What did you just say about Katawa Shoujo.NotSoNimble said:the Japan graphic novel where you try to score with cripples
My vote is for a fall as hard as the disappointment they have dished out over the years. EA can never take my dreams away. They have certainly tried, but I won't let them. As for change, they haven't changed much at all in around 15 years. I won't be holding my breath. I've seen them do this time and time again. The only concern they have now, is the next customer. Not the ones they let down.Ed130 said:One can dream. Who knows? Perhaps EA will fall or at very least start living up to the values it set itself.Antari said:True, but I would have much rather seen EA fall to a merciful gunshot to the head. Freeing up all the trapped and scared IP's to be bought up by companies with half a brain.Ed130 said:I don't really see it as a shame, rather someone putting down a zombified loved one.Antari said:Yes I know EA has had its hand in the dead body/hand puppet of Maxis for years. But now its on schedule for actual destruction.
https://jobs.ea.com/about/our_values/Be Bold
Go Big
Take the right risks
Back our bets
Lead
Think Consumers First
Listen and respond
Deliver beyond their expectations
Build lifetime customers
Create Quality and Innovation
Deliver products and services that surpass expectations
Be relentless about improving quality
Take creative risks
Act with Integrity
Do the right thing
Trust others and support their decisions
Be transparent
Be Accountable
Deliver on commitments
Always do what we say
Play our positions
Deliver and reward results
Learn and Grow
Work hard, play hard
Develop yourself and others
Measure your improvement
Share knowledge generously
I wouldn't bet on it although.
You realize that Diablo 3 was cracked quite quickly don't you? Always online literally did nothing to stop pirates from playing it if they want. But even assuming your statement that it's not highly pirated was correct, which do you think had more to do with it: always online DRM or the fact that there was a huge community backlash against the game as many felt it just wasn't very good?NotSoNimble said:Since Diablo 3 was such a giant commercial success, and has had such a positive impact versus PC internet piracy, it's no surprise that EA has adopted the always online DRM.
EA Maxis is working/updating/changing things, in such an aggressive way, that PC gamers should be thankful.
The numbers have spoken, and this much care (after launch problems) is truly a step towards the right and only direction.
EDIT: Before you troll me: Look at the companies that are currently being pirated the most... Square Enix, Bethesda, Mojang, Ubisoft, hell, even Valve games are more pirated than Blizzards Diablo 3... lol
You mean Katawa Shoujo? The entirely free game that the developers actively put up as a torrent and deliberately made getting it from torrent sites the official way of acquiring the game, that Katawa Shoujo? Seeing as how it's literally impossible to pirate a game specifically meant to be freeware and is officially distributed through torrents, using it as an example of a game that's heavily pirated seriously damages the validity of your argument as a whole and makes you look extremely ignorant, even if you have some otherwise very valid points and examples. Do some research next time before you say something that you clearly don't know much about.NotSoNimble said:Diablo 3 doesn't have the always online DRM? The games you listed do?Sidney Buit said:#1 pirated game: Crysis 2 (EA)NotSoNimble said:EDIT: Before you troll me: Look at the companies that are currently being pirated the most... Square Enix, Bethesda, hell, even Valve games are more pirated than Diablo 3... lol
#2 pirated game: Call of Duty: Modern Warfare 2 (Activision)
#3 pirated game: Battlefield 3 (EA/Sega)
#4 pirated game: FIFA 12 (EA)
#5 pirated game: Portal 2 (Valve Corporation)
Would you like to rephrase your statement?
I suppose you could look at Diablo 3 specifically, but that's a niche game that only a tiny portion of gamers would even enjoy. I haven't even once been motivated to look at Diablo 3, and none of that has anything to do with it having online DRM.
Edit: The above list are PC piracy stats from 2011. Similar results are found on other platforms and other years.
Eh?
EDIT: Tomb Raider, Crysis 3, Farcry 3, and Skyrim are at (mostly) the top today lad. They don't have the DRM. Or am I wrong about that? I admit, I could be. I only hear about Diablo 3 and Sim City being the devil.
There are more sure, but even Minecraft is currently being pirated more then Diablo 3.... so is Assassins Creed Revelations.... REVELATIONS for damned sake!
Boarderlands 2, the Japan graphic novel where you try to score with cripples, a lot of games that were released well before Diablo 3. Left 4 Dead 2... Amnesia the Dark Descent, Batman Arkham city, COD MW2, CIV V, Total War Shogun 2, Mafia 2, ect ect
But NOOOOOOOO
It's always online DRM that makes people pirate.... lol
People don't pirate games made from good devs right?
Tell that to the thousands of people right now pirating The Witcher 2!
*giggles
But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.Nocturnus said:snip
You are ignoring the most important part of my post. One can play solo in Dota (with bots) or in WoW no problem as well. However, all the moving pieces behind those games are done by the server. SimCity is no different due to the change in model from data driven (lots of statistics) to full blown individual and grand scale simulation: each individual Sim rendered and managed as a piece of the working puzzle, and the entire region being run simultaniously with all those pieces interacting.Genocidicles said:But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.Nocturnus said:snip
If that were the case, it wouldn't work when the server cuts out (it continues for about 10 minutes). From another post on one of the other sim city threads:Nocturnus said:You are ignoring the most important part of my post. One can play solo in Dota (with bots) or in WoW no problem as well. However, all the moving pieces behind those games are done by the server. SimCity is no different due to the change in model from data driven (lots of statistics) to full blown individual and grand scale simulation: each individual Sim rendered and managed as a piece of the working puzzle, and the entire region being run simultaniously with all those pieces interacting.Genocidicles said:But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.Nocturnus said:snip
Managing that on the local client would turn even my really nice gaming rig into a steaming pile of rubble. Making the game manageable offline would require them changing the entire basis of the game from full simulation to data driven, and they aren't going to do that.
The owners PC does all the simulation (hence high CPU usage): the game itself is not "cloud" at all. The parts that time out are the online copy-protection checksum code framework and savegame sync code (both factored into Origin), and the calls to the SimCity Social servers to update your region statistics and get the neighbouring region stats and transfers (that's the "cloud" part, although that could be emulated or removed altogether). These only time out once every 10 minutes or so. All of that could be disable, and leave a perfectly playable single-player game
The thing is, so much of the game is run client side. The only thing done on the server is city to city transfer. The server load of saying "200 sims visited this city to go shopping" is essentially variable addition. Yes, there's more to it, but it's not that much work they're doing server side.Nocturnus said:You are ignoring the most important part of my post. One can play solo in Dota (with bots) or in WoW no problem as well. However, all the moving pieces behind those games are done by the server. SimCity is no different due to the change in model from data driven (lots of statistics) to full blown individual and grand scale simulation: each individual Sim rendered and managed as a piece of the working puzzle, and the entire region being run simultaniously with all those pieces interacting.Genocidicles said:But it has a singleplayer mode. If it's supposed to be multiplayer then they shouldn't have put in a singleplayer mode in the first place.Nocturnus said:snip
Managing that on the local client would turn even my really nice gaming rig into a steaming pile of rubble. Making the game manageable offline would require them changing the entire basis of the game from full simulation to data driven, and they aren't going to do that.
Maxis, of all the EA owner devs, has a fairly terrible track record of this. Sims 3 pretty much pioneered the microtansaction as a money earner (for 50 Sim pints you can have a new hat!), Sims 2 (though it was present in Sims 1 too, though perhaps more honestly) the idea of selling a shite game and forcing you to buy expansion packs to make it worth while, and then were the issues with Spore.V8 Ninja said:You know, I honestly can't believe that it's all "on Maxis", especially considering that EA has been desperately pushing for online experiences and microtransactions [http://www.escapistmagazine.com/news/view/122396-EA-Asserts-Customers-Enjoy-Microtransactions].
LOL that's classic.Desert Punk said:If you want a really good laugh
http://www.ea.com/executives
Not a single one of their own executives are even playing that shitty game they released :3
No, you should have used this one:lemby117 said:snip]