This only applies when you accept that the system they're streamlining was indeed confusing. Streamlining a confusing system is good, streamlining a complex one isn't necessarily. A couple days ago I read the Skyrim Fan Interview [http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/] and I was a little sad to see that most answers showed it was going to cut down on (to me) interesting options/choices. There were a lot of questions asking "is X going to be interesting/deep/complex like in Morrowind, or will it be more simple/streamlined like in Oblivion". It's not really surprising, but almost every answer was "like Oblivion".Whichever camp you might fall into though, it's hard to argue that removing confusion is a bad thing. You can build amazing systems, but if no one can figure out how to use them, then the effort is wasted.
imnotparanoid said:Good.
Besides im sick of people complaining that streamlining is ruining games.
It makes me shake my fist I tell you!
Truly these two people speak the truth! I am going to wait until the game comes out before I start raging. If you ask me each Elder Scrolls got better then the last. (Kinda. Oblivion is debatable.)Nazgual said:See look, Bethesda is just trying to make the game better. This reminds of how people whined about the loot system being removed from Mass Effect 2, even though it was just annoying and didn't add anything to the first game at all.
I wasn't saying that Bethesda was still after the hearts of hardcore cRPG players, though I wish it was, but considering how simple the skillsets in Oblivion were, it seems obvious to me (and pretty much everyone I know) what skills do what already. After all, what the skill is is in the name; do you want to pick locks? choose lockpicking. Want to jump? You sound like an acrobatics guy. Like sneaking? I suggest Sneak.SmashLovesTitanQuest said:Actually, no. Skyrim does not have the same audience as titles like NWN or the first Witcher. Do you really, honestly believe, after playing Morrowind and Oblivion, that Bethesda wants hardcore CRPG fans? What the fuck have you been smoking?Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to starprevious Bethesda games had asked players to make choices on skills and classes before they had proper understanding of what they did
Honestly, I can see a lot of reasons to be worried about what Skyrim will turn out to be, but this isnt one of them. Even in games like NWN you do pick a rough class for your char in the beginning but there is a lot of things he or she can branch out to be in later stages. In Oblivion, you picked exactly what you wanted to be when you left the first dungeon, and if you wanted to be a mage that deals damage with fire and decided you wanted to be a mage who deals damage by summoning creatures instead, even if you were only one hour into the game, you were fucked. Really, Oblivion was a terrible game from that standpoint.
It wasn't a good feature, it was just checking if you picked up a gun with better stats. ME 2 had you pick from a handful of guns that were very different from each other with clear strengths and weaknesses, which gave the player a meaningful choice. The loot system was just picking up dozens of weapons and and picking one with the stats.Dr_Horrible said:Except that there's a difference between removing bad features because they're bad, and removing good features because they're too lazy to make people understand what they are.
but i still complain about that! (i'm one of the few who preferred me1, but whatev's)Nazgual said:See look, Bethesda is just trying to make the game better. This reminds of how people whined about the loot system being removed from Mass Effect 2, even though it was just annoying and didn't add anything to the first game at all.
I was saying that removing that mechanic in ME2 sounded like a good idea (I haven't played either because I'm not into third person shooters). I meant that removing a bad mechanic is fine, removing choice is not usually.Nazgual said:It wasn't a good feature, it was just checking if you picked up a gun with better stats. ME 2 had you pick from a handful of guns that were very different from each other with clear strengths and weaknesses, which gave the player a meaningful choice. The loot system was just picking up dozens of weapons and and picking one with the stats.Dr_Horrible said:Except that there's a difference between removing bad features because they're bad, and removing good features because they're too lazy to make people understand what they are.