Skyrim Weight Inaccuracies

Recommended Videos

ZeroMachine

New member
Oct 11, 2008
4,397
0
0
Trevor Thomas said:
During Bethesda's MASSIVE effort to dumb-down TES they changed 'Encumbrance' to 'Weight'.

Taking 'Weight' to mean 'Encumbrance' again, I can answer this the same way I answered this exact same question a few years ago about Oblivion...

An item's Weight/Encumbrance value reflects NOT ONLY how heavy it is, but how difficult it would be to carry. How would YOU carry around several different swords, various armors, as well as hundreds of Keys, Scrolls, etc?

If we want to get pissy about 'historical accuracy' and 'realism' while not complaining about the THREE-HUNDRED (300) base Carry Weight, then I think perhaps we need to just shut it and go back to playing the game.

EDIT: And another thing, regarding ANYTHING in the game needing to have HISTORICAL accuracy. I feel the need to point out that this game does not take place ANYWHERE in History on Earth. So. That argument is probably the worst ever.
First, welcome to the Escapist.

Second, it isn't the WORST argument ever. I mean, you could say that... that...

... Hm. You know, I guess it is. Oh well.

So, yeah, OP. Balance. That's really all it is. Balance.
 

ReservoirAngel

New member
Nov 6, 2010
3,779
0
0
On the list of things to complain about being innacurate in a fantasy game, I would think "the items don't weigh the correct amount" would be just below "magical TARDIS pockets" and very far below "there are fucking dragons".

If you get hung up on item weight in Skyrim then... just wow.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
9,144
0
41
You can carry an entire dragon in your pocket. How are you complaining about this?
 

StoopidMonkey79

New member
Dec 3, 2011
11
0
0
http://i.qkme.me/352z5c.jpg

The fact that you can carry around 3 sets of armor, 12 diffrent swords, 2 daggers, a bow and arrows, and giant war hammer, enough food to feed the whole province of Skyrim, 32 books, a whole bunch of dragon bones and scales, and various animal hides and you complained about the WEIGHT? Not the fact that your character can carry all that in the first place? Or the fact that he can carry 300 pounds without even being slightly slowed down? And besides it would break the game and ruin it and really? is this even.. are we being trolled?
 

OldNewNewOld

New member
Mar 2, 2011
1,494
0
0
If they made Leather Armor weight so much, A heavy armor set would prevent you from carrying anything.

And if they made the difference in weight smaller, there would be no real reason to pick light armor over heavy.
I would say a balance reason.
 

WolfThomas

Man must have a code.
Dec 21, 2007
5,291
0
0
I don't think "skyrim weight" is mere weight, but possibly also the issue of size and awkwardness. But either way it's inaccurate simply because of the amount of crap you can carry.
 

red the fister

New member
Mar 11, 2009
169
0
0
spartan231490 said:
Because it's not based on history, it's based on dnd and other fantasy games. Also balance.
have you ever sat down and read the PHB? 3.5 or 4E?
4E tosses a simple formula for how much you can carry. STR * 10. up to that there's no difference between 1lb. and 150lbs. (assuming a STR of at least 15). source: 4E Players Hand Book, page 222, under "Carrying, Lifting and Dragging".

and here's a link to the 3.5 rules on carrying shitte http://www.d20srd.org/srd/carryingCapacity.htm

and weapons http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions

armor! http://www.d20srd.org/srd/equipment/armor.htm#armorDescriptions

WotC does a fair job of keeping the mundane bits of the game fairly well grounded in reality

...and yes, i looked up the 4E bit in a book that i own and i would have done the same for the 3.5 bits but i can't find those books :'-(

captcha: Novidi Waterman


Edit: back on topic, Dude has a freaking Bag of Holding.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
Catalyst6 said:
Immersion? In MY Skyrim?

I was immersed, once. Then my horse ran up a tree and the dragons started flying backwards.

Still game of the year.
All part of the immersion, my friend!
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
Skratt said:
Yes it does and you are completely correct in feeling that way. It is however a math problem related to game mechanics. Sorry. :(
I know, right? It totally ripped me out of the game.
 

Right Hook

New member
May 29, 2011
946
0
0
Well possibly they simply just guessed weights but it was probably because they didn't want someone being able to carry around like 30 swords. I like to think of it this way, is it easier to carry around a giant sword or wear leather? The armor is on your body and effects what you can carry less. Look at it this way, as opposed it it being a weight limit, think of it as a holding and storing limit, certain things are easier to hold onto or store and other things are harder, just consider the weight to be "ability to be carried". Or don't worry about it honestly.
 

mooncalf

<Insert Avatar Here>
Jul 3, 2008
1,164
0
0
Because this is fairy land where 300 skyrim weight worth of junk can be hidden invisibly upon your person no matter it's proportion anyway.

Ever get overburdened just by turning the hides you're carrying into leather? More weight from losing it... Another puzzler.

Honestly I don't think they COULD have balanced it, just guessed and let fly.
 

The Random One

New member
May 29, 2008
3,310
0
0
craftomega said:
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.

So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
OK, so you call bullshit on the one thing that might explain why, but doesn't give a good reason why you're calling bullshit on it, then say you cannot see a good reason for it, even though you just cited it and called bullshit on it for no good reason.

I... what.
 

Conza

New member
Nov 7, 2010
951
0
0
craftomega said:
Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.

Ok its time for a history lesson about medevil europe.

Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).

Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.

Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw

This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.

So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.



See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
Well I think you've put a lot of thought into this - go find/make a mod to make everything more weight accurate. I mean start small, fix all the swords would be the first one, there are several, and they all have different materials and you'd have to calculate their weight based on relative density to other items... it seems like just cut all the items weight in half... but check into that, there's still iron and silver and gold which all must be accurate too.

I think they either don't care, or they wanted it to be challening... idk, I think its fine.
 

thiosk

New member
Sep 18, 2008
5,408
0
0
I have decided that the weight values are not in Lbs. They must be in arbitrary units, and they factor in lots of fudge factors.

You can't carry 300 lbs of stuff around and run from one place to another. 100 lbs is believable, which puts the longsword at a more appropriate weight value.

Gold ingots should weight a fucking shitload, for instance. But they don't, because it would be too annoying.

Im considering modding to remove all weight from ingredients. You don't gain direct battle benefit from having them or not, and its really annoying to put them away and sort them.

Another mod I would like would be to allow the alchemy table to have a container on it, into which you can place all your ingredients and those are considered "in your posession".

Same for all crafting in the game.
 

Rakun Man

New member
Oct 18, 2009
289
0
0
Here is the most neutral reason why.

Weight is a force that is determined by mass time the force of gravity [W=m*g]. Mass remains constant anywhere in the universe, but the force of gravity is dependent of the equation of Newton's universal law of gravity.
Which is
F(of gravity) = [G(this a universal constant)*mass(of the planet)]/[radius^2]
or g= Gm/r^2

So this means that the the force of gravity can vary depending on the mass or radius of the planet.

I do not know the mass of Nirn (but that could be figured out by finding the acceleration of free falling objects in Skyrim) but as you can see in this picture at the bottom of the page http://elderscrolls.wikia.com/wiki/Nirn

that Nirn has a different radius, therefore its force of gravity is different, therefore objects can weigh differently as they would on Earth.

That is all I have for you. Hope it helps.
 

Darkmantle

New member
Oct 30, 2011
1,030
0
0
IrisEver said:
I just assume that ingame'Skyrim Weight' of an item takes into account how easy it would be to lug around - besides just how heavy it is.

Perhaps if you could fold a sword up, it would be easier to carry around and have a lower 'Skyrim weight'.

...I have no idea.
you know what, that makes a lot of sense. if you are wearing amour, it is probably easier to carry than that long sword on your back because of all the muscle groups involved in carrying it. That's a damn good theory