Bleh, I hate it when perfectly easy to understand mechanics get dumbed down.Logan Westbrook said:...
For Skyrim, Bethesda has reduced the number of statistics and eliminated certain skills
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...You know TEs is going to be First person, right?scw55 said:I havn't enjoy any Elder Scrolls games yet due to the First Person view and general ambiguity of the aim of the game. I hope Skyrim is a game I enjoy
Yeah! Fuck new players who might want to join the fun! I say if you haven't played TES since Arena then fuck you, you don't deserve Skyrim! Go play something more your speed like Asteroids you simpletons.Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to start with.previous Bethesda games had asked players to make choices on skills and classes before they had proper understanding of what they did
Yes, I too forgot that the tutorial mission that took 30 minutes to complete and introduced you to all the skills and even allowed to respec your character before you started the game proper, just in case you didn't like how your character played.HaraDaya said:I always like having more choices. But they're absolutely right about Oblivion forcing you to choose your skills before you have any idea what real impact they'll have. I think I created 3 characters before I had one with a mix I was happy with.
This.Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to start with.previous Bethesda games had asked players to make choices on skills and classes before they had proper understanding of what they did
Edit:
Luckily I have other stuff to contribute, so I am able to just say 'This.'hawkeye52 said:I quite like having complex systems in my RPG's. Hence why i enjoy games like the NWN series (which tbh isn't that complicated but still a hell of a lot more so then oblivion was)
Also, your avatar is hypnotic
To be fair 30 mins is not really enough time to 'explore' your skill choices, especially seeing as few of them where really used in it.008Zulu said:Yes, I too forgot that the tutorial mission that took 30 minutes to complete and introduced you to all the skills and even allowed to respec your character before you started the game proper, just in case you didn't like how your character played.HaraDaya said:I always like having more choices. But they're absolutely right about Oblivion forcing you to choose your skills before you have any idea what real impact they'll have. I think I created 3 characters before I had one with a mix I was happy with.
The streamlining is a wasted effort.
...Except this is Bethesda, and it is the fifth (seventh)in the series. In every game since Morrowind Lockpick has been my greatest asset. Transitioning from TES to Fallout the stats were almost as important and needed as they were in TES. I made a perfect character in NV because I knew Bethesda likes putting 75 lockpick boxes at the end of long dungeons, that the combat is suited for run and gun, that medicine should be buffed to conserve stimpaks, and that you can usually choose Science OR lockpick if you want to get through the story.Laxman9292 said:Yeah! Fuck new players who might want to join the fun! I say if you haven't played TES since Arena then fuck you, you don't deserve Skyrim! Go play something more your speed like Asteroids you simpletons.Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to start with.previous Bethesda games had asked players to make choices on skills and classes before they had proper understanding of what they did
/sarcasm
Seriously dude? What kind of sense does it make to not try to market your product to a bigger audience? Besides, even though we know what skills affect what how do you have any idea on how well they work in the game? What if the terrain is more suited for long distance sniping and you chose blunt, then you sir, get to eat shit while you get covered in arrows while hiking over to the enemy. Maybe the enemies behave in a certain way that isn't the same as the way you have played before? Your post makes no sense, it is illogical to expect you to know what style you want to play before the game even begins.
Well... except that there are a lot of kinds of RPG fans. There's the number cruncher, the meta-gamer, and so on and so forth. I'm an avid fan of RPGs and even I found myself having to start a handful of characters in Oblivion before I found the right one.Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to start with.
Then it prolly wasn't the game for them. And taking the Ayn Rand view here, who cares if other people have trouble with it? You had fun, isn't that all that matters? What we are really getting down to is that Bethesda want's a larger audience, and that can kill a games primary community.SirBryghtside said:Do you have any IDEA how many people were completely alienated by Morrowind? You know, back in 2002?EHKOS said:...Except this is Bethesda, and it is the fifth (seventh)in the series. In every game since Morrowind Lockpick has been my greatest asset. Transitioning from TES to Fallout the stats were almost as important and needed as they were in TES. I made a perfect character in NV because I knew Bethesda likes putting 75 lockpick boxes at the end of long dungeons, that the combat is suited for run and gun, that medicine should be buffed to conserve stimpaks, and that you can usually choose Science OR lockpick if you want to get through the story.Laxman9292 said:Yeah! Fuck new players who might want to join the fun! I say if you haven't played TES since Arena then fuck you, you don't deserve Skyrim! Go play something more your speed like Asteroids you simpletons.Dr_Horrible said:...except that the target audience of this game, by which I mean RPG fans, already know and understand the systems involved in an RPG. That's the beauty of creating a game in this style is that you can have the target audience be people who undestand and are experienced with the material already; you do not introduce new gamers to an RPG to start with.previous Bethesda games had asked players to make choices on skills and classes before they had proper understanding of what they did
/sarcasm
Seriously dude? What kind of sense does it make to not try to market your product to a bigger audience? Besides, even though we know what skills affect what how do you have any idea on how well they work in the game? What if the terrain is more suited for long distance sniping and you chose blunt, then you sir, get to eat shit while you get covered in arrows while hiking over to the enemy. Maybe the enemies behave in a certain way that isn't the same as the way you have played before? Your post makes no sense, it is illogical to expect you to know what style you want to play before the game even begins.
For new people it still isn't very difficult to figure out. The stats are mostly self explanatory (explosives...huh wonder what this does)and for the things like CON they can LEARN LIKE THE REST OF US DID. Or read the manual.
EDIT: We came into the series not knowing what to do. The old school RPGs were tough as fuck. We learned by playing.
People played that game for half an hour and them quit. Thank God Skyrim is fixing that - not because it hindered my experience of the game, but because it stopped the experience of others dead in its tracks. And I have no doubt that that applied to millions of other people in those 'old school RPGs' you hold so dear.
God damn it.
Well if you didn't cut off my sentence, I would go on to explain that when changing a game for new people it can sometimes fuck with the formula of the game enough to make fans have a sense it feels different. And to spit in the face of the loyal people who have followed their games, just so they can sell a few more discs, is a a terrible thing.SirBryghtside said:Wow, selfish much...EHKOS said:Then it prolly wasn't the game for them. And taking the Ayn Rand view here, who cares if other people have trouble with it? You had fun, isn't that all that matters?And that's an inherently bad thing how?What we are really getting down to is that Bethesda want's a larger audience...