First, welcome to the Escapist.Trevor Thomas said:During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.
Taking 'Weight' to mean 'Encumbrance' again, I can answer this the same way I answered this exact same question a few years ago about Oblivion...
An item's Weight/Encumbrance value reflects NOT ONLY how heavy it is, but how difficult it would be to carry. How would YOU carry around several different swords, various armors, as well as hundreds of Keys, Scrolls, etc?
If we want to get pissy about 'historical accuracy' and 'realism' while not complaining about the THREE-HUNDRED (300) base Carry Weight, then I think perhaps we need to just shut it and go back to playing the game.
EDIT: And another thing, regarding ANYTHING in the game needing to have HISTORICAL accuracy. I feel the need to point out that this game does not take place ANYWHERE in History on Earth. So. That argument is probably the worst ever.
Holy shit I lol'd because it's trueDarkRyter said:Because Bethesda don't give a fuck.
Just like their horses.
have you ever sat down and read the PHB? 3.5 or 4E?spartan231490 said:Because it's not based on history, it's based on dnd and other fantasy games. Also balance.
All part of the immersion, my friend!Catalyst6 said:Immersion? In MY Skyrim?
I was immersed, once. Then my horse ran up a tree and the dragons started flying backwards.
Still game of the year.
I know, right? It totally ripped me out of the game.Skratt said:Yes it does and you are completely correct in feeling that way. It is however a math problem related to game mechanics. Sorry.![]()
OK, so you call bullshit on the one thing that might explain why, but doesn't give a good reason why you're calling bullshit on it, then say you cannot see a good reason for it, even though you just cited it and called bullshit on it for no good reason.craftomega said:This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
Well I think you've put a lot of thought into this - go find/make a mod to make everything more weight accurate. I mean start small, fix all the swords would be the first one, there are several, and they all have different materials and you'd have to calculate their weight based on relative density to other items... it seems like just cut all the items weight in half... but check into that, there's still iron and silver and gold which all must be accurate too.craftomega said:Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.
Ok its time for a history lesson about medevil europe.
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).
Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
you know what, that makes a lot of sense. if you are wearing amour, it is probably easier to carry than that long sword on your back because of all the muscle groups involved in carrying it. That's a damn good theoryIrisEver said:I just assume that ingame'Skyrim Weight' of an item takes into account how easy it would be to lug around - besides just how heavy it is.
Perhaps if you could fold a sword up, it would be easier to carry around and have a lower 'Skyrim weight'.
...I have no idea.