Just some flame protection first; Skyrim is a great game, and Bethdasoft can make there game how ever they like, all im asking is why they are doing stuff blantly wrong.
Ok its time for a history lesson about medevil europe.
Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
Edit*
Ok its time for a history lesson about medevil europe.
Ok you see how much the average long sword weighs; at max 4½ lb. Yet in Skyrim a normal sword weighs 9 Skyrim Weight (Sw). Yet leather armor weights 6 Sw and that is for your torso and legs. But in reality Leather armor weights about 15-25 pounds. So how why does the sword weight more in Skyrim.Wikipidea
The longsword (of which stems the variation called the bastard sword) is a type of European sword designed for two-handed use, current during the late medieval and Renaissance periods, approximately 1350 to 1550 (with early and late use reaching into the 13th and 17th centuries).
Longswords have long cruciform hilts with grips over 10 to 15 cm length (providing room for two hands). Straight double-edged blades are often over 1 m to 1.2 m (40" to 48") length, and weigh typically between 1.2 and 1.8 kg (2½ to 4 lb), with light specimens just below 1 kg (2.2 lb), and heavy specimens just above 2 kg (4½ lb).
Iron Sword 4½ lb : 9Sw
Leather armor 15-25 lb : 6Sw
This is only one example because i dont want to bore you guys (might be to late for some). Now im sure someone is going to say "To help balance the game" or some crap like that; I call bull shit on that.
So now after that lesson, my question. Why did Bethdasoft purposfully make the weights on items historicly Inaccurate? I honestly cannot see a good reason for it.
See me next time on HOW TO SWING A SWORD. How all the weapons in skyrim are being swong in mollases.
Edit*
craftomega said:Its intresting to see that fan boys are countering my argument with "Because its not set in our world the same laws dont apply". But sadly they are missing my point. Would it be safe to say that humans from skyrim have the same or similar physical capabilities? If you say yes to this question then my point is valad. The human arm cannot deal with extreme weights at the ends (in your hands) for long periods of time, especialy while swinging them around. you would literly tear your muscles apart. so how would you be able to swing a sword that weights more then your armor? And no it does not really matter how strong you are, since everyone in skyrim can use the largest weapon without consequece. Yet in reality almost anyone can use most medevil swords due to there balance and weighting (most people will probaly cut them selves).
The irony is that I am also a huge fan boy of the TES series. I will defend this game agianst anyone who bashes it without good cause. The only point I am trying to make is that the weighting system does not make any logical sence, and sadly it is based off of the emcumbrance system which did make some sence. Sadly Skyrim over all has become consolized and many areas of gameplay and grafics have suffered for it.