Hence the reason why first-timers and new players have been mentioned dozens of times in any news Skyrim related. They're probably trying to appeal to more people with this one by creating something so badass, it can't possibly be disliked. At the same time, they're eliminating confusion for the new fans they home come in, and making it even easier for every already accustomed to the games.Avaholic03 said:Yeah, but that's not really a good long-term business plan. Only appeal to people who are already hooked on your genre? Publishers probably wouldn't like it if the developer said that during a meeting.Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to start with.
There's nothing wrong with making your game mechanics more intuitive. Even "hardcore" RPG fans have to re-roll characters a few times in the less intuitive games, which I'm sure is annoying (I wouldn't know, because I don't usually play RPGs).
While I can't say I like the game getting simpler because I like complexity, I can't say I don't like it. It is a smart move on Bethesda's part and I hope they are successful. =]