The problem, he said, was that previous Bethesda games had asked players to make choices on skills and classes before they had proper understanding of what they did, which was less than ideal. "In our games or others' games, they give you a character menu and say, 'Who do you want to be, what powers do you want?' [Players think,] 'I don't know, I haven't played yet!'"
YES, YES, YES. While I'm sure I ultimately did much better in Fallout which had clearer choices, with Oblivion I never had a clue what would actually be worthwhile to level. I cant remember seeing any speechchecks? Am I missing out much? Does acrobatics actually do much? I have no idea even after several hours of play.
YES, YES, YES. While I'm sure I ultimately did much better in Fallout which had clearer choices, with Oblivion I never had a clue what would actually be worthwhile to level. I cant remember seeing any speechchecks? Am I missing out much? Does acrobatics actually do much? I have no idea even after several hours of play.