mattaui said:
Man, computer gaming is just so hard! I want to be able to whine and flail at the keyboard and win the game!
Ok, that's obviously hyperbole, but c'mon, worried that people are confused by skills? Sounds like they need better documentation. But I guess that would then require a manual, and they seem to hate doing that these days. Or they'll do it, but then charge you $30 for it as part of the hint guide.
I, too, await these changes with cautious optimism, but I'm really tired of these games fixing what wasn't broken.
Except Oblivion has probably the most broken leveling system ever in a triple A RPG, bad enough that people avoid leveling to being with.
The skills system was very broken. A game where you can conceivably level up by pressing "w" has flaws in the design. I don't think the skills were confusing per se, but they were utterly useless for anything but exploits. So a overhaul of the leveling system is a good thing because, it *was* very broken. Even when we understand the mechanics, it's all to easy for us to, for example have sneak as a primary skill and level up when we don't want to and not control the way the character progresses. Or decide to be a mage and choose all three alteration skills and see that though that is your MAJOR progression path, it goes more slowly than skills you did not pick, because you can leave say alchemy out of the main skills, level it up ad aeternum by eating everything that shows up and not gain the 10 points necessary for a level up. Did what I write sound pointlessly confusing and counterintuitive? That's Oblivion's level system for you.
If what they're doing is focus more on leveling for ACTIVE skills whuile passive skills run under the hood and are governed by atributes, it's a much better system, akin to fallout, but retaining the trademark feel of TES.
I just can't see how anyone can say that it was not broken, to be honest.