Removing hand to hand was a stupid move. How will I punch people now? Why won't I be able to do something as simple and natural as punching someone in the face?!
If you want to make enemies. . . try and change something.Slayer_2 said:Gamers - excuse me - people, will always complain about change. And if things don't change, they also complain... Lose/lose for Bethesda.
The point is that they keep removing skills. Sequals are supposed to ADD or IMPROVE, not remove all the time. Consider how many skills the Elder Scrolls had. Then they removed a bunch from Morrowind in Oblivion. Now more from Skyrim. So what? come Elder Scrolls 6, we'll only have three: Weapons, Armor, and Magic? Because Bethesda will have removed them all?PrinceOfShapeir said:I think -four- skills have been removed. Dear God, people. Four. And what are these four?
1: Hand to Hand - Okay, who really cares? Hand to Hand was useless in Morrowind and Oblivion anyway.
2: Mysticism - yeah, hasn't really been so much 'removed' as 'integrated into other spell lists' Why? Because Mysticism wasn't it's own magic set, it was just 'Yeah, all this other crap over here...'
3: Acrobatics - Okay, so I don't have to bunny hop everywhere? What's the downside?
4: Athletics - So now at early levels I don't move at a snail's pace? What's the downside?
I literally could not give two shits about these skills, I never used them. Who finds themselves in a situation where even being good at hand to hand is useful? I was a mage and I didn't use mysticism, acrobatics didn't make sense and athletics was just unnecessary as I ran everywhere anyway. Getting rid of these things is a good thing, shedding the fat is a positive thing.PrinceOfShapeir said:I think -four- skills have been removed. Dear God, people. Four. And what are these four?
1: Hand to Hand - Okay, who really cares? Hand to Hand was useless in Morrowind and Oblivion anyway.
2: Mysticism - yeah, hasn't really been so much 'removed' as 'integrated into other spell lists' Why? Because Mysticism wasn't it's own magic set, it was just 'Yeah, all this other crap over here...'
3: Acrobatics - Okay, so I don't have to bunny hop everywhere? What's the downside?
4: Athletics - So now at early levels I don't move at a snail's pace? What's the downside?
Ok. But he didn't say they were removed because they were useless. He said they were removed because they apparently confused people.grimner said:Irridium said:...
Why couldn't they have just given each skill a short description when you highlight it?
That doesn't detract from the fact that a few skills (like athletics which were gained by walking) were pretty fucking useless.
I couldn't agree more. My first character usually isn't all that good no matter which RPG I play. It usually takes a few play throughs to get a real grasp on how to fully exploit the game and make a kickass character.HaraDaya said:I always like having more choices. But they're absolutely right about Oblivion forcing you to choose your skills before you have any idea what real impact they'll have. I think I created 3 characters before I had one with a mix I was happy with.
mrc390 said:so you would happily sit through a tutorial explaining all 21 skills from oblivion every time you started the game would you?mad825 said:Exactly, it's fucking ridiculous.In the world of gaming, it called a fucking tutorial. Instead of reducing the quality of the game and "dumbing" it down, implement an optional tutorial either at the main menu or before the final stat building window.
See! It's not so hard!
That's not true, not true at all because more is not always better. Take the pirates of caribbean films, the first one was pretty good, but the subsequent ones added so many plots and subplots that they ended up being garbled, over complicated and generally worse. What a sequel is about is improving, like you said, which can include pruning things that don't work to make the overall game better. Take hand to hand. Who ever actually used hand to hand and cared about it being there? And who ever felt that athletics and acrobatics improved their experience of the game? No one, that's who. I'd rather they focus on the parts of the game that actually matter and leave what has been shown to be ancillary behind.Pierce Graham said:The point is that they keep removing skills. Sequals are supposed to ADD or IMPROVE, not remove all the time. Consider how many skills the Elder Scrolls had. Then they removed a bunch from Morrowind in Oblivion. Now more from Skyrim. So what? come Elder Scrolls 6, we'll only have three: Weapons, Armor, and Magic? Because Bethesda will have removed them all?
Waitwaitwaitwaitwaitwait, how did I not hear about this until now? Creating custom spells was and remains my favorite part about playing Oblivion, and unless the spell system for Skyrim is somehow more complex than "Fire damage X points on target/touch for Y seconds," there's no reason to remove that feature! It was entirely optional, if you didn't want to bother with the custom spells you could buy pre-made spells from NPCs!!xXxJessicaxXx said:In my eyes the removal of 'the create a spell' system is a good thing becuase people just used it to be cheesy. It was also very mathmatical and to me maths -//- magic. I'm okay for the dnd sytem to be doing its stuff backstage but for maths to be in your face making your fireballs is just nasty to me.