I know they make better stories, but making a better story in a game is entirely meaningless if the game doesn't work, because you can't experience the story.sonofliber said:they make better quest stories overall.
its a nice change from the kill kill kill (and it usually need a really high level charisma (we are talking hitler level charisma here people, not bush type charisma))
bethesta does that too.
thats why i said for dlc(yeah i dont trust those guys either but i love their writting department)
Writing the best book ever written means nothing unless you can get it published on paper that doesn't dissolve after 3 minutes.
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And making the speech checks have a 90-95-100 Charisma necessity really doesn't change the fact it is still idiotic.
Yes Bethesda lets you use speech to talk people down, but only when it makes sense.
-You can't talk down Esbern from want to kill Parthy
-You can't talk down the Greaybeards for getting pissed at you killing Parthy
-You can't Talk down Tullius or Ulfric and make them give up the war
because you shouldn't.
-You can't talk Alduin into killing himself or giving up taking over the world.
If Skyrim was an Obsidian game you could do all those things, just like you could talk down Legate Lanius, and Oliver from the battle, and it makes Obsidian's characters feel very hollow, and like they never believed anything they said.
Bethesda makes shittier overall characters yes, but at last I feel like Bethesda's characters actually believe in what they say.