Skyward Sword

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DarthSka

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Yahtzee Croshaw said:
Skyward Sword

Prove me wrong, fans.

Read Full Article
I shall!

*Big Inhale

I can't because it's your opinion which you're completely entitled to as anyone else is and I absolutely loved the game and it has become my new favorite game of all time which isn't really that surprising since the Zelda series is my favorite game series of all time not saying that others aren't good god forbid as I have enjoyed many hours on other games but I really felt that this one blew me away with almost everything especially the art style and the motion controls which I really don't see why some have been saying they're unresponsive as they have worked perfectly for me and the art style just really clicked with me and while I almost completely disagree with you except for the concept of Fi being annoying I still greatly enjoy you and your show and look forward to future episodes as well as enjoying past ones.

Whoo, hold on, gotta catch my breath...............so did you get all that?
 

DarthFennec

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Crono1973 said:
DarthFennec said:
Crono1973 said:
So the controls worked properly MOST of the time. If you had been using a standard controller, they would have worked ALL of the time.
I was never comparing it to a standard controller. All I said was that they worked great 90% of the time, which is pretty much unheard of for a Wii game. Even though they didn't work as well as they might have if we were using something other than a Wiimote, Skyward Sword is still some of the best and most fluid use of the Wiimote I've ever seen. And I think that's a positive.
Ok, well people who are complaining about the controls probably are comparing it to standard controllers and let's face it, the Wii Mote is inferior to standard controllers. Ever try playing with the sun shining in?
I'm not necessarily saying it isn't inferior. I'm just saying Nintendo did a hell of a good job given the restrictions they had previously put on themselves.
 

Steampunk Viking

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You're pretty much spot on with Skyward Sword Yahtzee, but I still insist that it's one of the best Zelda games, and the exploration is no where near as bad as you make it out to be... granted I would have liked a more immersive world though. Plus I actually enjoyed the motion controls, made me feel more a part of the game and it's not as irresponsive as you say (at least, not for me).

Fi is annoying, yes, I can't defend that, I did want to stab her in the face every 5 minutes for telling me how to dowse for items for the 50th time, telling me I'm low on hearts, that the obvious is occuring etc.

But hang on... one thing about this article does make me wonder!

I too loved Wind Waker and Twilight Princess, but to say you like them and then slam into Skyward Sword for pointless repition? Did your versions miss out the Tingle Quest in WW, where you had to have more rupees than you could physically carry to buy mandatory maps, causing you to hunt for 200 rupess after each map? Or the Wolf Sections in TP, where you had to collect tears just to continue the game? If not, isn't slamming Skyward Sword for pointless repitition just a little hypocritical?

And if your versions did miss them out... can I borrow them? :p
 

Stavros Dimou

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Revolutionaryloser said:
Nate-ndo said:
Mahoshonen said:
Nate-ndo said:
While it is impossible for the controls to be as bad as Yahtzee/GameSpot/etc claim and still have the majority of players/reviewers say they work near flawlessly, it's entirely possible for the controls to work near flawlessly but have a handful of players that merely suck at using them and blame the controls and not the operator. I don't think it's impossible to believe that there are a number of gamers who lack the physical reflexes/hand-eye coordination to be successful with motion controls.

Yes, that's right, I'm going there. It's the only explanation that reconciles the differences other than claiming that the majority is simply lying about their experiences.
Wow. So people that have played shooters and platforms successfully on other systems now "lack the physical reflexes/hand-eye coordination" to play wii games. That is probably the most absurd explaination I've ever heard.

I have a different theory: You have cognitive disonance and are ready to excuse and ignore any flaw because it's easier than admitting your tribe is not the best that's out there.

I'm not just talking out of my ass. I bought into the excitement for Master of Orion 3, a game now universally considered so bad it killed the franchise. I bought the game on release and for 2-3 weeks I was convinced that it was the greatest game of all time. Eventually, the flaws were so obvious I just couldn't ignore them (or more accurately, I stopped playing for a while and realized I had absolutely no desire to start playing again).

Now, MoO3 is an undead fetus next to Skyward Sword, so that's not the comparison I'm trying to make. The point I'm trying to make is that the human brain will go to great lengths to justify, excuse, and ignore any fact that contradicts what it has beforehand established as a fundamental truth.

Thomas Kuhn's "The Structure of Scientific Revolution," explores the phenomenon in greater detail, but it's the basis for why people hold onto opinions that in hindsight seem irrational. It's why a man as brilliant as Einstein could refuse to accept Heisenberg's Uncertainty Principle because "God does not play dice."
You've missed the point by a wide margin. My point is that it's impossible for the controls to work (as claimed by about 90% of reviews) and to also not work as claimed by the others. There are only two two explanations 1) one of the groups is lying (tinfoil hat) or 2) that they do work but some subset of players will fail at using them. It's perfectly reasonable to criticize the decision to use controls that some won't excel at, but to claim they don't work or are laggy is dishonest. There's no feasible explanation to how I (or IGN, or Edge, or Eurogamer, etc) played for 40 hours and believe the controls work if that is truly not the case.
I think you fail to understand that the criteria for "working" will very case by case. Some people are just more demanding. For example, when something calls itself and claims to give you "control" I do not expect it to make me compromise on what was supposed to already be established. If a device is designed to let me control something, I expect it be effective at giving me the maximum amount of control possible. If however, it does not give me 100% control, it is defective and has failed in it's only purpose.

I suppose a lot of people are not as stringent as me in their demands of a controller, yet I suspect it is in part due to their familiarity to previous incarnations of faulty controlling devices





And I agree with what that other guy said. Cognitive dissonance, you have it.
Gamecube controller faulty ?
No man,it's been my best controller ever, and believe me I have grabbed many on my hands.
Nintendo64's controller was good when I was a kid,but now that I'm a grown up my hands doesn't fit in the narrow spaces between the 3 elongated parts of it.
 

Arkhangelsk

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itsmeyouidiot said:
Hal10k said:
itsmeyouidiot said:
Anoni Mus said:
Without exaggerating I can name about 20 or 30 flaws in Skyward Sword including some and even more of what Yahtzee mentioned.
Name them.

The "flaws" that Mr. Crosshaw mentioned aren't flaws at all, because I did not notice them and they did not hinder my enjoyment in any way whatsoever.
If you didn't notice them, that doesn't mean that they don't exist. It just means you didn't notice them, or didn't consider them to be flaws. Because you're a different person. Who has different opinions. That are different from Yahtzee's. Which are also different. Because you're different people.
Having a different opinion is one thing, but saying nothing but the meanest and cruelest insults imaginable is another.

There's a common saying where I come from, it goes something like: "If you don't have anything nice to say, don't say anything at all." Constructive criticism is one thing, but spewing hatred and bile is another thing entirely, and it certainly isn't comedy.

Imagine that I verbally ripped everything you hold dear to shreds. How exactly would anyone in their right mind find that funny?
Um, he's a critic and a comedian, it's kind of his job. Also, is he not allowed to dislike certain things in games just because you don't dislike them?
 

lord.jeff

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Isn't the fact that you can point out all these differences to explain why Wind Waker is a better game then Skyward Sword proof that the formula is changing from you game to the next?
 

Dragon_Nexus

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I agreed with the review.
I love Zelda and I count Twilight Princess as my favourite (And I played it well after OoT which I believe was my first Zelda game. My fave 2D Zelda game is Link's Awakening because there hasn't been a Zelda game with an ending so bittersweet since.)

I could stand the "Here we go again" style gameplay quite easilly because Nintendo always managed to find ways to make it interesting - usually involving an engaging story with a plot that carried some weight to it. It felt like you were chipping away at the evil plans of a villain just to find the villain hadn't even noticed you. Oh but now he has and he's gonna fuck yo shit up, dawg.
Skyward Sword didn't seem to have that, it was just you running after Zelda blindly not really knowing what was going on and just waiting for the game to bloody well explain it. It felt like I should have been playing as Zelda most of the way through.

And my god Fi is pointless. I knew right from the beginning that regardless of who you got as an assistant, it wouldn't top Midna. She had a brilliant character arc that helped you really connect with her and you enjoyed having her with you by the end. And saying goodbye felt very much like a loss. Nintendo wasn't going to beat that so I didn't go in expecting them to manage it. What I didn't anticipate was that they weren't even going to bloody try. People say Navi's annoying, but she at least had a personality. She was plucky and was always there to help you (vocally). Fi is just a robot. A completely boring, pointless and redundant buzzing in your ear and it was so disappointing. I expected nothing and I got less. I thought "Ah, they'll do the typical character arc where she slowly wakes up to emotions then becomes a formidible companion, yeah?" but after 3 dungeons she was still spouting the same pathetic bland dialogue so I just gave up on her.

On a far more personal note, I didn't enjoy Wind Waker at first. I sort of bought into the "Where are the green fields?" argument until it clicked. I got it. You got a sense of freedom they you hadn't had before. You go and sail places, you go exploring. Hey there's an island over there! Let's see what's on it! The only thing I thought they could do to improve on that was set it in my favourite place - the sky. I thought that's what we were going to get. Wind Waker in the sky. But...what the hell, Nintendo? You give us a huge sky full of, well, fuck all! I spent 20 minutes flying around (on a bird who is given all the hype of an important character but is simply a little go kart to ride on - at least Link's boat had a chat with you.) visiting this island and that island only to find rocks and grass and gave up on the whole idea of exploration.

On relfection though, Skyward Sword managed to do something that no other Zelda game has done to date.
It disappointed me.
 

Mahoshonen

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Nate-ndo said:
Mahoshonen said:
Nate-ndo said:
While it is impossible for the controls to be as bad as Yahtzee/GameSpot/etc claim and still have the majority of players/reviewers say they work near flawlessly, it's entirely possible for the controls to work near flawlessly but have a handful of players that merely suck at using them and blame the controls and not the operator. I don't think it's impossible to believe that there are a number of gamers who lack the physical reflexes/hand-eye coordination to be successful with motion controls.

Yes, that's right, I'm going there. It's the only explanation that reconciles the differences other than claiming that the majority is simply lying about their experiences.
Wow. So people that have played shooters and platforms successfully on other systems now "lack the physical reflexes/hand-eye coordination" to play wii games. That is probably the most absurd explaination I've ever heard.

I have a different theory: You have cognitive disonance and are ready to excuse and ignore any flaw because it's easier than admitting your tribe is not the best that's out there.

I'm not just talking out of my ass. I bought into the excitement for Master of Orion 3, a game now universally considered so bad it killed the franchise. I bought the game on release and for 2-3 weeks I was convinced that it was the greatest game of all time. Eventually, the flaws were so obvious I just couldn't ignore them (or more accurately, I stopped playing for a while and realized I had absolutely no desire to start playing again).

Now, MoO3 is an undead fetus next to Skyward Sword, so that's not the comparison I'm trying to make. The point I'm trying to make is that the human brain will go to great lengths to justify, excuse, and ignore any fact that contradicts what it has beforehand established as a fundamental truth.

Thomas Kuhn's "The Structure of Scientific Revolution," explores the phenomenon in greater detail, but it's the basis for why people hold onto opinions that in hindsight seem irrational. It's why a man as brilliant as Einstein could refuse to accept Heisenberg's Uncertainty Principle because "God does not play dice."
You've missed the point by a wide margin. My point is that it's impossible for the controls to work (as claimed by about 90% of reviews) and to also not work as claimed by the others. There are only two two explanations 1) one of the groups is lying (tinfoil hat) or 2) that they do work but some subset of players will fail at using them. It's perfectly reasonable to criticize the decision to use controls that some won't excel at, but to claim they don't work or are laggy is dishonest. There's no feasible explanation to how I (or IGN, or Edge, or Eurogamer, etc) played for 40 hours and believe the controls work if that is truly not the case.
You actually believe that most magazine or e-site reviewers are anything besides shills for large publishers and will almost never give their games a less-than-great review unless the game is truely awful?

If you answer yes, I would like to remind you that there is a Game Of The Year edition of Elder Scrolls IV: Oblivion.
 

Mahoshonen

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As for why "9/10" players think the controls work fine, you do realize that number was pulled out of your ass. The internet is a wonderful thing, but it has a tendency to isolate people into like-minded groups. But let's assume that your "9/10" is correct. That doesn't correlate to the controls being good, because the sample population are people who bought this game and played it. Given that it has been 5 years since the wii was release, that means a lot of people aren't playing the game because they've already decided that the wii isn't a good system or have no interest in playing a Zelda game (I know that must rock your world view).

But even setting all that aside, saying "Most people believe X is true, ergo X is true" is a terrible arguement. See: Nazi Germany.

/godwin.

FAKE EDIT: If that example so offends you, then the notion that Jerry Sandusky is a saint. Up until this November, almost everyone who knew about Sandusky believed that (or convinced themselves enough to ignore evidence to the contrary).
 

Moonlight Butterfly

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Mar 16, 2011
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I liked it, I thought their use of motion control was rather over zealous which may have resulted in Yahtzee's intense hatred of it. I'm not keen on motion controllers myself I think they take away from the experience rather than add to it. However, The game was good enough for me to soldier on and become more adept at the controls.

I have a feeling that he may have been more forgiving if he had been able to play it with a normal controller but I guess we will never know ;)

Fi is clearly there to give help and not be a character in her own right but they could have given an option to tone her helpfulness down for more experienced players.

I'm not sure where this idea of Zelda being a free roaming game came from. It has never been a free roaming game, even in Wind Waker you were limited by item use. Ironically I found Twilight Princess to be overly linear (beyond even the overworld/dungeon scheme) and actually very claustrophobic in it's design so much so that it's my least favourite besides Phantom Hourglass.

Arguably you could say that Skyward Sword has more of an open environment due to it having 3 planes of exploration. There are the dungeons, the sky and the 3 lower world areas.
 

bjj hero

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Razhem said:
Seems to me you are overanalizing mate, it's exactly the same ordeal anybody getting into gaming through a normal pad has to go through, you actually have to relearn the interface now instead of just basing it on all your knowledge of gaming. That is the reason why a lot of people are initially all inclined to just say "if only I had a normal controller", it's what they know and by golly, it's the best thing ever.
If thats the case then why would you swap from a far more accurate pad or mouse and keyboard? There is no advantage to it. I'll keep my precise, much faster, lag free controls.
 

Woodsey

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You know, I'd be interested to know how many people (if the number is even noteworthy) came to the Zelda series after their early-mid teens, and actually gave two shits about it.

I played Twilight Princess - which was rated much the same as SS - and I couldn't name a single redeemable thing about it. I guess everything works (controls not withstanding), which was nice of them. You could just feel that it was made purely for the people they'd managed to indoctrinate as kids and who they've managed to keep hanging onto the teat.
 

Auron225

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Maybe I'm juat easily amused - I actually like most of the games I play. Its kinda nice that its rare Im disappointed with a game. I haven't finished it yet but Im 10 hours into it... I started it yesterday. Im having fun with it, did no-one else?
 

Auron225

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I Max95 said:
i love Skyward Sword, it may not be my favorite game but it's certainly in the top 10

i dont see what all the fuss is about honestly. the controls work fine, at least for me, at best their precise controls that reward reflexes, at worst their just waggling, which i dont mind. they fail occasionally but nothing a quick recalibration doesnt fix. above all else the punishments for failure were never that immense, sure i tried swinging horizontally but ended up hitting an electrical stun gun, but i only lost one heart, and with a quick search around my hearts are back up again

as for the lack of more than three areas to explore, i honestly didnt mind. the traditional structure of Zelda games is to go to a new area, talk to a few people, and then tackle the local dungeon. but in Skyward Sword the lines were blurred, the way i saw it, the entirety of the surface was a dungeon, with puzzles to be solved, areas to explore, and treasures to find. sure other Zelda games had huge open maps but the space was an illusion. there was nothing, nothing to do in those huge sandboxes except kill monsters while on the way to the next enclosed area. especially in Wind Waker, where 90 percent of the map is just water, you spend most of your time sitting on your boat waiting for it to reach your destination. Skyward Sword has the sky area but if you spend more than 2 minutes flying to your destination, your playing it wrong.

and of course there is the tired old argument that all the games are basically alike. but in reality they arent, in every one of them the details are different. the hero has to save the princess, by collecting a list of objects, found in several dungeons across the land. from a story stand point, that is where the similarities end. every game has new puzzles, new obstacles. every Zelda game is basically a Reboot of the last one, all of them self contained stories, with gameplay that always brings something new to the table.

but that's just my opinion, i still enjoyed Yatzhee's review of the game, as well as this. i just disagree with every part of it (except for Fi, i agree 100 percent about Fi)
Thank goodness someone else liked it! =)
 

The Mythmaker

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Dec 8, 2008
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CriticKitten said:
Nope.

YOU get to prove everyone else wrong, Yahtzee.

See, the beauty of this situation is that those who disagree with you didn't start the fire, you did. The burden of proving your own statements is on you, sir. It's not our job to find fault in your word, as if yours is the divine word of God and all others are wrong. You are a internet reviewer, and whether you're more popular than many or not is irrelevant. Your word does not pass as divine law, and so when you make wild accusations, it is YOUR job to prove them true or false, not ours.

Metacritic has already spoken in regards to Skyward Sword. Fan acclaim has, as well. You're the one who decided to rattle the cages with bizarre and provably false statements, and now you want people to rush to your side in sympathy because people fired back at you? Nuh-uh. Doesn't work that way. If you choose to tear down someone's work, you should be prepared to defend it, don't give us a sob story about how the fanboys are getting to you.

Don't get me wrong. I get it. You don't like the game and a lot of your review's expressed hatred was misappropriated. You didn't have time to highlight all the things that frustrated you so you vented on a general scale. And now that I've played the game, I can say that some of what you're upset about is fair enough.

Fi is not a good character. Her advice occasionally tends to be quite helpful, but more often tends to be absurdly stupid. There were many times where I'd complete some task and then turn to my brother and say "and now Fi will pop up and say 'I CONJECTURE THAT THE KEY YOU JUST FOUND GOES TO THAT DOOR'" or whatever would fit the situation, and lo, was I proven to be a natural psychic. Midna was definitely a far superior support character and had legitimate depth enough to get an emotional response from me. I actually LIKED Midna and I've never been able to say that about very many support characters, in any game I've ever played. Navi, though, I'll disagree with you on....she was always useless and she was probably about as weak of a character as Fi is. She's a barely concealed OOC help desk, and not even a very good one.

I'll agree that the world isn't very open and sections of the game feel very padded. I see what they were trying to do in some places: they wanted to condense things down so that you saw repeated use of different locations rather than visiting ten different places exactly one time like you tended to in OoT. But it doesn't work entirely in the game's favor and it bothers me that I have to keep running back and forth to different places in meaningless fetch quests.

I'll even add that the controls aren't always perfect. Many a time did a Beamos blast me in the face because the Wiimote interpreted my "stab" at its eye as a horizontal slash instead. And that got frustrating quickly.

BUT you didn't address the biggest problem with your review, dear Yahtzee, and that fact is not lost upon me. In your review (and others) you are quoted as saying that every console Zelda since OoT has been "the same exact game", and many MANY people were quick to point out that not only is that a measurably incorrect statement, in the case of SS it's *extremely* wrong because the differences between this and OoT are quite numerous indeed. Not only in mechanics and gameplay, but in story as well. SS's storyline takes a radically different approach to the world's pantheon and system of beliefs, not to mention the introduction of these "great dragons" and other elements which kind of muddle up a lot of the timeline of Zelda. Heck, the main bad guy isn't actually Ganondorf for once, or even Vaati!

The changes in this game were pretty hard not to spot, and yet you quickly and cleanly say "same game, the end". And you provide no defense for that statement here, which tells me one thing: you don't defend it because you know you can't.

Look, I enjoy your reviews (though for comedy only, I've long since passed the point at which I could take your word on a game's actual value) and I'm not saying you can't go right ahead and rant or even exaggerate for comedy's sake. But don't blatantly LIE about something and then get fussy and upset when people point out how clearly wrong you are. It's childish, especially from a reviewer of your stature. Man up and admit to your faults and inaccuracies, or at least tone down the subjectivity of your rants so that viewers can make their own judgments on a game. But remember, some of your fans will follow like sheep, so when you make statements that are provably false, you should be well prepared for some people to call you out on it.
Paragraph by paragraph, since I'm not familiar enough with these forums to quote properly.

1) And how, per se, should he "prove" them correct? Should he post a video up to point out each and every sequence of "padding" to demonstrate that it's a chronic issue of the game? No, no one would watch it, and it'd be unreasonable to ask it. He can make a claim, like any reviewer, but I presume you don't hold every reviewer to the standard that they must "prove" their praise of the game. In any case, how does one disprove an opinion? If he makes claims, you can disprove them with anecdotal evidence, but you can't disporve an opinion because it's subjective. It seemed obvious to me, judging by his comments on bias in his article, that this was the point he was trying to make, by asking people to prove his opinion wrong. If that wasn't what he meant, the point still stands. And before you say that you didn't intend to challenge his opinion, citing Metacritic's opinion as opposing his is a clear case of this. If this isn't what you meant, I hope you can see why I might think that.

2) Tying in to point 1, it seemed less about him bitching about being heckled than the ignorance displayed by the hecklers. That seemed to be the subject of roughly half of it, at least, though you may be interpreting it differently, judging by your comments.

7/8) Structurally, how does the game differ from its predecessors? The same items (or their equivalents) are gained at roughly the same points in each game, (slingshot, then bombs, then boomerange [Beetle, fine, but it serves a very similar function], etc). Thematically, and in terms of plot structure, it is also extremely identical (helper character points the way, link as an every-man-ish person called by a deity-like figure to accept destiny, etc.). Puzzles solving has been shaken up with the inclusion of motion controls, but dungeons still have the same basis ( kill all enemies/find switch in a room to continue, find map and boss key to progress, etc). While the way you interact with the game has changed, the core gameplay mechanics haven't appreciably changed, and neither has the basic structure.

Storywise, you have a point, in that the plot differs, but the structure of the plot is very reminiscent of earlier Zelda games as well.

9) Where's the LIE? Because aside from your presumption of why he doesn't take time, in a 5 minute video, to address the point that has nothing to do with the game's stand-alone value with excessive specificity (presumably by removing more valid criticism and/or comedic segments to make room), that being that it's an opinion he only pretends to have, there's no "Lie". Your assertion is pure hyperbole. And again, given that you are saying that his "opinion" of the Zelda series is wrong, I refer back to Point 1, again.
 

Mahoshonen

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xXxJessicaxXx said:
I'd respond but you have said that anyone who does is a foaming mouthed fanboy. So I'm not going too. Well played Sir, well played.
I honestly don't know why I'm posting in this thread. I haven't played a Zelda game since 1994, I don't own a wii, and my emotional investment is nil. The only reason I've been posting is that the intensity of some of the reactions baffle me and I want to get a better understanding. Also, it's been slow at work with the holiday and all.

I have made harsh accusations to those arguing in support of SS's quality (wow, there's an abbreviation with all the wrong baggage). But to be honest, I'm not even trying to argue that the game is actually bad. I haven't played the game. I have no opinion either way.

So why am I even posting? I guess I have an amateur interest in how groups think and behave. I made the Penn State comparison a few times, and I think that's the root of it. Although in the Penn State example, its clear that those rushing to defend the honor of JoePa are delusional morons, while here I don't really have the facts ti make a judgment.

I guess this means I should stop posting, but my plans for the evening got torpedoed, so I'll go on.

You say that I've already said that anyone arguing with me is a frothing fanboy. Before I clarify what I said, I actually do admire the fact that you realized that this argument has no real point. No one is going to change anyone's opinions on this threads, and I'm happy that I'm not the only one to realize this.

So the "frothing fanboy" comment. I never made that comment, but I can definitely see how it looks like I implied it. So perhaps I should just start from the top.

I don't believe there is anything wrong with someone saying that Zelda: Skyward Sword is a good game. Or even a great game.

I do believe its reasonable to debate claims that Skyward Sword is a PERFECT game. "Perfect," carries a great deal of baggage and means different things to different people. It naturally invites debates, as the claim of perfection implies an absence of fault.

Of course, when a game is rewarded a perfect score, the unspoken message sent is that it's perfect. But that's another can of worms all together.

Here is what baffles me: the dehumanization of anyone whose overall opinion is negative. I mean I get it when some Packer fans refer to Bears fans as FIBs ("F#&king Illinois Bastards"). Because the Bears and Packers are ultimately competing for the top spot in the NFC North Division and ultimately the title of NFC champion and a trip to the Super Bowl. These are honors that are worth getting excited for by their respective fans. But I find it really baffling why Zelda fans are so completely obsessed with validating their object of admiration in the eyes of everyone. What do Zelda fans hope to get?

Allow me to use an example, because I haven't opened enough cans of worms in this post. I don't get what people see in the Twilight books. I also don't get what people see in My Little Pony: FiM to the exact same degree. Nevertheless, when putting their respective fan bases next to each other, I have more respect for the fans of Twilight than the fans of My Little Pony.

Why, because no matter how hard Twilight fans swoon over the garbage, I have never read comments from people that like Twilight that attack anyone making snide comments about the books, or trying to justify the books or movies to everyone and how they should all watch it because they are bound to love it, or immediately qualify their gushing by saying, "Not all Twilight fans are weirdos! Honestly!"

Now it could be that I'm just not reading the right forums. I don't go searching for people who will post at length about how great Twilight is. But the thing is, I don't go searching for people who will post at length about how great My Little Pony is either, and yet I've seen scores of posts where "Bronies" will try to shout down anyone who says their show is stupid.

That's what I see occurring this thread. My posts and arguments were an attempt to understand this attitude and point out the flaws in it. I'm guessing that this is going to be the last I have to say, being that its New Years weekend and I have more enjoyable options than arguing about a game I don't even own.

TL;DR: I don't get why people argue on the internet. And it's been a slow week at the office.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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Mahoshonen said:
I was addressing Yahtzee but I later changed my post as I thought that sounded a bit childish :p

Oh well.

I thought that Skyward Sword is decent game but it's certainly not perfect, no game is.
 

Faladorian

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ilovemyLunchbox said:
Here's an eye-opener... Without googling it, what was the name of the final boss?

Go ahead and lie and say you remember after having googled it, but you know and I both know you don't remember a damn thing.

A Zelda game where you can't remember who the last boss was... Awful.
Who the hell forgot? It's Demise. No I didn't google it. You may just have poor memory.

The game wasn't very memorable, I'll give you that, but to say that you forgot the name of the final boss (and so did everyone else) is steep.
 

The Mythmaker

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Dec 8, 2008
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@CriticKitten

Just going to directly quote, since this layering would get confusing otherwise.

"You clearly haven't read my recent posts at all. I encourage you to do so, as I've already addressed this point to death."

No, I haven't. I didn't feel the need to read over 200 posts for background to respond to one of yours.

"He's pulled the same routine before. He always picks the dumbest of the bunch to serve as his representative sample. He didn't address a single valid point from the VALID hecklers."

Of course he did. You expected a representitive sample? He's not hosting a debate, he's making a point. I don't hear him arguing about polite and well-reasoned hecklers, do you?

"First, and perhaps least importantly, the items are not obtained "in the exact same order".

Please restrain yourself to quoting things I actually said. It's hard for me to take your rebuttal seriously when you're responding to something I didn't say. What I did say was "roughly the same points", not "in the exact same order".

"And even if the order were identical, how is this a valid argument for why the games are "the same" exactly? They use a similar order for items, so all other changes to the game are meaningless?"

Strangely, I never made that case either. You've not only made my argument a strawman, but you've used only a fraction of my argument and are saying it should be the basis for the whole thing. Shall I tell you that your argument is invalid because the inclusion of the beetle is not enough to make the game different from Twilight Princess? No, because that's not the only point you made, and it would be grossly unfair. I'd appreciate you doing me the same courtesy.

"Secondly, the Beetle is functionally a lot different than the Boomerang. The Beetle is primarily an exploration and item retriver. And it becomes even more strategically useful as an item retriever and bomb/beehive dispenser later in the game for some very useful and amusing applications."

So let's see...it's used in order to collect items from far away, and to reach spaces and attack enemies other items can't. The boomerang, on the other hand, is used to collect items from far away, and to reach spaces and attack enemies that other items can't. I'm not saying that it's the same, since you brought up other ways the beetle is used, merely that it fulfills the same role; boomerang 2.0, as it were. To put it another way, what can the boomerang do that the beetle can't?

"Third, that has to be the most generic summary of any plot ever written. By the same token, every Diablo game is exactly the same plot-wise, because you play a hero who seeks to kill Diablo. Also, Star Wars movies are all the same, because they feature Jedi trying to defeat evildoers who are almost always Sith or connected to the Sith. And I can continue to sample similarly stupid examples until you get the point, if you'd like. But I hope you get the idea so I won't have to."

You only gave two examples (your condescenion is appreciated, by the way) of how generic such a comparison was, ostensibly because you didn't think it was necessary for me to get the idea. For the same reason, I didn't see the need to give a half-dozen examples to support every claim I made, because I assumed you'd get the GIST of my argument. In any case:

Non-human assistant giving directions
Link becomes a hero because it's his destiny
Zelda lost/kidnapped/trapped
Link must visit a series of temples as part of a quest
Link meets main villain early, but survives the encounter
Link must begin his quest in or around his home
Native species require Link's help to counteract presence of villain
Link has a strong emotional tie to his mount
etc.

I'm not saying they're the same, but I'm making the point that certain plot elements generally occur in each Zelda game.

"Fourth, I have to ask what exactly is "wrong" with the structure of dungeons that it merits a radical change of formula."

Nothing. I personally enjoy it. But I'm not making the case that it's a problem, merely that it is, in fact, similar in each game.

"Though I will say that you're wrong, multiple occasions have required being pretty creative to progress."

If I'd said I disagreed with that, I would be wrong. But I didn't, since I said something the effect of them having the "same basis", in that most rooms require you to hit a switch/switches or kill each enemy in the room to continue. Pervious Zelda games were not true to formula in every room either, even in games which came to extablish that formula, but the same elements were present in each game.

"Fifth, the core mechanics haven't changed? Exactly how deep are we talking when we refer to the "core mechanics", because you'd have to be ignoring a multitude of changes to claim such a thing. I've quoted it once before, but here it goes again. My friend's list of mechanical changes, with my additional comments in parentheses."

Looking over it, there are some things I agree with as being appreciable changes(stamina and upgrades) and some I don't (map [now a mix of compass and dungeon map] and hearts changes [more hearts, more damage, little difference]), but I'm not going case-by-case to address them all. Partially because they're mostly someone else's points, and also because I don't think we want to be trading back and forth a dozen extra points.

"What does that even MEAN? The plot is built the same as previous games, but it's also different from previous games? I think you knew what you meant to say, but it didn't come out right, because I can't make heads or tails of that. Please explain this."

The plot itself is different, but structurally, it is very similar. Ganon may not be the villain, but the new villain plays essentially the same role in the story, albeit somewhat more visibly. The temple-to-temple structure around which the plot is based is roughly the same. The way you gain access to each temple is also similar to previous iteration I'm not saying every piece of the plot is the same as in other games, with different characters and locations, but many serve a similar function.

"The "lie" is that SS is the same as OoT. This is not an opinion, this is a statement whose validity can be proven false....and has been on a multitude of occasions. Again, there is a difference between saying your opinion, and saying something that can be proven false. If I said "the sky is always orange", is that an opinion? No, it's a statement whose validity can be measured and tested. "This game is the same as a previous game", too, is not an opinion, it's validity can be tested....and has been proven false by every measure of the word. The only people who still believe that all Zelda games are exactly the same are the people who have no valid anti-Zelda argument to cling to."

I don't believe there's anyone seriously saying that they're the same game. People might cite similarities, even strong similarities, but no one but a moron would seriously claim that all Zelda games are exactly the same

"It's amazingly sad that I feel like I have to defend a franchise that I'm only even partially interested in. I won't touch Wind Waker or the handheld stuff, yet I'm being forced to defend the franchise like I was a full-on fanboi just to get the crazies who insist on calling these games "bad" to back off. It makes me want to take a shower. >_>"

*looks around* Hope you're not talking about me. I in no way inferred it was a bad game, or even offered a single scrap of criticism of my own.
 

LobsterFeng

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Apr 10, 2011
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lozfoe444 said:
Is it possible to completely agree with this and still like the game?
I think so. This game has flaws but I can't help myself from having fun when I'm playing it.