Kaitengiri said:
"Fanboys, please defend this."
Okay.
So the first of the many complaints I hear about this game that I've personally deemed unjustifible from my position ontop of my self-appointed throne of gaming-critic-that-doesn't-actually-critique anything is that the game has bad controls...blah blah blah
I refer you to a post I made on the original video. Namely:
"I swing my Wiimote and I get blocked. Link's arm ricochets. Mine doesn't. Mine keeps going. So I have to move my arm back to the starting position before I can re-position my arm for try #2. In doing so, I end up swinging the sword again from the wrong location.
REPEAT.
The flying controls are painful. In the default hand position, it's very difficult to tilt down enough to dive. Wrists don't bend that way. The same goes for bomb rolling. If I want to roll a bomb, I have to move my hand position, point the Wiimote down, then flick and hope the system actually registers it as a flick, not an "I'm returning to neutral position", as it often does.
Then there's the harp. I swear I must've played the harp performance about THIRTY times. Every time I started, my hand's position was in a different place... and no matter how carefully I moved my Wiimote, Link's hand would always slide half-way back in the other direction. To clarify:
I swing right -> Link strums right
I hold my arm steady and still at the right -> Link starts strumming BACK TO THE LEFT.
My arm hasn't moved. AT ALL.
How am I supposed to control a game accurately when the controls don't respond to my inputs? It's like playing DDR with a steering wheel!
Oh yes, and the recalibration. EVERY TIME I use a B-button item (that blowing vase thing, the slingshot, flying scarab thing, etc.), when I press the B-button, the controls orient by where my Wiimote was pointing when I pressed the button... which often means Link's going to be spinning around in circles until I press Down on the D-Pad.
Would ANY of this happen on a traditional controller?
NO. And that's why motion controls SUCK. The End."
Now onto the much dreaded topic of the notorious "fetch quests" and "padding" [...] It's not a fetch quest, you loon. A fetch quest is where you're told to go find monster x and kill him y many times, possibly even doing the extra step of bringing back token z drop [...my you do like hearing yourself go on, don't you?...]
Actually, that's not a fetch quest. That's grinding. A fetch quest IS:
"any quest where someone has told you what you need to find"
That. Go there, grab that, and bring it here. I'll give you some sort of compensation for doing so. A fetch quest: defined. How you've gotten it confused with grinding for loot drops is beyond me.
It's not even really padding
Yes it is. It's arbitrarily extending the length of a quest by adding busywork to it. Busywork, might I add, that adds no depth or comparable reward to the quest. Take the Hero's song bit where you have to swim around for the notes. Why? I've got the fully powered up Master Sword already. Why do I have to prove myself AGAIN? It's not like I had to find lost items. The Water Dragon specifically scatters the notes ON PURPOSE just to waste your time. PADDING. Because the game has nothing else to do but make you faff about, to borrow a phrase...
because every instance of a quest in this game is either in a new area which is labyrinth [...] OR it's the same area with drastic changes to it including more off-beaten paths different baddies and even whole new sections to explore
Nope. See above. Drastic change? Yes. New baddies? No. New areas? No. This game is an exercise in retreading.
compass in the shape of Fi's dowsing ability
Utterly useless that it is... Oh, I'm not saying it's not functional. It is. I just don't need it. Anyone with a brain shouldn't need it. I've only used it... maybe twice? First out of curiosity... again because I accidentally hit the C button.
obviously the effect of padding is to increase the game's play time with insubstantial long-lasting activities which you've already done adnauseum [...] not for it to be a quick in and out "we really don't want you to dwadle on this part too long because you have the rest of the game to play" section that simply tests your memory like a pop quiz which the only people who would have complained about are [...] the people who are simply want to complain about everything.
Having to hike all the way back to another area for one minor item that I won't ever use again IS padding. It adds no fun to the game. Most egregiously, if I come across an item I know I'm going to need later, I often CAN'T pick it up until the game tells me I have to go ALL THE WAY BACK to pick it up ONLY when the game decides it's time. See the party wheel, the crystal ball, the rattle, etc. And there's no fast travel. If I want to go to another area, I can't just walk there. Nooooo. I have to get to a bird statue, Return to Sky, Yes I'm sure, wait through the same animation every time, waggle waggle waggle to flap/dive/flap, jump into the colored light, yes, I know I can choose my landing area, Fi, Thank you, sit through the falling animation, walk to the item, Yes Fi, call the robot, dialogue dialogue, walk back to a bird statue, Return to Sky, Yes I'm sure, wait through the same animation every time, waggle waggle waggle to flap/dive/flap, jump into the colored light, yes, I know I can choose my landing area, Fi, Thank you, sit through the falling animation, walk to the area I left five minutes ago, and complete the quest. No reward beyond being allowed to continue going forward.
You'll notice I copy/pasted half of that. That's why it's called padding. Because it's the same thing over and over again for no adequate reason.
Zelda is abound as the game masterfully places you at the start of the maze you need to be at
I just love this quote. It's ridiculous and nonsensical. Zelda is abound... with what? As? That doesn't follow "abound". And the game is masterful at putting you at the beginning of mazes? Woo-hoo! What a triumph! They can put you at "START". How clever of them!
That's right, start up any Zelda and quickly notice that all of them are "linear" (which is a holdover from bad FPS games that I hate almost as much as MMOs; see metaphor above) they just trick you into thinking they're not by letting you look at all the areas you COULD be at if you had the proper item [...].
Are you still defending Zelda? So it's masterfully linear... which is a negative holdover... from another unrelated genre? Whaaa?
Skyward Sword removes this illusion by taking out the windows, and suddenly everyone starts crying that the game has been made too straight-forward because they can't waste 10 hours trying to figure out how to get past a post in the ground that they could have gotten passed by just playing the damn game like they normally would
I don't know anyone who's made this complaint. Really. Who are you arguing against here? Yourself, apparently...
Fi is another interesting complaint I hear [...]It's actually a very rare moment when Fi interrupts the gameplay in any significant way due to her text dialogues popping up almost exclusively when you enter into a new area from a doorway or during conversation scenes where you're already engaged in a scene you can't break away from regardless
Ok, I've been nice about this so far, but GRAMMAR. Are you six years old? Do you know what a run-on sentence is? Jesus...
Anyway: So it's a rare moment when she interrupts... except when it happens entering a new area? So either you're admitting that it happens a lot or that there aren't that many new areas. Either way, your statement is backfiring again.
Fi is a horrible, unnecessary character. She adds nothing to the game. In fact, the game would be VASTLY improved if she were removed. Instead of her doing the exposition when you get a new powerup (that I always ignore anyway), just have some mystical voice of the sacred flame or whatever do the explaining. Let the rest of the game do the explaining naturally through character dialogue... WHICH IT DOES ANYWAY. Fi just REPEATS everything you just heard. She provides NO new information.
the only REAL time Fi has to interrupt anything that you might be in the middle of would be with her message about the low battery or the low heart gauge, and both of those you can completely ignore and will go away after roughly five seconds
Five unnecessary, game-interrupting seconds. EVERY TIME.
it makes me wonder how any of these people got through ocarina of time or even could possibly say that they liked Navi more than Fi because Navi's chime is a lot more in your face with "HEY! LISTEN TO ME! I'M IMPORTANT! LINK! HURRY UP! C'MON! TALK TO ME!", with Fi being more like a simple chiming effect that you might not even notice [...]
Because you can just hit A and *poof* there goes the text with Navi. It doesn't gradually scroll across the screen at glacial speed like it does with Fi.
Mr. "I hate everything because it's funnier that way" Yahtzee.
Except he hit the nail on the head with this one. You can't write off his points because you can overlook them or because you don't want to acknowledge them. He's not raging at Zelda without warrant. He's giving it the thrashing it DESERVES. This game is just not very good. Get over it. If you can and you still enjoy it, more power to you.
even your childish antiques of turning this whole Skyward Sword thing into a huge debate
First of all, "childish antiques"? Ha.
Second, he didn't turn it into a debate: the fanboys (and girls, as the case may be) did. He gave Skyward Sword no special treatment and treated it the same as every other game he reviews. And that'll always set off the fanboys...
Any of these arguments can simply be brought down by the fact that you obviously purposely tried NOT to enjoy this game, and right-o you clever wanker, you succeeded. You've successfully forced yourself to play through the entirety of a game you didn't like (or pretended not to like) for the sake of cheap laughs
That's just not true. You know how I know? I felt the same way about Skyward Sword five hours in. And I paid full price for the game. I have nothing to gain from "hating on" the game. I expected a joyous romp through Hyrule... instead, I got this bland, samey mess. Go ahead and disagree with Yahtzee if you feel you must... but don't call him a liar. You've not disproved a single one of his points. You attempted to spin them in a more positive light, yes... but you've not proven he fabricated their existence. Your entire post, like Skyward Sword, has been a massive waste of time for everyone who has had to slog their way through it. And also like Skyward Sword, it could've been done better and shorter, too...