Skyrim Will Be Weird Like Morrowind

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Polyg0n

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Jul 16, 2009
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Hell yeah, this makes me even more excited for Skyrim. If that is even possible.
 

RandV80

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Johnnyallstar said:
OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.

Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.

I know exactly what you mean though, overly helpfull compasses and minimaps are one of my biggest pet peaves in gaming, but the Fallout 3 method was a reasonable solution.
 

Mandal0re

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Oct 18, 2008
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This can only be good news, the uniqueness of Morrowind's setting is part of what makes it my favourite game, lets hope a little bit of that magic is present in Skyrim.
 

AgentBJ09

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SendMeNoodz84 said:
THERE IS NO TENTACLE BEAR.
The verdict isn't out on that! Someone at the Escapist just needs glasses...
Indeed.

That was very clearly a mammoth after being killed by a bear, but I think the article itself makes mention, in it's own shy way, that the Escapist was %100 wrong about that previous one...

John Funk said:
...Any fantasy land can have something mundane like a bear killing woolly mammoths...
 

Laughing Tumour

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Sep 7, 2010
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The simple thoughts that I only feel like expressing right now cant fully express how excited I am for this. Loved Oblivion but this looks like it will bend those memories over a table; the Nord town was my favourie too.
 

Andronicus

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Mar 25, 2009
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I think someone said earlier in the thread that it's fantasy, which, of course, means it should be fantastic and whimsical. (I'm too lazy to go and try to find it now, sorry :)

I'll be happy if they're going for more than just the usual fantasy fare of goblins, trolls, ogres, etc.

I like Elder Scrolls games for the journey, the discovery of it all. It really isn't much of a journey if I've already experienced it 300 times before in Tolkien novels and other generic fantasy games. Morrowind was truly magical.
 

Tom Phoenix

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Mar 28, 2009
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Frankly, I don't care if its "normal" or "strange". All I care about is that Skyrim actually has some variety in its environments.

One of Oblivion's biggest problems was that the environments were so bland and samey. As fun as Oblivion could be, it quickly killed your enthusiasm when you had to go to the same kind of cave or cavern for the umpteenth time.
 

Johnnyallstar

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Feb 22, 2009
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RandV80 said:
Johnnyallstar said:
OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.

Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.

I know exactly what you mean though, overly helpfull compasses and minimaps are one of my biggest pet peaves in gaming, but the Fallout 3 method was a reasonable solution.
It was definitely an improvement, but I'd even take something more vague, with a large area of "should be somewhere around here..." but I'd take the smaller question marks.
 

William Humphreys

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Mar 15, 2011
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Regardless, I have played Oblivion, but not Morrowind. I would like to see a game that is similar in nature to Morrowind in that it is unique.
 

dragongit

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I was already exited for the game. ElderScrolls defines western Fantasy RPG for me. I played DragonAge Origins. Got bored with it and returned the game after I beat it. I played the second demo but it wasn't my thing. Oblivion and Morrowind however, classics.
 

The Sane

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Apr 2, 2010
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I think this partly explains why I loved Shivering Isles so much.. Oblivion was good, but putting in a bit of weird takes it all the way up to awesome.
 

PopcornAvenger

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Jul 15, 2008
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I'm for less of it (the weirdness). For their fanbase, sounds like good news. Me, I'd prefer they improved the gameplay, drops, and bugs, and ditched the Elder Scrolls canon, got rid of some of the silliness of it. Oblivion still had far too much.

I guess it wouldn't be an Elder Scrolls game if they did, would it. At least the title has a strong identity.
 

rees263

The Lone Wanderer
Jun 4, 2009
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John Funk said:
So ... is this a yes on the tentacle bear issue [http://www.escapistmagazine.com/news/view/107723-Skyrim-Will-Feature-Tentacle-Bears-Maybe], Bethesda? Any fantasy land can have something mundane like a bear killing woolly mammoths, but a tentacle bear? That's something you just won't find anywhere! Well, maybe Japan.
Don't you think it's a little early to be making Japan jokes?
 

ChupathingyX

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Jun 8, 2010
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Hopefully it will be more like Shivering isles than Cyrodiil. Cyrodiil was pretty and all but is was just too...real. Shivering Isles and Morrowind on the other hand felt much more unique.

Off Topic:
 

Drake_Dercon

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Sep 13, 2010
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Skyrim now officially theoretically has everything oblivion lacked.

I wants it... my preciousssss...

Once again, I have outfailed myself, but the point stands.
 

Hungry Donner

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Mar 19, 2009
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RandV80 said:
Well this is exactly what they need to do. With Oblivion they took what the felt was 'wrong' in Morrowind and really over compensated on it, leaving a lot of Morrowind fans unhappy. They need to take a few steps back and make everyone happy, much like they did with Fallout 3.
I think "wrong" is too harsh a term, I don't think they ever viewed Vvardenfell's exotic setting as wrong they just wanted to do something more traditional with TES IV. Many people didn't like TES III's exotic setting and this influenced the creation of the Bloodmoon expansion which was closer to traditional fantasy. (TES IV generated the opposite complaint and we got Shivering Isles.)

I would agree that many of the changes they made went too far in the other direction - it sounds like Skyrim will be combining a lot of lessons learned from TES III and IV (and FO3) which should strike an excellent balance. :)

mrdude2010 said:
to be fair, morrowind had some invisible walls too, but these were usually out in the middle of the ocean where no one went anyway
Really? I thought ocean regions were continuously generated as you swam out.
 

Zyxzy

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Apr 16, 2009
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MorphingDragon said:
Lets hope that means it won't be as boring as morrowind. (Yes I found Morrowind boring)
Oh I doubt you are alone in finding it that way. I haven't heard anyone call it fast at least.

And I really hope there's a tentacle bear.