Programmed_For_Damage said:
You would then argue "why are adults ok to kill and not kids?" to which I would counter argue that this standard where children are sacrosanct is all through society and our culture and is generally recognised. The people posting here arguing against child killing in games are part of the majority, not Random McKilljoys.
Children are sacrosanct by society's laws, yes, but so are adults. Murder is a crime regardless of the age of the victim. Theft is a crime. Breaking and entering is a crime. By the looks of the descriptions of some quests (I reiterate that I have yet to play Skyrim) from upthread, it seems that numerous ones call upon you to break many of modern society's laws.
While you personally choose to play a character who values human(oid) lives - and more power to you for doing so - others may desire to play a Dovahkiin who doesn't care so much. If for one reason or another, I choose to play a Stupid Evil Dovahkiin, killing an entire town - genociding an entire race - is perfectly acceptable within the game's parameters but killing children is somehow too 'evil'?
I reject that premise.
And I normally play a Neutral/Chaotic Good style characters. I've not played Stupid Evil for years, except to observe what endings/storyplots the 'other side' has to offer. Mass Effect? Almost pure Paragon. Dragon Age? I played Good. Baldur's Gate? Chaotic Good. Fallout 3/NV? Generally a good character who had strong ethical beliefs in personal freedom. My characters would get along with yours perfectly. I'm on the other side of this debate though.
I find it interesting that upon a cursory glance of this thread, not one person has brought up Bioshock: a game where choosing to save or murder children is a decision which is forced upon the player at least once.