Well I meant that in a very loose sense. Obviously there are many among the fans of the original Fallout that weren't happy, plus bugs & glitches will always piss a certain number off people off, but for fans of Bethseda games unlike the Morrowind/Oblivion gap everyone more or less came away happy. So I'm more looking at it as a TES: With Guns! game than a Fallout game when I say that.Brotherofwill said:Wow, never imagined I'd be reading the words 'everyone happy' and 'Fallout 3' in the same sentence.RandV80 said:They need to take a few steps back and make everyone happy, much like they did with Fallout 3.
But yeah, I get what you mean. Oblivion was rather dull, Morrowind was exciting to batshit insane. I could dig a compromise in the middle of the two, altough I'd prefer if it leaned more heavily on Morrowind's side.
Those are the same thing.Nocta-Aeterna said:I predict Giants and Jötunns
And that's why gaming is awesome!Generic Gamer said:Only in gaming would you hear this sentence.Veterinari said:your average run-of-the-mill fantasy Viking-land.
They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.Johnnyallstar said:OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.
Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
Indeed.SendMeNoodz84 said:THERE IS NO TENTACLE BEAR.
The verdict isn't out on that! Someone at the Escapist just needs glasses...
John Funk said:...Any fantasy land can have something mundane like a bear killing woolly mammoths...
It was definitely an improvement, but I'd even take something more vague, with a large area of "should be somewhere around here..." but I'd take the smaller question marks.RandV80 said:They figured it out in Fallout 3 didn't they? The problem with the Oblivion compas was it was right smack in the middle of the screen, a little too large to be ignored, and gave you a symbol of the type of area it was you were pointing too. In Fallout 3 the compass was shrunk, tucked into the bottom left corner of the screen, and only gave you a question mark for places you hadn't been.Johnnyallstar said:OT: I love to hear that some of the mystery and wonder will be back in the game. I just hope that they don't make all the discovery so easy by giving us pinpoint directions to where everything is.
Don't get me wrong, Morrowind was horrible trying to find things, even with the guide at times, but I didn't like the pinpoint directions of Oblivion. Maybe direct us to an area instead of the exact locaiton? Please?
I know exactly what you mean though, overly helpfull compasses and minimaps are one of my biggest pet peaves in gaming, but the Fallout 3 method was a reasonable solution.
Dragons= cliff racers x 100canadamus_prime said:If I see ONE cliff racer Bethesda, someone over there is gonna be in for a world of hurt.