Skirt Kept Peach Out of New Super Mario Brothers

Barky13

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Apr 7, 2009
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1)Super Mario Brothers 2, Super Princess peace and Super Smash Bros Brawl.

2)It wouldn't be that hard to have more than four possible characters even if we could only use four at a time. We should have at least got Yoshi and Wario since they were playable in Super Mario 64 DS.
 

Mordwyl

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Feb 5, 2009
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Mario and Luigi are plumbers, why not give Peach some pipe-diving getup? Seriously, girl Mario for the Pokemon remakes?
 

The Noble Shade

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Dec 24, 2008
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Why don't they just give her a different look. She wears shorts in the Mario Sports game. What would prevent her from wearing them in a platformer (other than being a princess).
 

CrystalShadow

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Apr 11, 2009
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Did everyone here miss the actual article:

Everyone in thread: They're lazy, it's not that hard to do the graphics for a skirt.

Article: the toad characters had a similar physique to a Mario character than Peach does. And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in the gameplay

Anyone miss this? Gameplay! not graphics.
Yes, it's still a form of lazyness, but they didn't want to have to deal with how her skirt would affect gameplay!

And believe me, that's a lot harder to deal with than it sounds...

Nonetheless, I also still think it's a little lazy.
 

Snotnarok

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Maybe if they weren't so busy making the game able to play itself they'd have themselves a 4 identical characters. Just a thought nintendo.
 

AlexFromOmaha

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What this actually sounds like is the budget, most notably the art budget, running dry.

The physics engines themselves are open source. The implementation of them is not. Also, the animations are not created by a physics engine. A programmer/artist team actually needs to take the input from the physics engine and translate that into movements in the polygons, which isn't a completely automated, algorithm-driven process. That's not even taking into account the fact that they have different moving parts, such that, if they weren't thinking ahead when they were coding, it's possible that Peach couldn't even be a subclass of the Character object, but rather would need to be her own object entirely. This creates a trickle-down effect that makes for a whole lot of rework in a whole lot of code. That much rework can annihilate project deadlines and budgets.

The reason why I think it's a budget issue and not a we-thought-about-it-and-decided-it-was-too-much-work issue is that you have two Toads. If you planned for it, you could have had three characters from the start or added something like a Wario.
 

T5seconds

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FightThePower said:
Actual reason: If Princess Peach was playable, she couldn't be kidnapped. Then Nintendo would have to come up with a new storyline...which I guess is a lot of work.
I came up with this idea in 5 seconds flat.

Why not just rescue daisy?
 

Asehujiko

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SilentHunter7 said:
Drawing a new 16x32 2D sprite with 16 frames at the most is a hell of a lot easier than rendering, animating, and skinning a 3D model, and rewriting the physics engine to handle flowing gowns.
That's not how it's done, all that needs to be done is for the dress to be animated too, which is about 18 bones in total when i'm generous. The average human face in a game has more.
 

TsunamiWombat

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Here's why: DLC.

Anyway, since this is the year for claiming games are racist, I want to be the first to accuse Nintendo of being racist against Mushroom people.
 

theultimateend

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FightThePower said:
Actual reason: If Princess Peach was playable, she couldn't be kidnapped. Then Nintendo would have to come up with a new storyline...which I guess is a lot of work.
Yeah they'd have to figure out something to do with luigi and a mansion or perhaps some sort of roleplaying situation.

Who knows maybe in one of them Bowser could actually be on your side and in the other one mario is actually the damsel in distress.

But that would never work.

UncleUlty said:
Susan Arendt said:
Or, I dunno, put her in pants? Juuuuuuust a thought.
It be hard to fit toad in there.
Or a radish or bob-omb.
 

mew4ever23

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Mar 21, 2008
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I don't think it's (just) the skirt and the effort involved to render it moving realistically, It's the fact that Peach is kinda important the the NSMB story. Also, just imagine what the skirt would do if, or should I say when, Peach jumped.

GamingAwesome1 said:
I call bullshit. Super Paper Mario never had this problem.
The hell are you talking about? Peaches dress didn't move realistically in Super Paper Mario, namely because that Peach is PAPER, Hence the title. The Paper Mario series only ever moves something when it needs to move, like when she sits down. Marios Shoes moved, but It's a given that Marios feet are inside them. There was no reason to move the dress, since a given that her feet are under the dress, and she walks in that game while keeping her feet hidden.
 

bushwhacker2k

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Yeah, that does seem kind of half-assed...

Were they worried they might have to make the skirt flip up and make it not E for Everyone?
 

mew4ever23

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bushwhacker2k said:
Yeah, that does seem kind of half-assed...

Were they worried they might have to make the skirt flip up and make it not E for Everyone?
That is EXACTLY where I was going with that.
 

RelexCryo

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Oct 21, 2008
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oppp7 said:
O no, I can't play as an ineffectual idiot. This game is going to suck. /Monotone
OT: My sister will be angry at this, but my favorite character is Luigi, so I don't really care much.
Seconded. Luigi rocks.
 

encapturer

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Apr 15, 2009
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AlexFromOmaha said:
What this actually sounds like is the budget, most notably the art budget, running dry.

The physics engines themselves are open source. The implementation of them is not. Also, the animations are not created by a physics engine. A programmer/artist team actually needs to take the input from the physics engine and translate that into movements in the polygons, which isn't a completely automated, algorithm-driven process. That's not even taking into account the fact that they have different moving parts, such that, if they weren't thinking ahead when they were coding, it's possible that Peach couldn't even be a subclass of the Character object, but rather would need to be her own object entirely. This creates a trickle-down effect that makes for a whole lot of rework in a whole lot of code. That much rework can annihilate project deadlines and budgets.

The reason why I think it's a budget issue and not a we-thought-about-it-and-decided-it-was-too-much-work issue is that you have two Toads. If you planned for it, you could have had three characters from the start or added something like a Wario.
...wow. This makes sense.

Nintendo are not idiots. The developers probably took a ton of things into consideration, to see if adding Peach was worth it. Lazy? It seems more like they have more important things to spend their time and money on.