Skyrim Will Be Weird Like Morrowind

WhiteTigerShiro

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This is definitely good news. The lack of variety in Oblivion's settings is one of the bigger reasons I never bought the game, but only played it on a friend's Xbox. After a game with such varying terrain and interesting places as Morrowind, it felt like Oblivion was a step backwards.
 

stuhacking

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This news makes me real happy and excited! I'm actually playing Morrowind again (With plenty of texture/mesh enhancements!). It's actually interesting to see how many things are missing that were added in Oblivion. (Remember when shops stayed open all night? Remember when you could just loot any barrels?)
 

GeorgW

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Aug 27, 2010
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We've all played fantasy games, and we all know the Tropes. Any way to get away from that is great IMH!
 

Eleima

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That "maybe Japan" comment might've been a little insensitive, I think.

Back on topic...
Not sure how "weird" Skyrim can be, really, since its concept is pretty much based on Nordic countries in Medieval Times (think vikings). And least that's what my knowledge of TES lore has led me to believe. Not sure it can be *as* weird as Morrowind, and we're not really asking for it to be that weird, I guess... Bethesda, if you're reading this, just *be* Skyrim, don't try to be like Morrowind, that's a pitfall which must be avoided.
(For clarification purposes, I loved Morrowind to bits, but I'm not convinced that you can take a recipe that applied to Morrowind and hope it'll work for Skyrim as well, the provinces are just too different)
 

Slangeveld

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Admittedly the first time I saw a Silt Strider I went "AAH OMG NO HELP". :3 Granted, Morrowind was one of the first fantasy games I played but still. Love that game.
 

Optimystic

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Where would they put in weirdness though?

It made sense in Morrowind because the Dunmer motifs are highly insectoid. They armor themselves in carapace, we have the Silt Striders, the helmets have bug-like goggle-eyes etc.

Nords are vikings. Axes, wenches, ale, horned helmets, the works. Where do you find room for weirdness in that?
 

Falseprophet

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Obligatory Order of the Stick [http://www.giantitp.com/comics/oots0322.html] reference:

[http://s41.photobucket.com/albums/e272/false_prophecy/?action=view&current=oots0322.gif]
 
Mar 30, 2010
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Eleima said:
That "maybe Japan" comment might've been a little insensitive, I think.

Back on topic...
Not sure how "weird" Skyrim can be, really, since its concept is pretty much based on Nordic countries in Medieval Times (think vikings). And least that's what my knowledge of TES lore has led me to believe. Not sure it can be *as* weird as Morrowind, and we're not really asking for it to be that weird, I guess... Bethesda, if you're reading this, just *be* Skyrim, don't try to be like Morrowind, that's a pitfall which must be avoided.
(For clarification purposes, I loved Morrowind to bits, but I'm not convinced that you can take a recipe that applied to Morrowind and hope it'll work for Skyrim as well, the provinces are just too different)
Optimystic said:
Where would they put in weirdness though?

It made sense in Morrowind because the Dunmer motifs are highly insectoid. They armor themselves in carapace, we have the Silt Striders, the helmets have bug-like goggle-eyes etc.

Nords are vikings. Axes, wenches, ale, horned helmets, the works. Where do you find room for weirdness in that?
I take it from your comments that you haven't played the Bloodmoon expansion for Morrowind then. The expansion took place on the Nordic island of Solsteim, and featured creatures like Horkers, Grahl, Draugr, Rieklings and The Udyrfrykte which weren't exactly normal. Plus Skyrim had quite a long history of border wars with the Dwemer, so I would expect Dwemer ruins in parts of 'modern' Skyrim. Just sayin'.

Personally I reckon the re-introduction of slightly alien cultural concepts is a good thing, it always wound me up that Oblivion got everyone into thinking that Tamriel is just like Medieval Europe.
 

Eleima

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Grouchy Imp said:
I take it from your comments that you haven't played the Bloodmoon expansion for Morrowind then. The expansion took place on the Nordic island of Solsteim, and featured creatures like Horkers, Grahl, Draugr, Rieklings and The Udyrfrykte which weren't exactly normal. Plus Skyrim had quite a long history of border wars with the Dwemer, so I would expect Dwemer ruins in parts of 'modern' Skyrim. Just sayin'.

Personally I reckon the re-introduction of slightly alien cultural concepts is a good thing, it always wound me up that Oblivion got everyone into thinking that Tamriel is just like Medieval Europe.
You've got me there, it's true that I haven't gotten around to playing Bloodmoon yet (it's on my "to do" list, I swear). So I was mostly basing my comments on the knowledge I've derived from Nords in Morrowind and Oblivion. My point was that they shouldn't try to make it weird so that it's "like" Morrowind, just for the sake of making it weird.
And I completely agree on your remark concerning a lot of people thinking that all of Tamriel is Medieval Europe. From what I've read, the Black Marsh, for instance, is not even close to Medieval Europe. Not by a longshot.
 

Optimystic

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Grouchy Imp said:
I take it from your comments that you haven't played the Bloodmoon expansion for Morrowind then. The expansion took place on the Nordic island of Solsteim, and featured creatures like Horkers, Grahl, Draugr, Rieklings and The Udyrfrykte which weren't exactly normal. Plus Skyrim had quite a long history of border wars with the Dwemer, so I would expect Dwemer ruins in parts of 'modern' Skyrim. Just sayin'.

Personally I reckon the re-introduction of slightly alien cultural concepts is a good thing, it always wound me up that Oblivion got everyone into thinking that Tamriel is just like Medieval Europe.
They may not be timberwolves but they're nothing on Morrowind either. Horkers are glorified seals with jazzy dental work. Draugr are slightly more heaavyset skeletons. Riekling are snow-goblins that ride pigs; not even tentacle-pigs, ordinary ones. Udyrfrykte is a yeti - so original! :p The only semi-unique one is the Grahl and if I called it an ice troll nobody would bat an eye.

Compare those to Dreug and Gnar and Kwama and Ascended Sleepers... yeah.
 

kane.malakos

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Jan 7, 2011
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Merkavar said:
so can someone giv me an example of the bizare ness in morrowind? never played it
Instead of riding horses, people travel in the hollowed-out carapaces of 20-foot tall insects. There are entire villages which are made of giant mushrooms. People wear armor made from chitin. There are enormous steampunk ruins left by the dwarves, who all disappeared. There are wizard towers which can only be reached by levitation. There's a few more, but those are the really awesome ones.
 

kane.malakos

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Oh, and there's a gigantic rock hanging in mid-air, where a living god (who you talk to at one point) stopped it from crashing into the city.
 

TheRightToArmBears

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Yay!

The Elder Scrolls has a metric fuckton of lore and they would be mad to make it as dull as Oblivion again. Not that Oblvion was bad, but it was a little bland.
 

veloper

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This is actually good news.

Could it be that Betheda are improving their shit? Too early to get our hopes up.
 

Shoelip

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Heh, sure Todd. Going back to the feel of Daggerfall by ignoring all the lore you made for that game...