They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.Johnnyallstar said:OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.
Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
Indeed.SendMeNoodz84 said:THERE IS NO TENTACLE BEAR.
The verdict isn't out on that! Someone at the Escapist just needs glasses...
John Funk said:...Any fantasy land can have something mundane like a bear killing woolly mammoths...
It was definitely an improvement, but I'd even take something more vague, with a large area of "should be somewhere around here..." but I'd take the smaller question marks.RandV80 said:They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.Johnnyallstar said:OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.
Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
I know exactly what you mean though, overly helpfull compasses and minimaps are one of my biggest pet peaves in gaming, but the Fallout 3 method was a reasonable solution.
Dragons= cliff racers x 100canadamus_prime said:If I see ONE cliff racer Bethesda, someone over there is gonna be in for a world of hurt.
Don't you think it's a little early to be making Japan jokes?John Funk said:So ... is this a yes on the tentacle bear issue [http://www.escapistmagazine.com/news/view/107723-Skyrim-Will-Feature-Tentacle-Bears-Maybe], Bethesda? Any fantasy land can have something mundane like a bear killing woolly mammoths, but a tentacle bear? That's something you just won't find anywhere! Well, maybe Japan.
I think "wrong" is too harsh a term, I don't think they ever viewed Vvardenfell's exotic setting as wrong they just wanted to do something more traditional with TES IV. Many people didn't like TES III's exotic setting and this influenced the creation of the Bloodmoon expansion which was closer to traditional fantasy. (TES IV generated the opposite complaint and we got Shivering Isles.)RandV80 said:Well this is exactly what they need to do. With Oblivion they took what the felt was 'wrong' in Morrowind and really over compensated on it, leaving a lot of Morrowind fans unhappy. They need to take a few steps back and make everyone happy, much like they did with Fallout 3.
Really? I thought ocean regions were continuously generated as you swam out.mrdude2010 said:to be fair, morrowind had some invisible walls too, but these were usually out in the middle of the ocean where no one went anyway
Oh I doubt you are alone in finding it that way. I haven't heard anyone call it fast at least.MorphingDragon said:Lets hope that means it won't be as boring as morrowind. (Yes I found Morrowind boring)