Skyrim - What would you change/add?

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SajuukKhar

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sonofliber said:
they make better quest stories overall.
its a nice change from the kill kill kill (and it usually need a really high level charisma (we are talking hitler level charisma here people, not bush type charisma))
bethesta does that too.
thats why i said for dlc(yeah i dont trust those guys either but i love their writting department)
I know they make better stories, but making a better story in a game is entirely meaningless if the game doesn't work, because you can't experience the story.

Writing the best book ever written means nothing unless you can get it published on paper that doesn't dissolve after 3 minutes.
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And making the speech checks have a 90-95-100 Charisma necessity really doesn't change the fact it is still idiotic.

Yes Bethesda lets you use speech to talk people down, but only when it makes sense.

-You can't talk down Esbern from want to kill Parthy
-You can't talk down the Greaybeards for getting pissed at you killing Parthy
-You can't Talk down Tullius or Ulfric and make them give up the war
because you shouldn't.
-You can't talk Alduin into killing himself or giving up taking over the world.

If Skyrim was an Obsidian game you could do all those things, just like you could talk down Legate Lanius, and Oliver from the battle, and it makes Obsidian's characters feel very hollow, and like they never believed anything they said.

Bethesda makes shittier overall characters yes, but at last I feel like Bethesda's characters actually believe in what they say.
 

sonofliber

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SajuukKhar said:
sonofliber said:
they make better quest stories overall.
its a nice change from the kill kill kill (and it usually need a really high level charisma (we are talking hitler level charisma here people, not bush type charisma))
bethesta does that too.
thats why i said for dlc(yeah i dont trust those guys either but i love their writting department)
I know they make better stories, but making a better story in a game is entirely meaningless if the game doesn't work, because you can't experience the story.

Writing the best book ever written means nothing unless you can get it published on paper that doesn't dissolve after 3 minutes.
.
.
And making the speech checks have a 90-95-100 Charisma necessity really doesn't change the fact it is still idiotic.

Yes Bethesda lets you use speech to talk people down, but only when it makes sence.

-You can't talk down Esbern from want to kil Parthy
-you cant talk down the greaybeards for getting pissed at you killing Parthy
-You cant Talk down Tullius or Ulfric to give up
because you shouldn't.
depends on the perspective, for me a character with 100 charisma is someone that can make the most ideological close minded person doubt what he is doing, same for someone with 100 marksman, i expect hawkeye level of perfection, with 100 strengh i expect giant or dragon level of strengh, if it for inteligence i expect frigging tony stark + doom + richard level of inteligence,it depends on what you think 100 means
 

SajuukKhar

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I think 100 should stay within somewhat realistic bounds.

-Even at 100 archery you should be able to miss, because even the greatest expert marksman misses sometimes.
-Even at 100 STR I shouldn't be able to pick up some stuff, even the strongest man alive cant pick up everything.

Making 100 be this god-tier level of skill makes my character feel extremely fake, and like the world was just designed around me, instead of feeling like a realistic world.

It ends up bankrupting the realism and believability of the world and characters in most situations IMO.
 

sonofliber

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SajuukKhar said:
I think 100 should stay within somewhat realistic bounds.

-Even at 100 archery you should be able to miss, because even the greatest expert marksman misses sometimes.
-Even at 100 STR I shouldn't be able to pick up some stuff, even the strongest man alive cant pick up everything.

Making 100 be this god-tier level of skill makes my character feel extremely fake, and like the world was just designed around me, instead of feeling like a realistic world.
well in the TES you usually play the chosen one, not a normal person, so its not so unrealistic that you are able to do that (heck in Nerevarine is frigging inmortal)
 

Slayer_2

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Modding, google it. No longer do you have to be stuck with things that bother you, you can now fix them! Mods = a great game.
 

SajuukKhar

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sonofliber said:
well in the TES you usually play the chosen one, not a normal person, so its not so unrealistic that you are able to do that (heck in Nerevarine is frigging inmortal)
Well according to elder scrolls lore the entire universe is actually just a dream of the schizophrenic god-head, who is Bethesda, and CHIM, the ultimate state of being is realizing that you are just a person in a video game, and upon realization of that you gain ultimate control over it.

It doesn't bother me in Elder Scrolls because the entire universe is set up like that on purpose. It is explained in lore, that things like pausing time when you open the menu, or loading up save games to come back to life, and gaining 100% damage immunity are something you do.

Bethesda has gone so far as to explain the constriction kit, and mods, in the lore of the game. The main character being a uber-badass who can do anything is justified in the lore of the games themselves.
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However, in games like Fallout your just some dude, and not some magical divine chosen being in video game, and even in many games were are you some magically chosen badass, the lore of the series doesn't set you up for being AS badass as you are.

I don't mind having a person who can persuade everyone to do anything, as long as the game justifies it in its lore and setting, but Fallout, and most other games, don't.

If the Fallout series turned out to be some computer simulation and your character being able to persuade everyone to do everything was one of the devs hacking it or something I would be fine with it, because it would make sense at that point.
 

KoudelkaMorgan

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More armor variants. Fur, the weakest in the game almost, has like 5 variants including several different gauntlets. Steel has 2, plus the imperial subset.

Sadly I really like the Fur and Leather sets, helmets aside but they have no smithing perks so its not worth the trouble required to get them to be decent. I like Glass, and Dragonscale armors. Again HELMETS ASIDE lol. I mainly use Glass even though it looks weird on my female Breton due to dragonscale's obnoxious organic components not being stocked in any shop.

I wish I liked daedric, that Steel Plate and Ancient Nord sets had better defense and better helmets, and that dwarven had a more feminine variant. Seriously its like I'm wearing a yellow refrigerator with metal "floaties" on my wrists.

I've seen countless armor mods for PC, and some of them are actually nice. I mean I would like dragon plate and daedric way more if the huge pauldrons were removed. And if my "lightly armored" glass suit didn't make me look like a line backer from Mountain Dew's unofficial American Football team. Even so, its waaay better than the glass suit in Oblivion. Only things in Oblivion I liked was Mithril, Amber, Ebony, and especially Golden Saint.

I actually like Ebony armor, unfortunately proportioned helmet aside, but the texture is usually glitched so that it looks like crap.

The only heavy armor full set I like is Orcish, but there are some tweaks I'd prefer.

I know, everyone's issue with anything in the game can be solved with 2 words...PC Mods.
 

Hugh Wright

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Lets see, in no particular order:-
- Meaningful race differentiation. Kajjit are supposed to be lower than mudcrabs in the social order, not even allowed into cities, except the PC who can walk strait up to any city and be allowed in, the walk strait up the the Jarl and sit on his throne. No comment, no fuss. Atlmer Elf want to join the Stormcloaks, no worries, no more fuss than if you were a Nord.
- Mutually exclusive Factions.
Join the Legion, Have slaughtered more Storm Cloaks than wolves but want to go to Windhelm for a shopping trip, no worries, the stormcloak guards will open the gates and help you with directions for a cordial chat with Ulfric before attacking the city. If you join a faction you should be barred from that factions holdings until you have taken them over.
-Duties as a Thane to help your city (to the point may be of only being able to be Thane of one city)
-More City seiges and large scale battles
-More meaning quest lines after taking over guilds
-The civil war without your intervention. Several of my characters have not joined either side of the civil war, and I'd love to see how that plays out without help.
Hardcore mode like in New Vegas
Sure I'll think of more, but that it for now
 

Callate

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I would add to my earlier comment that the more I play Skyrim the more I wish (and this was true of Oblivion as well, and I think Morrowind also) that Bethesda's plot designers would, slightly more often, consider the phrase "but what if I don't want to?"

But what if I don't want to restore the altar of Molag Bal? What if I want to bring a priest back and banish the Daedric bastard altogether?

What if I don't want to join the thieves' guild? What if I'd rather purge their reprehensible dealings from Riften altogether? And what if I don't want to carry the @#$%ing strange gems around for all eternity because of my loathing of the Guild?

What if I don't want to put either people who want to racially purge Skyrim or the guys who casually execute political prisoners on their masters' say-so in charge of the place?

Or from Oblivion: What if I don't want to kill the "Grey Prince" who is no longer interested in fighting back? Seriously, guys, how could you possibly have failed to even consider that possibility?

What if I'm only "stealing" the treasure because I want to return it to its rightful owner?

There are way, way too many places in Skyrim where unwillingness to do things a particular way just means that quests remain permanently unfulfilled. And I get it, Skyrim is a big game, and it would have been hard to give all those plots that many extra vectors. But I would genuinely be happy to play a smaller game that recognized more possibilities and more motivations.

Skyrim is still a great game, don't get me wrong. But it's supposed "moral ambiguity" often feels like a thin excuse for shallowness.
 

Aprilgold

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Everything. Make combat more fun. Make the RPG segments actual RPG segments. Change the world to stop being a samey mess. Make quests actually fun and less tedious. Make a actual difficulty. I would make it so that you start in the middle of the map and expand outwards to even more difficult regions. Remove dragons. Get rid of overpowered magic. Make stealth viable ETC ETC.

I could go on, but I won't.

Actually, I forgot one. Make the game interesting.
 

Emperor Nat

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SajuukKhar said:
Bethesda would never do anything that invalidates, or forces them to invalidate, your choice of gender, race, and guild quests you may or may not have done.
Sheogorath remains (at least in appearance) a Breton male, and hints in his conversation to have completed several quest lines as the champion in Oblivion. So technically, there are certain guild lines (Dark Brotherhood in particular) which are canon.

His appearance is more forgiveable as he's, y'know, the Daedric Prince of madness and is therefore 'fickle' incarnate.
 

SajuukKhar

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Nokshor said:
Sheogorath remains (at least in appearance) a Breton male, and hints in his conversation to have completed several quest lines as the champion in Oblivion. So technically, there are certain guild lines (Dark Brotherhood in particular) which are canon.

His appearance is more forgiveable as he's, y'know, the Daedric Prince of madness and is therefore 'fickle' incarnate.
But nothing has confirmed 100% that Sheogorath is the Champion of Cyrodill, for all we know the CoC gave the title to someone else.

Also the process of mantling, the process the CoC used to become Sheo, alters the appearance of the manteler into the mantele.

It is very possible that Sheogorath was originally a female Argonian, but it is negated becuase when she became Sheogorath she BECAME Sheogorath in all ways thus being transformed into a Breton male.

So the player's choice of race/gender is explained away in lore as "whatever you want, you just transformed into a Breton male".
 

Emperor Nat

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SajuukKhar said:
Nokshor said:
But nothing has confirmed 100% that Sheogorath is the Champion of Cyrodill, for all we know the CoC gave the title to someone else.

Also the process of mantling, the process the CoC used to become Sheo, alters the appearance of the manteler into the mantele.

It is very possible that Sheogorath was originally a female Argonian, but it is negated becuase when she became Sheogorath she BECAME Sheogorath in all ways thus being transformed into a Breton male.

So the player's choice of race/gender is explained away in lore as "whatever you want, you just transformed into a Breton male".
Well he does mention that Pelagius is the most noteworthy Septim apart from "that Martin fellow; but then he turned into a dragon-god, so that's hardly fair".

It doesn't bother me though honestly, the main characters in RPGs always end up with a high enough body count to justify most psychoses and I'm glad they brought him back.

OT: I think I'd like the conversation system closer to that of a BioWare game. Skyrim is sort've that way, with multiple conversation options in some respects, but they never really affect anything and the quest continues regardless. It would allow a bit more character development than we get now.
 

SpectacularWebHead

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To add:
Ability to become a Jarl.
No unkillable characters under ANY circumstance, seriously, why the fuck couldn't I kill Tulius AND Stormcloak to get their stuff?
More recognition for your individual achievments, ergo, I played dark brotherhood and spend ninety percent of the time in shrouded etc, why the hell is maven black-briar STILL threatening to send the brotherhood after me?!
Recognition that the war IS OVER when THE WAR IS OVER. Seriously, no one is aware that I have killed Ulfric stormcloak? What the fuck.
Smarter AI. I'm sorry, but If I shoot some guy while sneaking and his mates don't see me, they should not sit down next to his corpse like nothing happens.
Take away:
That SHITTY pre-dawnguard vampirism shitty shit. It's so pointless. I really, REALLY fucking hate it.
 

SajuukKhar

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Nokshor said:
Well he does mention that Pelagius is the most noteworthy Septim apart from "that Martin fellow; but then he turned into a dragon-god, so that's hardly fair".

It doesn't bother me though honestly, the main characters in RPGs always end up with a high enough body count to justify most psychoses and I'm glad they brought him back.

OT: I think I'd like the conversation system closer to that of a BioWare game. Skyrim is sort've that way, with multiple conversation options in some respects, but they never really affect anything and the quest continues regardless. It would allow a bit more character development than we get now.
Which anyone even remotely near the Imperial City, or who got out of their house, would know that martin turned into a Dragon-god. It isn't like that was information that was kept under wraps.

Well, picking more intimidation dialog choices causes NPCs to use more hostile dialog when you pass by them.
 

JasonKaotic

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It'd be nice if you could talk to everyone. Like, in Skyrim there's a lot of NPCs that say something when you interact with them, but you can't actually talk to them like you can everyone else. It's a bit of an immersion breaker.
 

Songblade

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After playing Dragon's Dogma (while super cheesy it IS kind of fun...) I've realized that the dragons in Skyrim are pushovers. If Skyrim's battle system was something along the lines of Dragon's Dogma - epic 20 minute fights where you'd have to grab onto the back of the dragon and hang on for dear life while trying to stab it - with the dragons having weakpoints due to their scales being awesome armour... and having the dragons taunt you as you do so...

Yes, Skyrim -was- fun, and amazing compared to Oblivion (oh man so much better) it's still lacking in the dragon combat. I can't play Skyrim anymore due to this. Three/Four hits and the dragon dies? Feh.

Well, that and the guards. Save the world from dragons -- "NO LOLLYGAGGING."
 

SajuukKhar

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JasonKaotic said:
It'd be nice if you could talk to everyone. Like, in Skyrim there's a lot of NPCs that say something when you interact with them, but you can't actually talk to them like you can everyone else. It's a bit of an immersion breaker.
Because you can go up to everyone IRL and they will just have a conversation with you?

I actually want to see that, pick a random person down a city street and try to start a conversation with them, they will most likely rebuff you.
 

Bolwing

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Being a Jarl and better AI would be great. Also, why do some pepole on this thread need to pick arguments with everyone? Oh ,I forgot. This is the Internet.
 

JasonKaotic

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SajuukKhar said:
JasonKaotic said:
It'd be nice if you could talk to everyone. Like, in Skyrim there's a lot of NPCs that say something when you interact with them, but you can't actually talk to them like you can everyone else. It's a bit of an immersion breaker.
Because you can go up to everyone IRL and they will just have a conversation with you?
No. Because real life isn't a game.