Skyrim=Boring?

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Mr Pantomime

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SajuukKhar said:
Mr Pantomime said:
Thats retarded

Id actually like to read up on this, because that makes absolutely no sense. A Spear is an object, but "spears" is a design, an idea. Even if all the spears were made at this Red Tower place, You cant possibly be telling me that it falling caused every spear in the world to disappear, that everyone forgot what a spear looked like, and noone since has ever thought to attach something sharp to something long and narrow. It sounds more like someone was too lazy to go through the process of putting a spear into the game.

So where was this explained? Id like to look it up. It probably makes more sense in context.
I never said Spears were made at Red-Tower only that the fall of Red-Tower caused them to disappear from Mundus. Also people didn't forget about Spears, how to make Spears, how Spears work, they just stopped using them.

The Jills, the female dragons who mend time for Akatosh, will probably add them back into the mortal fabric once they get around to it. They have a lot of stuff to fix. Numidium raped time pretty hard in Daggerfall.

Most of the tower thing was explained in the Nu-Mantia Intercept, written by series lore writer Michael Kirkbride
http://www.imperial-library.info/content/nu-mantia-intercept

It also explains that The alyeids are not dead, and the true empire is threatened by previous realities
I meant "even if the spears are being made at Red Tower" as a hypothetical. Sorry about that, its quite easy to misinterpret.

And that link was a bunch of jargon and cryptic nonsense. Did the fall of Red Tower somehow tear the very idea of spears out of reality? I suppose that would be a great show of power, but again, unless this happened a few years before Skyrim, it still doesn't make sense.
 

DeadYorick

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I always found Morrowind infinitely more entertaining because of how well paced it was

It was deliberately slow, especially at the start to make you feel like you had to prepare properly for expeditions. It made me feel like an actual explorer at times because of how actually slow it was.

With Skyrim it's all "lets sprint to the top of this mountain in a few seconds." or "Lets fast travel across the map and appear there in a few ingame hours"
 

SajuukKhar

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Mr Pantomime said:
I meant "even if the spears are being made at Red Tower" as a hypothetical. Sorry about that, its quite easy to misinterpret.

And that link was a bunch of jargon and cryptic nonsense. Did the fall of Red Tower somehow tear the very idea of spears out of reality? I suppose that would be a great show of power, but again, unless this happened a few years before Skyrim, it still doesn't make sense.
It wasn't cryptic at all. It was pretty standard ES lore.

Anyways Red-Tower fell before Oblivion, the fall of Red-Tower was the entire plot of Morrowind.

The fall of Numidium was Daggerfall's plot
The fall of Red-Tower was Morrowind's plot
The fall of White-Gold was Oblivion's plot.
-Crystal tower also fell during Oblivion, as did Green-Sap
The fall of The Throat of the World was Skyrim's plot

Each of the main games, except the first, has been about the fall of one of the towers that support the world.

Alduin's early awakening was because they fell. It is the entire point of the whole series.

It has all been leading up to one event.... LANDFALL.
 

Et3rnalLegend64

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PrinceOfShapeir said:
Get Mods, people. Tell me that the world is boring when you have Deadly Dragons, Duel, and Dovahkriid installed, and at level 25 a basic Dragon is a rough fight and anything tougher than that, you're in for the fight of your life. And if you go into the wrong place, you might run into a Draugr Demigod or a unique Dragon that can rip your shit apart if he gets one good shot of at you. The world becomes a lot more imposing.
Maybe if everyone played on PC. Mods would be a load of fun.

I'm playing it and I'm liking it. I certainly don't play it for the narrative. That's what all my JRPG's are for (Birth By Sleep, why are you so awesome?). I'm just having fun being an ice/conjuration mage and alchemist and I'm considering putting points into fire boost so my explosion spells are bigger. The bigger spells feel like they have a little more oompf than the beginning ones at least. Spellcasting in general feels more solid than in Oblivion. Swinging my Bound Sword and Elven Mace of Blaze still feels hollow though.

I know the feeling where mages are underpowered though. Not enough mana for more than 2 or 3 targets unless you have a bunch of Enchanted Armor of Fortify Destruction or chug mana potions.
 

Nantucket_v1legacy

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Scrustle said:
Maybe you just played too much at once and now you're all Skyimed out. It can happen. That's why I usually try to take a leisurely pace at my games.
I believe that happened to me.
I get bored of playing as one character and when I create a new one I get bored as I have to do all the tedious quests all over again. The main problem I have with all Elder Scrolls Games is there is no room for discussion. You go somewhere, you kill someone.
 

Scrustle

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Nantucket said:
Scrustle said:
Maybe you just played too much at once and now you're all Skyimed out. It can happen. That's why I usually try to take a leisurely pace at my games.
I believe that happened to me.
I get bored of playing as one character and when I create a new one I get bored as I have to do all the tedious quests all over again. The main problem I have with all Elder Scrolls Games is there is no room for discussion. You go somewhere, you kill someone.
That's not what I've found. I've done plenty of quests where I've had the option to talk to people instead of fighting, or even informing people that I was sent to kill them so that they can go and sort it out themselves with the person who sent me.
 

The Human Torch

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I got a couple of hours into the game, but got REALLY bored with it. The intro is lackluster, the combat clunky, even switching to third person camera barely helped. NPC's are static and will react to what's going on in the weirdest way possible.

Plus, the pile of bugs was just too much. I know that it's a big game, but please, some quality control is not too much to ask.
 

Rock-nerd

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I know how you feel.

The main quests was one of the best gaming experiences of my life. Once i beat it i went through all the side quests, The companions, Theives Guild, all of them

At the 70th hour mark is where it got boring, and now i'm at 95 hours, i have the best armour and weapons that i've always wanted, and all i'm doing now is getting achievements and getting deadric artefacts. i want to feel the joy i got from doing the main quest again :(
 

PAGEToap44

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I can't tell if I'm bored or if I'm fed up with all the bugs. Either way it's been a few months since I've touched Skyrim.
 

personion

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Skyrim wasn't terrible, it was just... average. I played fifty hours of it, got my money's worth, but now every time I try to continue on into the story, I just can't be bothered. I can barely play for a few seconds before an uncontrollable urge grips me to press Alt+F4 and play something I would enjoy more, like maybe Team Fortress 2 or Mass Effect 3. That being said it did give me fifty hours of decent entertainment, which is double what most games would give, and there's even more if you care for other things, which I don't.
 

Kermi

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Skyrim was good in a "I want to wander around killing stuff and contribute aimlessly to causes I don't care about" kind of way.

As a narrative, it's not really all that interesting.

I read a column by Shamus Young where he tears down the Thieves Guild storyline for making no goddamn sense, and puts into words what I had been feeling but couldn't quite put my finger on.
 

PrinceOfShapeir

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Et3rnalLegend64 said:
PrinceOfShapeir said:
Get Mods, people. Tell me that the world is boring when you have Deadly Dragons, Duel, and Dovahkriid installed, and at level 25 a basic Dragon is a rough fight and anything tougher than that, you're in for the fight of your life. And if you go into the wrong place, you might run into a Draugr Demigod or a unique Dragon that can rip your shit apart if he gets one good shot of at you. The world becomes a lot more imposing.
Maybe if everyone played on PC. Mods would be a load of fun.

I'm playing it and I'm liking it. I certainly don't play it for the narrative. That's what all my JRPG's are for (Birth By Sleep, why are you so awesome?). I'm just having fun being an ice/conjuration mage and alchemist and I'm considering putting points into fire boost so my explosion spells are bigger. The bigger spells feel like they have a little more oompf than the beginning ones at least. Spellcasting in general feels more solid than in Oblivion. Swinging my Bound Sword and Elven Mace of Blaze still feels hollow though.

I know the feeling where mages are underpowered though. Not enough mana for more than 2 or 3 targets unless you have a bunch of Enchanted Armor of Fortify Destruction or chug mana potions.
I almost pity you.

Almost.

What the hell were you expecting, really?
 

Rblade

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you need to bring something to a game like skyrim to make it work for you.

like morrowind and oblivion before it if you don't get immersed in games like that and fill some blanks the game leaves, add you own quests (becoming powerfull with some guild or faction, owning property, decorating your house with artifacts, collecting every apple in the game) the things generally don't mean match what the game is concerned. They don't offer much reward aside from the initial one or none at all.

but once I was grandmaster of house redoran and the fightersguild I was strutting round Ald'ruhn like I owned the place in my pimped out artifact gear, imagining everyone looking up to me.
I blinged out my stronghold in Ald sota with all the rare books and items I could find, as well as stocking my armory with armors I didn't technically need.

If you don't bring your own game to the world of the elder scrolls, and expect the game to hold your hand, you will get bored easy. Because it's open character creation and freedom to do the quest in whatever order, don't allow for much interesting story telling. And the Combat tends to be pretty grindy.

you are responsible for the epic in the epic journey, skyrim just plots a path. If thats not your cup of tea there is plenty of other games you can probably get much more enjoyment out of (no elitism intended what so ever)
 

SajuukKhar

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Kermi said:
I read a column by Shamus Young where he tears down the Thieves Guild storyline for making no goddamn sense, and puts into words what I had been feeling but couldn't quite put my finger on.
Wait how did it not make sense?
 

ABLb0y

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Finally, someone who agrees with me that Skyrim was a boring piece of crap!
 

Kermi

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SajuukKhar said:
Kermi said:
I read a column by Shamus Young where he tears down the Thieves Guild storyline for making no goddamn sense, and puts into words what I had been feeling but couldn't quite put my finger on.
Wait how did it not make sense?
Have a read [http://www.shamusyoung.com/twentysidedtale/?p=14422]. There's inconsistencies and "but thou must [http://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust]" plot railroading that put the ending of Mass Effect 3 to shame.

It's a lot of little things which I noticed, but never really bothered connecting into one clusterloving whole.
 

Et3rnalLegend64

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PrinceOfShapeir said:
Et3rnalLegend64 said:
PrinceOfShapeir said:
Get Mods, people. Tell me that the world is boring when you have Deadly Dragons, Duel, and Dovahkriid installed, and at level 25 a basic Dragon is a rough fight and anything tougher than that, you're in for the fight of your life. And if you go into the wrong place, you might run into a Draugr Demigod or a unique Dragon that can rip your shit apart if he gets one good shot of at you. The world becomes a lot more imposing.
Maybe if everyone played on PC. Mods would be a load of fun.

I'm playing it and I'm liking it. I certainly don't play it for the narrative. That's what all my JRPG's are for (Birth By Sleep, why are you so awesome?). I'm just having fun being an ice/conjuration mage and alchemist and I'm considering putting points into fire boost so my explosion spells are bigger. The bigger spells feel like they have a little more oompf than the beginning ones at least. Spellcasting in general feels more solid than in Oblivion. Swinging my Bound Sword and Elven Mace of Blaze still feels hollow though.

I know the feeling where mages are underpowered though. Not enough mana for more than 2 or 3 targets unless you have a bunch of Enchanted Armor of Fortify Destruction or chug mana potions.
I almost pity you.

Almost.

What the hell were you expecting, really?
I realize that Oblivion has a really extensive modding community. I realized that Skyrim would probably have the same. I am sad to say that my computer is junk and I'm not able to replace it any time soon. Also, my brother picked up Skyrim himself. I was putting it off until I could cut down my RPG backlog that he built up and is still adding to.

Edit: And I hope you were talking about the mods. I didn't have any expectations for my mage, I think. I just take mage whenever I can, for better or worse.

Edit 2: On topic. I think OP is partially going through the same thing I had for Oblivion. After so many hours in, I kinda got tired of it all. Part of the reason might have been the damn empty level ups where the enemy would quickly become stronger than me if I didn't level perfectly. They definitely became stronger than any NPC's I had to protect. Everything just felt hollow after a while and you just wander aimlessly helping the next person on your quest list.
 

SajuukKhar

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Kermi said:
Have a read [http://www.shamusyoung.com/twentysidedtale/?p=14422]. There's inconsistencies and "but thou must [http://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust]" plot railroading that put the ending of Mass Effect 3 to shame.

It's a lot of little things which I noticed, but never really bothered connecting into one clusterloving whole.
In a series were the entire universe is the dream of a schizophrenic god-head, and were all other guilds plot-lines throughout the games have been equally contrived and full of plot-holes, he picks THIS ONE to rag on.

I mean I could seriously point out how Morrowind mages guilds entire plot was "find out the mystery of the dwemer" and at the end you dont, and they still make you guild master for not.
 

Mr Pantomime

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SajuukKhar said:
Mr Pantomime said:
I meant "even if the spears are being made at Red Tower" as a hypothetical. Sorry about that, its quite easy to misinterpret.

And that link was a bunch of jargon and cryptic nonsense. Did the fall of Red Tower somehow tear the very idea of spears out of reality? I suppose that would be a great show of power, but again, unless this happened a few years before Skyrim, it still doesn't make sense.
It wasn't cryptic at all. It was pretty standard ES lore.

Anyways Red-Tower fell before Oblivion, the fall of Red-Tower was the entire plot of Morrowind.

The fall of Numidium was Daggerfall's plot
The fall of Red-Tower was Morrowind's plot
The fall of White-Gold was Oblivion's plot.
-Crystal tower also fell during Oblivion, as did Green-Sap
The fall of The Throat of the World was Skyrim's plot

Each of the main games, except the first, has been about the fall of one of the towers that support the world.

Alduin's early awakening was because they fell. It is the entire point of the whole series.

It has all been leading up to one event.... LANDFALL.
Then I will make my way through those games. The story at least. Im not a big ES fan, but if a game suddenly says that spears no longer exist, thats either crappy and illogical writing or insanely brilliant writing.
 

T3hSource

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Mar 5, 2012
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Ah,I can relate to this.Skyrim's shallowness shows itself after some time of playing.It grabbed me the first dozens of hours but after I got the best loots and most of my faction quests done it's just plain boring.Oh look,a dungeon to clean out with nothing of interest in it.
Hmmm,perhaps analyzing and dissecting it might be a more interesting task.