Skyrim Will Be Weird Like Morrowind

RandV80

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Brotherofwill said:
RandV80 said:
They need to take a few steps back and make everyone happy, much like they did with Fallout 3.
Wow, never imagined I'd be reading the words 'everyone happy' and 'Fallout 3' in the same sentence.

But yeah, I get what you mean. Oblivion was rather dull, Morrowind was exciting to batshit insane. I could dig a compromise in the middle of the two, altough I'd prefer if it leaned more heavily on Morrowind's side.
Well I meant that in a very loose sense. Obviously there are many among the fans of the original Fallout that weren't happy, plus bugs & glitches will always piss a certain number off people off, but for fans of Bethseda games unlike the Morrowind/Oblivion gap everyone more or less came away happy. So I'm more looking at it as a TES: With Guns! game than a Fallout game when I say that.
 

fanklok

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Nocta-Aeterna said:
I predict Giants and Jötunns
Those are the same thing.

If I see a single goddamn cliffracer or any replacement equivalent cities will burn.
 

Polyg0n

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Hell yeah, this makes me even more excited for Skyrim. If that is even possible.
 

RandV80

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Johnnyallstar said:
OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.

Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.

I know exactly what you mean though, overly helpfull compasses and minimaps are one of my biggest pet peaves in gaming, but the Fallout 3 method was a reasonable solution.
 

Mandal0re

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This can only be good news, the uniqueness of Morrowind's setting is part of what makes it my favourite game, lets hope a little bit of that magic is present in Skyrim.
 

AgentBJ09

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SendMeNoodz84 said:
THERE IS NO TENTACLE BEAR.
The verdict isn't out on that! Someone at the Escapist just needs glasses...
Indeed.

That was very clearly a mammoth after being killed by a bear, but I think the article itself makes mention, in it's own shy way, that the Escapist was %100 wrong about that previous one...

John Funk said:
...Any fantasy land can have something mundane like a bear killing woolly mammoths...
 

Laughing Tumour

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The simple thoughts that I only feel like expressing right now cant fully express how excited I am for this. Loved Oblivion but this looks like it will bend those memories over a table; the Nord town was my favourie too.
 

Andronicus

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I think someone said earlier in the thread that it's fantasy, which, of course, means it should be fantastic and whimsical. (I'm too lazy to go and try to find it now, sorry :)

I'll be happy if they're going for more than just the usual fantasy fare of goblins, trolls, ogres, etc.

I like Elder Scrolls games for the journey, the discovery of it all. It really isn't much of a journey if I've already experienced it 300 times before in Tolkien novels and other generic fantasy games. Morrowind was truly magical.
 

Tom Phoenix

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Frankly, I don't care if its "normal" or "strange". All I care about is that Skyrim actually has some variety in its environments.

One of Oblivion's biggest problems was that the environments were so bland and samey. As fun as Oblivion could be, it quickly killed your enthusiasm when you had to go to the same kind of cave or cavern for the umpteenth time.
 

Johnnyallstar

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RandV80 said:
Johnnyallstar said:
OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.

Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.

I know exactly what you mean though, overly helpfull compasses and minimaps are one of my biggest pet peaves in gaming, but the Fallout 3 method was a reasonable solution.
It was definitely an improvement, but I'd even take something more vague, with a large area of "should be somewhere around here..." but I'd take the smaller question marks.
 

William Humphreys

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Regardless, I have played Oblivion, but not Morrowind. I would like to see a game that is similar in nature to Morrowind in that it is unique.
 

dragongit

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I was already exited for the game. ElderScrolls defines western Fantasy RPG for me. I played DragonAge Origins. Got bored with it and returned the game after I beat it. I played the second demo but it wasn't my thing. Oblivion and Morrowind however, classics.
 

The Sane

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I think this partly explains why I loved Shivering Isles so much.. Oblivion was good, but putting in a bit of weird takes it all the way up to awesome.
 

PopcornAvenger

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I'm for less of it (the weirdness). For their fanbase, sounds like good news. Me, I'd prefer they improved the gameplay, drops, and bugs, and ditched the Elder Scrolls canon, got rid of some of the silliness of it. Oblivion still had far too much.

I guess it wouldn't be an Elder Scrolls game if they did, would it. At least the title has a strong identity.