Skyrim Streamlining Removes Confusion, Says Bethesda

Zarkov

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Contradiction said:
Zarkov said:
Contradiction said:
This is could bad... Seriously they had their niche for a reason. If I wanted to play 'streamlined' games then I would go play dragon age 2 but I won't because its terrible (case and point). Is it too much to ask that just one RPG stay true to the older ways of doing things. Second note that someone mentioned that the average console player wouldn't know about a lot of RPG stuff... Well that's great maybe they either learn or don't play.
That said I love Bethesda and have nothing but praise for their works. So I have faith in them but I will very disappointed if this game goes the way of so many others and panders to a bunch of people not willing to learn and in doing so sullies there own games and wastes my money.
And with all their recent acquisition its not like they can't release other games for that 'streamlined' audience.
I need to know... why are the old ways better? I mean, I loved Morrowind and whatnot, but why is simplified depth a problem? Skills in Skyrim [as far as I can tell] are going to have meaning beyond the numbers. They're going to unlock abilities in multiple ability trees under one skill. I'd much prefer that over the older ways where numbers only stood for what you could do and how well you did it; if I wanted that, I'd go play me some Dark Heresy or Dungeon and Dragons.

Is it nostalgia? Do the virtual flowers smell better back then?

And - correct me if I'm wrong - but all games strive, no matter the genre, to be accessible to anyone who plays it. Accessibility ties greatly into immersion - and in a games such as TES -immersion is key to a wonderful game. To get lost in such a world can be the most amazing thing to happen to you. I don't blame the developers for wanting to take out the menus, take out "settings" and such and make sure the game is played instead of planned.

I make games myself, and the ones that can be played easily - no matter how stupid they may seem - will always get better praise, even from the tech savvy.
Sure immersion is the key to and RPG but you buy a game for a certain experience and with ES I want my stuff complex but you do have a point.
No its not really nostalgia.
In short I have loved some games that have 'streamlined' in sequels but I'm wary of oversimplification. Its a hard line to walk between detracting and improving imo.
Good response, I completely understand where you're coming from.

I would give Skyrim a chance if I were in your position; what I would do is look for depth not in the traditional sense but in the gameplay itself. I think there you'll find the undermining complexity that you sought for in the previous title.

Of course, this is unsupported opinion due to the game not being out yet.
 

Zarkov

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SillyBear said:
Edit: I accidentally reported the post directly above. My bad!


Xzi said:
Zarkov said:
This may be a difference in opinion, but I value quality over quantity in this sense. In Morrowind, yes there were 27 total skills but at least a fourth of them would turn out to be near useless, and the only thing "skills" accounted for was the accuracy and efficiency of the weapon you use [of course, for weapons in this case. But with other items, it only determined how well you did a certain thing]. In oblivion, the more meaningless skills [for the most part] were dropped or combined. But this time around, skills not only advanced with efficiency but they also [sometimes] gave special abilities to go along with them. Now, in Skyrim, they have been simplified yet again but now skills give you special abilities that you unlock with the usage of that skill. And this would be for EVERY SINGLE ONE of them. And beyond that, as far as weapons are concerned, you specialize in a certain weapon by using its specific ability tree.

To me, depth over numbers is the way to go, but I know how you like your numbers so much.

Besides, how can depth and meaning beyond simple numbers be bad? Now skills unlock abilities for how you use them. And I never understood why so many skills in Morrowind were needed anyway. A lot of them were redundant, especially weapon skills, because you there's a huge difference between shiny pointy object A, and shiny pointy object B.
There was never a lack of quality in Morrowind. Yes, the combat was kind of clunky, but as far as depth and character customization went, it was second to none against the newer Elder Scrolls games..
Kind of clunky? If that game was released today with that combat it wouldn't break budget. The combat was God awful.

--

This isn't a bad thing. In many ways, Skyrim sounds more complicated than Oblivion due to the skill trees and different branches to take. I like the sound of it, can't wait!
Man... I go on for paragraphs. But what you said there, in a few sentences is a great argument. Thanks for posting your opinion lol.
 

Epona

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Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
chinangel said:
Crono1973 said:
chinangel said:
You know, looking through the comments makes me see only one thing: "THEY CHANGED IT! IT SUCKS NOW! WE WANTED THE EXACT SAME GAME!"

-_-

Seriously people, if you want the old experience then go play the old game. The developers ARE trying to attract new gamers, not personally screw you over. They above all things want to make the games FUN, and yet so many of you re whining and complaining about the smallest thing, making it seem like there is no possible way the game could be good, WITHOUT EVEN PLAYING IT!

On topic.

Oblivion was kinda bad for having a lot of semi-useless skills. Like mercantile. Really? Really? Why do I want to specialize in dragging stuff around. I mean I know it's an option but it doesn't sound fun. I play elder scroll games to whack things, not play a merchant sim.
Yeah cause trying to attract new gamers has such a fantastic track record. Why of why would we ever be concerned?
Because new gamers mean more money for the companies. which mean bigger games are released more often. Whih means our hobbies are supported, it also helps to break down the stereotype of the 'fat pimply nerd in the basement'.

Or would you rather gaming be an exclusive members-only club that's virtually impenetrable by any but the most dedicated, with a tiny community offering them what they want due to a lack of audience and cashflow?
More money for who (not you)? Bigger games streamlined even further for who (not you)? Yeah, what is the benefit to individual gamers.

Is it really a good practice to gain new gamers with every game only to tell them that what they liked in the game will be removed in the next game to attract new gamers? It's a vicious cycle.
Well, if this "you" person happens to be in that exclusive memebers-only club, then I say who cares.

Honestly, the nit-picking going on with this game seriously makes me wonder about the maturity of the fans. The game HAS TO ADVANCE, not stay stagnant because of some grumpy fans.

Hell, I've played all of the TES games and I'm gonna love the streamlining done here.
No, the "you" refers to the gamer. More money for Bethesda doesn't help YOU. Bigger games streamlined for non ES fans, not YOU. If you happen to like the streamlined changes, that's fantastic but don't expect everyone to feel the same.

Honestly, all the people who think no one should criticize the changes makes me question the maturity of some of the fans. I guess we should all just shower praise on Bethesda or keep our mouths shut? If the game fails because no one spoke up about the bad things during development, then there will be mo more ES games.
You've fallen into the slippery slope fallacy without reason to do so. From what they have told us, a total of four useless skills have been removed and the character creation portion of the game is done through GAMEPLAY instead of menus.

Now, these two facets of the game are so tiny to the whole game that I wonder how anyone could COMPLAIN about them. When the game comes out, and there's something REALLY bad about it, then go complaining. Chances are, I'll join you. But from what we know RIGHT NOW, without speculation, the game will be changed in very small ways. If you consider character creation a big portion of the game, then you've kinda missed the point.

You assume that I hold an opinion that I never gave to prop up your own; again, another fallacy. I never said fans should never criticize, I said fans should criticize when there's reason to. Wait until the game comes out, then start whining god dammit.

EDIT: Or, I should say I implied those opinion, not necessarily gave in your defense.
It isn't a slippery slope fallacy when they remove more stuff every game. There is every reason to think they will continue doing so after Skyrim.

That you like what was removed isn't the point, the point is that it has been done with every game and will continue to be done...so no fallacy.
Yes, but a total of four skills have been removed [which were useless and easily forgotten], and the menus in the beginning have been taken away. Just because a couple of forgettable things happen to be removed doesn't mean the game is going to stray completely away from that old traditional RPG fetish that everyone seems to have.

You're claiming that it is going to end the game for you, that the game will hence become unplayable in your eyes. That is blowing it out of proportion and also is the complete definition of a slippery slope fallacy.
1) It is an opinion of yours that the removed skills were useless. Not everyone shares that opinion, surely you can see that.

2) I never said this game is unplayable now, nor did I say these changes are game ending for me. Don't put words in my mouth.

3) Don't claim someone is blowing something out of proportion after you put words in their mouth, that's what we call a Strawman Fallacy.
 

Zarkov

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Crono1973 said:
Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
chinangel said:
Crono1973 said:
chinangel said:
You know, looking through the comments makes me see only one thing: "THEY CHANGED IT! IT SUCKS NOW! WE WANTED THE EXACT SAME GAME!"

-_-

Seriously people, if you want the old experience then go play the old game. The developers ARE trying to attract new gamers, not personally screw you over. They above all things want to make the games FUN, and yet so many of you re whining and complaining about the smallest thing, making it seem like there is no possible way the game could be good, WITHOUT EVEN PLAYING IT!

On topic.

Oblivion was kinda bad for having a lot of semi-useless skills. Like mercantile. Really? Really? Why do I want to specialize in dragging stuff around. I mean I know it's an option but it doesn't sound fun. I play elder scroll games to whack things, not play a merchant sim.
Yeah cause trying to attract new gamers has such a fantastic track record. Why of why would we ever be concerned?
Because new gamers mean more money for the companies. which mean bigger games are released more often. Whih means our hobbies are supported, it also helps to break down the stereotype of the 'fat pimply nerd in the basement'.

Or would you rather gaming be an exclusive members-only club that's virtually impenetrable by any but the most dedicated, with a tiny community offering them what they want due to a lack of audience and cashflow?
More money for who (not you)? Bigger games streamlined even further for who (not you)? Yeah, what is the benefit to individual gamers.

Is it really a good practice to gain new gamers with every game only to tell them that what they liked in the game will be removed in the next game to attract new gamers? It's a vicious cycle.
Well, if this "you" person happens to be in that exclusive memebers-only club, then I say who cares.

Honestly, the nit-picking going on with this game seriously makes me wonder about the maturity of the fans. The game HAS TO ADVANCE, not stay stagnant because of some grumpy fans.

Hell, I've played all of the TES games and I'm gonna love the streamlining done here.
No, the "you" refers to the gamer. More money for Bethesda doesn't help YOU. Bigger games streamlined for non ES fans, not YOU. If you happen to like the streamlined changes, that's fantastic but don't expect everyone to feel the same.

Honestly, all the people who think no one should criticize the changes makes me question the maturity of some of the fans. I guess we should all just shower praise on Bethesda or keep our mouths shut? If the game fails because no one spoke up about the bad things during development, then there will be mo more ES games.
You've fallen into the slippery slope fallacy without reason to do so. From what they have told us, a total of four useless skills have been removed and the character creation portion of the game is done through GAMEPLAY instead of menus.

Now, these two facets of the game are so tiny to the whole game that I wonder how anyone could COMPLAIN about them. When the game comes out, and there's something REALLY bad about it, then go complaining. Chances are, I'll join you. But from what we know RIGHT NOW, without speculation, the game will be changed in very small ways. If you consider character creation a big portion of the game, then you've kinda missed the point.

You assume that I hold an opinion that I never gave to prop up your own; again, another fallacy. I never said fans should never criticize, I said fans should criticize when there's reason to. Wait until the game comes out, then start whining god dammit.

EDIT: Or, I should say I implied those opinion, not necessarily gave in your defense.
It isn't a slippery slope fallacy when they remove more stuff every game. There is every reason to think they will continue doing so after Skyrim.

That you like what was removed isn't the point, the point is that it has been done with every game and will continue to be done...so no fallacy.
Yes, but a total of four skills have been removed [which were useless and easily forgotten], and the menus in the beginning have been taken away. Just because a couple of forgettable things happen to be removed doesn't mean the game is going to stray completely away from that old traditional RPG fetish that everyone seems to have.

You're claiming that it is going to end the game for you, that the game will hence become unplayable in your eyes. That is blowing it out of proportion and also is the complete definition of a slippery slope fallacy.
1) It is an opinion of yours that the removed skills were useless. Not everyone shares that opinion, surely you can see that.

2) I never said this game is unplayable now, nor did I say these changes are game ending for me. Don't put words in my mouth.

3) Don't claim someone is blowing something out of proportion after you put words in their mouth, that's what we call a Strawman Fallacy.
I'm not sure you understand what a straw man fallacy really is; it's the attacking of a false position created by the attacker to refute the original position. I did no such thing; I was stating only what I had gotten from your previous post.

Ah well though, as I see I'm aggravating you I'll stop. Fun talking to you while it lasted though!
 

Zarkov

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Xzi said:
Zarkov said:
Ah, you are a worthy opponent.

But as a tip, just because you say something has quality, doesn't mean it has quality.

And oh, how you dodged what I meant about quality over quantity is called putting up a straw man.

You didn't reply to my basic argument, and instead focused it to another part of the game, character creation , instead of skills [the original subject] and decided because character creation has depth then my previous argument is invalid, which is untrue and a fallacy in and of itself.

But other than that, I definitely agree Morrowind has it props in character creation and the depth of one's character. I personally believe the quests in Morrowind did more for the character and the world it resided in than Oblivion. But that's based in opinion, not in fact. And it's also not what I was talking about before.

In other words "my opinion is that quality + quantity > quality" was never supported in the argument we were holding and therefore has no relevance to the issue at hand; that issue being that of only the skills in Morrowind versus Skyrim. And unless you wanted to start a whole other argument irrelevant to this one, then the statement was out of place.

Oh, and about the sword and dagger conundrum; I think you over thought what you put down. Just because a weapon's stats are different [a dagger hitting more accurately and quicker by nature, versus a sword doing more damage upon impact by nature] doesn't mean that how you USE the weapon is different. Skills are based upon how well you accomplish a task, and if the task at hand was killing someone by jabbing or slicing then there wouldn't be a difference between say a sword, dagger, or an axe. If you can use a sword well, chances are you can use a dagger well also. Now, that doesn't mean that because you can use a sword as an expert that you can use a lighter dagger as an expert. Skyrim solves this quite elegantly with the skills tree. By using a weapon in the "shiny pointy objects" skill, the certain weapon that you are using [let's say shiny pointy object A] will start to ascertain abilities for that weapon. However, the skill number will remain the same for each of the shiny pointies, including shiny pointy object B. Make sense?

Heh. I should stop talking before I get my panties in a bunch. lol
I probably could have done a better job of clarifying. By saying I prefer quality + quantity to quality alone, I meant that most, if not all the skills in Morrowind did have their uses, and therefore have quality to them. Which is also what I was getting at with the sword vs dagger thing.

Now, don't get me wrong, not all of the skills/spells in Morrowind were necessarily useful in combat. They did, however, add depth and enjoyment to the game, as well as adding to the meta-game. They gave you a world of depth to explore outside of the combat alone. In stark contrast, combat is where almost all of the focus lies in Oblivion, and will consequently be most of the focus in Skyrim as well.

I wouldn't guess that I'm alone in turning to RPGs as a genre as an escape from the entirely combat-centric genres like FPS games. That doesn't mean that I don't want the combat to be fluid or action-packed, it just means that I don't want combat to be the ONLY thing there is to do in the game. Especially in the higher character levels. We'll see how the perks/skill trees work out in Skyrim, but if I had to take a wild guess, I'd say they'll probably be almost entirely combat-related as well. Likely to follow a formula similar to WoW's, since every RPG these days seems to aspire to that while every FPS aspires to be CoD.

...Reminder to self: buy some Activision-Blizzard stock.
Good argument! I have a much harder time arguing a point this time, or at least finding a discrepancy.

One thing though; My argument was that quality or depth of skills in of themselves was the more important factor. In this regard, Morrowind did not have as much depth as Oblivion. Therefore, with Morrowind having more skills is of less importance than Oblivion having deeper skills.

I actually find myself agreeing with most of what you said. I do see that through the games they have become progressively more combat-centric. But you do have to remember that in Arena that's all there was. Daggerfall was the first to add more than combat, and Morrowind only improved on the original idea. So maybe Oblivion was just a call back to Arena? The TES universe didn't start getting weird until Daggerfall into Morrowind, but Oblivion, departing from the trend completely, actually seems a little odd considering the obscurity of Arena now-a-days. Todd said that Skyrim would be much more reminiscent of Morrowind however, so it is likely that you gain abilities in Speechcraft, which could include the mercantile skill and many other non-combat skills. You have to remember though, skills check what one can do. And as far as skills go, combat is the easiest and most obvious of them all. I do believe a balance between combat and non combat interactions would really be wonderful, but as great as Bethesda is, I'm not too sure they'll pull it off. Especially since there's such a focus on dragons and dragon voices. However, I could see dragon words being used outside of combat too. I'm just not sure a non-combat centric side to Skyrim really fit inside the world they already crafted.

The original idea for TES was combat; Daggerfall had a lot of combat, and so did Morrowind. It just happen to be that Morrowind also had a lot of non-combat interaction. I'm just not too sure we'll see a huge return in that respect, seeing as Morrowind [and some Daggerfall] were the only games to actually truly incorporate non-combat as a path through the game. And, really, as a fanboy, I can see how they'd make the decision. These games are all about an epic adventurer traveling among the land seeking his fate. I mean, with this sort of theme going on, combat is likely going to be given special attention. The game has to feel epic, it has to feel adventurous, and it would be preposterous if you were this weakling charismatic merchant whom takes up this quest. That's just my opinion however.

Either way, I'll still love Skyrim. With the new movement/combat engine, I'm going to have a lot of fun getting sucked into this game for hours on end.

Sorry, I get caught up in the conversation. Good stuff though, glad you're responding.

EDIT: "I probably could have done a better job of clarifying. By saying I prefer quality + quantity to quality alone, I meant that most, if not all the skills in Morrowind did have their uses, and therefore have quality to them." I pondered this statement for a while, and I came to the conclusion that you find quality in quantity; in that since there's a lot of skills, there's more to do, there for better quality gameplay. Blown my mind my friend, that's no simply quality quantity argument right thar. I'd rather not go that way, but yes, I see what you mean. I can't gauge whether the pure quality and depth alone in Oblivion would be better than the quality within quantity argument you set for Morrowind, so I'll just leave it at that lol.
 

Epona

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Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
Zarkov said:
Crono1973 said:
chinangel said:
Crono1973 said:
chinangel said:
You know, looking through the comments makes me see only one thing: "THEY CHANGED IT! IT SUCKS NOW! WE WANTED THE EXACT SAME GAME!"

-_-

Seriously people, if you want the old experience then go play the old game. The developers ARE trying to attract new gamers, not personally screw you over. They above all things want to make the games FUN, and yet so many of you re whining and complaining about the smallest thing, making it seem like there is no possible way the game could be good, WITHOUT EVEN PLAYING IT!

On topic.

Oblivion was kinda bad for having a lot of semi-useless skills. Like mercantile. Really? Really? Why do I want to specialize in dragging stuff around. I mean I know it's an option but it doesn't sound fun. I play elder scroll games to whack things, not play a merchant sim.
Yeah cause trying to attract new gamers has such a fantastic track record. Why of why would we ever be concerned?
Because new gamers mean more money for the companies. which mean bigger games are released more often. Whih means our hobbies are supported, it also helps to break down the stereotype of the 'fat pimply nerd in the basement'.

Or would you rather gaming be an exclusive members-only club that's virtually impenetrable by any but the most dedicated, with a tiny community offering them what they want due to a lack of audience and cashflow?
More money for who (not you)? Bigger games streamlined even further for who (not you)? Yeah, what is the benefit to individual gamers.

Is it really a good practice to gain new gamers with every game only to tell them that what they liked in the game will be removed in the next game to attract new gamers? It's a vicious cycle.
Well, if this "you" person happens to be in that exclusive memebers-only club, then I say who cares.

Honestly, the nit-picking going on with this game seriously makes me wonder about the maturity of the fans. The game HAS TO ADVANCE, not stay stagnant because of some grumpy fans.

Hell, I've played all of the TES games and I'm gonna love the streamlining done here.
No, the "you" refers to the gamer. More money for Bethesda doesn't help YOU. Bigger games streamlined for non ES fans, not YOU. If you happen to like the streamlined changes, that's fantastic but don't expect everyone to feel the same.

Honestly, all the people who think no one should criticize the changes makes me question the maturity of some of the fans. I guess we should all just shower praise on Bethesda or keep our mouths shut? If the game fails because no one spoke up about the bad things during development, then there will be mo more ES games.
You've fallen into the slippery slope fallacy without reason to do so. From what they have told us, a total of four useless skills have been removed and the character creation portion of the game is done through GAMEPLAY instead of menus.

Now, these two facets of the game are so tiny to the whole game that I wonder how anyone could COMPLAIN about them. When the game comes out, and there's something REALLY bad about it, then go complaining. Chances are, I'll join you. But from what we know RIGHT NOW, without speculation, the game will be changed in very small ways. If you consider character creation a big portion of the game, then you've kinda missed the point.

You assume that I hold an opinion that I never gave to prop up your own; again, another fallacy. I never said fans should never criticize, I said fans should criticize when there's reason to. Wait until the game comes out, then start whining god dammit.

EDIT: Or, I should say I implied those opinion, not necessarily gave in your defense.
It isn't a slippery slope fallacy when they remove more stuff every game. There is every reason to think they will continue doing so after Skyrim.

That you like what was removed isn't the point, the point is that it has been done with every game and will continue to be done...so no fallacy.
Yes, but a total of four skills have been removed [which were useless and easily forgotten], and the menus in the beginning have been taken away. Just because a couple of forgettable things happen to be removed doesn't mean the game is going to stray completely away from that old traditional RPG fetish that everyone seems to have.

You're claiming that it is going to end the game for you, that the game will hence become unplayable in your eyes. That is blowing it out of proportion and also is the complete definition of a slippery slope fallacy.
1) It is an opinion of yours that the removed skills were useless. Not everyone shares that opinion, surely you can see that.

2) I never said this game is unplayable now, nor did I say these changes are game ending for me. Don't put words in my mouth.

3) Don't claim someone is blowing something out of proportion after you put words in their mouth, that's what we call a Strawman Fallacy.
I'm not sure you understand what a straw man fallacy really is; it's the attacking of a false position created by the attacker to refute the original position. I did no such thing; I was stating only what I had gotten from your previous post.

Ah well though, as I see I'm aggravating you I'll stop. Fun talking to you while it lasted though!
You said:

You're claiming that it is going to end the game for you, that the game will hence become unplayable in your eyes.

I never made that claim so there you are assigning me a false position.

Then you attacked that position here:

That is blowing it out of proportion and also is the complete definition of a slippery slope fallacy.

You were accusing me of a fallacy while committing one yourself.

We can settle this if you could just point out where I said that the game is unplayable now and that these changes are game ending. If you can't do that, then withdraw your strawman.
 

Torrasque

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Streamlining ruined WoW for me (among other things), so hearing this is kind of a let-down, but I'll wait and see how it turns out before I grab my rioting torch.
 

Adultism

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I stopped reading at "We removed hand to hand"

WHAT?!

All I ever use is hand to hand

Dammnnn yyooouuuuuu
 

MyEscapistUserName

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I don't see how removing hand-to-hand is making things less confusing, or even how it's a useless skill. Same with acrobatics. Probably my most succesful character was a Breton in heavy armor that used acrobatics and sneak to get close to enemies and punch them to death, and that's not even taking into account any magic skills that i used. Speechcraft on the other hand was definaatly useless skill in oblivion, as any NPC could be brought to at least 70 disposition by whipping your weapons out and mashing on the mini game until you couldn't raise it any higher. Although i kinda hope they didn't change that, because morrowind's system made some quests much harder without a good speechcraft skill.
 

FieryTrainwreck

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Even though I'm way late to this thread, I wonder why it's so hard for developers to figure out the "crap, I made a mistake and now I need to start over" problem. The issue is permanence in character development - and the solution is reallocation of stats/skills/perks over time. If you start off as a melee fighter but end up wanting to play an archer, the game should allow you to shift a perk/skill/talent every so often such that, over the course of several "levels", you can effectively "fix" your mistakes in the natural course of gameplay.
 

TheDooD

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Nazgual said:
See look, Bethesda is just trying to make the game better. This reminds of how people whined about the loot system being removed from Mass Effect 2, even though it was just annoying and didn't add anything to the first game at all.
This is before people found out in ME2 you're stuck with the same shitty weapons the whole damn game. I'll rather have a loot system then deal with being stuck with the same garbage gun the whole time. Also removing things don't make a game better, it's making them work better is what they need to do. Like with hand to hand you know how badass it would make you feel if you took down a fucking dragon with just your bare hands... Well you won't now because it been removed. Streamlining is a bad thing when they take out gameplay possibilities. Anybody new to RPG's should know good and well Skyrim is a game they'll be in for the long haul. They'll end up get confused regardless of what Bethesda thinks, that's how you learn in an RPG by being confused and solving your own problems. To me I'm fucking tired of publishers thinking gamers aren't smart enough to choose what we want to do. So what is hand to hand or some other combat skill is shit compared to sword and shield. I still want those skills in so my experience isn't the same as everybody that else that plays.
 

DVS Storm

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I accept that logic. After all Oblivion was a pretty confusing experience at first, at least for me(not to mention really many stupid little things and mechanics, but the game was still really awesome mind you). I would buy this game for PC but My PC really can't run Skyrim. So Xbox version it is.

AND I'm really sick about people saying that games are getting streamlined even though it means that developers will remove a mechanic that was pointless or didn't work.
 

ikoian

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Call me ignorant, but I've never been the biggest RPG fan. So when I herd of this streamlining, I thought "Damn, must suck for non-linear RPG fans."
Then I recently bought Morrowind off of Steam, my first non-linear RPG and now I have to say, I can't blame them for making this decision.
Don't get the wrong idea, I am really enjoying it now... after the 6 or so times of restarting the game to try and get the right build for the kind of character I was interested in playing.
You guys complaining gotta understand that things such as building a character with a diverse set to choose from can be confusing and complex to a newcomer. By newcomer, I mean new to big picture non-linear RPGs, not just new to video games. Take in mind that I've been playing Playstation before the first grade and I'm playing this game now at age 19 and the beginning was still confusing.
Frankly, I think these games are expansive and diverse in terms of world content alone to not need all those skills to reinforce it.
Besides, you've still got the Witcher.
 

mattaui

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Oct 16, 2008
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Man, computer gaming is just so hard! I want to be able to whine and flail at the keyboard and win the game!

Ok, that's obviously hyperbole, but c'mon, worried that people are confused by skills? Sounds like they need better documentation. But I guess that would then require a manual, and they seem to hate doing that these days. Or they'll do it, but then charge you $30 for it as part of the hint guide.

I, too, await these changes with cautious optimism, but I'm really tired of these games fixing what wasn't broken.
 

Epona

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Jun 24, 2011
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DVS Storm said:
I accept that logic. After all Oblivion was a pretty confusing experience at first, at least for me(not to mention really many stupid little things and mechanics, but the game was still really awesome mind you). I would buy this game for PC but My PC really can't run Skyrim. So Xbox version it is.

AND I'm really sick about people saying that games are getting streamlined even though it means that developers will remove a mechanic that was pointless or didn't work.
Any Elder Scrolls game is confusing when you don't know how the skill system works but once you do, it all makes sense. I learned with Morrowind but I liked Oblivion better. They removed skills from Morrowind that I never used but alot of people did use those skills so it makes no sense for me to say "I'm glad those skills are gone" when it really didn't hurt me if the marksman skill sat in my stats screen and did nothing.

So I'm really sick of people saying that their if their opinion of a game mechanic is low, then everyone else should agree and be glad to see that mechanic removed.

I think back to Mass Effect. Most people hated the MAKO so Bioware replaced it with planet scanning. I would not call that an improvement and let's not even get started on Dragon Age 2, things like that are what people fear.
 

offxtask

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Jul 11, 2009
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grimner said:
offxtask said:
You know. In the end I just think Bethesda is just trying to make the best game they can. Yes you may not agree with their decisions right now, but you never know. What you thought was a terrible idea really might make the game better, and even if it didn't for you, it might have for someone else. It is impossible to please everyone. I don't see the logic in people freaking out and saying they won't buy this game just because it's not exactly what you wanted. I think a lot of people who say that are going to end up buying it because Bethesda just makes good games.

Please stop making sense, you're ruining some perfectly fine unfounded hate.

Thank you.
Oh no! What Have I done!? I am so sorry guys please forgive me!
 

RyQ_TMC

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Apr 24, 2009
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I just love how after thousands of forum posts saying "DA2 blows because it's dumbed down, that's why I will buy Skyrim, the paragon of complexity!" we get that bit of news. But honestly, is there anyone here who didn't see it coming?