Better yet, moving clothes from another man's wife into the basement like we got to do in Fallout 3.Kalezian said:Irridium said:Not even that. The relationships are completely optional, and you can play through the whole game without having to have a relationship with anyone.Mike Kayatta said:just breathe and take a moment to remember: You don't have to buy it.
I like to think "kill every one I meet" to be a type of relationship in games.
Im not stabbing you because I hate you, its how I say "Hi"!
depends if they are the sarcastic sidekick, romantic interest, genre savy friend, or token Redguard.F said:I figure my partner will get eaten by a dragon as soon as we step into the wilderness.
OT: This is great and all, but what I am wondering about is will the NPC's have built relationships that we can fuck up with a well placed backstab?
Its a roleplaying choice, you can just ignore the entire feature completely if you want to rolepay as a lone hero. Its a roleplaying option that I am glad they included.Deathfish15 said:Why does there even need to be marriage in Skyrim to begin with? In Oblivion you were a lone wolf hero. Sure, you could own houses, towers, and kingdoms, but it doesn't make sense to tag along a wife or husband (or now "partner") into keeps to only attract more vampires and undead.
That would have been only way to do it properly.Gralian said:I think Bethesda could've actually gone one step further. As it stands, the idea "anyone can marry any character regardless of gender" implies the whole world is just bi/pansexual, which is a little bit disingenuous to hetero and homosexuals - the world simply isn't like that. I'm all for more freedom in player choice, but it's really immersion breaking to see a world where everyone swings either way when that simply is not the case in the world.
I don't know how NPC relationships will work, but i think they could have worked in a system whereby after some time spent chatting up or wooing desired NPC, they might turn around and say "I'm sorry, but i'm straight / gay" and reject your advances based on their orientation. I know people may complain about having to go through effort only to be rejected, but it would go toward making not only the characters more individual in their own right but also create a more realistic interaction with the NPCs. Saying everyone will sleep with whoever is a bit of an easy way out. If they really wanted to ruffle feathers, they should make characters be able to state outright their orientation and have that affect the player.
Where'd you read this? I can't seem to find it.Thoric485 said:The thing i don't like about this is that characters aren't made with a set personality and sexual preference, but adjust to the player's gender.
So they're not straight, gay, lesbian or bi-sexual, they're all... protagonist-sexual. And that's bland, lame and quite frankly immersion breaking.
If memory serves the same wording was used to describe the marriage options in all three Fable games even though there were limitations based on the sexuality of the NPCs.Gralian said:I think Bethesda could've actually gone one step further. As it stands, the idea "anyone can marry any character regardless of gender" implies the whole world is just bi/pansexual
"And I was just sitting above those Spiky rocks when my first wife was pushed off by another dragon, I swear officer"putowtin said:is that what they call wife killing in Tamriel?F said:I figure my partner will get eaten by a dragon as soon as we step into the wilderness.
"well it's like this officer we were taking a moon lit walk when this big dragon appeared and just ate my wife!"