Vibhor said:
Ranorak said:
Exactly, I'm a huge RPG player, and thus, should have the knowledge needed to understand the mechanics.
Yet, in Oblivion, I foolishly picked Conjuration, thinking I could summon a legion of monsters for my fights, little did I know I could only summon 1.
I also picked Athletics and Acrobatics, due to their usefulness in table top games.
What a waste that was..
You do know that it is more of an issue of lacking stuff as opposed to... y'know having the skills at all.
Athletics and Acrobatics were pointless skills, not only did they make leveling up a pain in the ass for most builds, they were also pointless because no one would actually think, lets make a slow character. They featured something that was generally useful, but poorly executed, so they got canned for Skyrym. Great.
Hand-to-hand was a nice little option for when you finished the game and wanted to give yourself a nice little penelty, no Enchantments, no increase in damage.
Thus those skills get removed.
As for the Conjuration, the new system doesn't make you pick skill before hand, so I don't have to gamble if Conjuration is what I think it is. I don't have to curse myself for realizing that after 10 hours, a mage/fighter style character just didn't work properly in Morrowind.
The argument was that veteran RPG players would know what a summoner build is, they would know what Athletics would do. But I said that this pre-knowledge can very easy backfire if you have expectations and they aren't met.