem with how Lucy Bradshaw ended her tweet huh?

"...earning back your trust efforts."

Trust efforts? It almost sounds like a french dish. It's gotta be tough being a punching bag for tens of thousands of angry customers.