Small changes that f****ed up a sequel

Jackalb

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Destroy All Humans. The sequel totally raped the PS2 controls and I just couldn't get back into that game.
 

jawakiller

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Jan 14, 2011
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Battlefront two was awesome but the jedis just fucked up the flow of the game. Too powerful for such a small field of play (and the amount of soldiers).
 

uttaku

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Sep 20, 2010
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deus ex 2, it was a horrible sequel overall but the one ammo for every gun thing was just so annoying and totally broke the fun of the first game where you could just keep switching like mad till everything was out of ammo, or just snipe everyone and dragon tooth the rest if you were skilled :p
 

GonzoGamer

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I just mentioned this in another thread but a couple of really annoying things about Fallout New Vegas besides the addition of a ton of new glitches:
Smaller map and smaller locations. There were more of them but only a few of them were bigger than a few rooms. Vault 11 was really cool but Fallout 3 felt like it had a bunch of Vault 11 quality locations. Also, a lot of these locations were right on top of each other.
Another thing I miss are all the different weird unique events that would occur while wandering around. There were a couple at the beginning but that was it.

Also someone needs to explain to the people at R* that the only reason we go around collecting ALL the collectables is to get respawning arsenals, not some lame attack chopper that doesn't spawn anywhere near anything. I hate it when games replace cool in-game rewards for lame achievement trophies.

And there were a few things about Dawn of War 2 that made it feel more like an RPG than an RTS. I was expecting an RTS.

I thought Burnout Paradise might be okay without Crash Junctions but it wasn't. Then I thought they might add it later as dlc... but they didn't.

It seems that the only franchise I like from last gen that hasn't gone downhill is Katamari. They haven't done much to enhance it, but at least they haven't ruined it either.
 

Jack Macaque

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Jan 29, 2011
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Bioshock > Bioshock 2

Making the game a linear path was terrible, backtracking is worth control of your travels.
 

Physics Engine

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Aug 18, 2010
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Forza Motorsport 2 -> Forza Motorsport 3

In the change from FM2 to FM3 there was a huge downgrade in online functionality.

No more custom public lobbies, you're stuck with Turn10's "hopper system" and racing with randoms. Nothing but greifers and bumper cars, only recourse is to vote to kick and most griefers have friends in the lobby to bail them out.

No more car tuning online. If you just want to tweak your car's camber angle, gear ratios or diff settings you need to leave the lobby, go back to the main menu, get in the car you wish to tune, then tune it through the upgrades menu. In FM2 you could simply tweak your car's settings through the lobby menu.

Turn10 thought it would be a good idea to have leaderboards based on subjective criteria. Leaderboards should only be based on tangible subjects like fastest laps or highest top speed, not subjective things like car skins, videos and photos. Of course they were exploited and ruined the storefront for anyone who doesn't have a whole racing club to boost their ratings or isn't a game dev with a 6 month head start.

Not only was money harder to come by in FM3 than FM2, but the cars are much more expensive to boot. The highest valued cars are in the $20,000,000 range, I've never had more than $5,000,000 in FM3 so I can't use half the game's content due to me not willing to grind races. I only want to paint them damnit!

*sigh

Here's to hoping that FM4 fixes this... but I doubt it. They're probably too busy fiddling with some Kinect garage viewer or something.
 

Cptn_Squishy

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Mar 4, 2009
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Guitar Hero 3 forcing you to play Co-Op songs in career mode before being able to play in quick play. And if you want to both play on expert, you can't clear it by playing it on easy previously. You MUST play it while both on expert in career mode.

Quick play is the lifeblood of these music games...why would you ruin that?
 

Rhymer

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Jan 25, 2011
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Gill Kaiser said:
Black and White 2's removal of the belief system, and its Creature being made into a programmable robot instead of a teachable AI pet.
This, a thousand times this! Ah, the stupid little cow trying to learn a water miracle... Damnit, now I have to reinstall B&W again.
 

CoffeeOfDoom

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Woodsey said:
Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.
I wasn't saying that you couldn't continue, I just felt that it was punishing you for not playing their way. That's my opinion anyway, it might have added replay value for you, but for me it really pissed me off.
 

Veldel

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RE4 and RE5 are horrible sequals that ruined the once great series

My point they removed the horror and made it to actiony also gave you dumb cunts to be with in the games Ashley and Shiva or however her name spelled
 

WanderingFool

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dududf said:
Mass Effect 2 was removing the feeling of an open world. It felt a lot more closed in. Then there's just the general dumbing down elements. It just left a poor taste in my mouth. Instead of fixing planet exploration, just cut it. then there's the inventory that although was clunky, was still a hell of a lot better then the alternative that mass effect 2 used.
Damn, this is what I was going to say.
 

Rhinzual26

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Feb 17, 2011
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Neverhoodian said:
lunncal said:
Greenhand said:
From Morrowind to Oblivion, they removed several skills, including two of my favorites: Spear and Medium Armor. What the hell guys? How am I supposed to play my Argonian assassin without a spear? That's what made Blackscale who he was; his penchant for poking people in the neck! What am I supposed to do now, club them with stick?
Bastards.

(The Captcha is telling me that something is from Donet... what? Who the fuck is Donet?)
Wow, that is exactly the same character i usually used in Morrowind... weird... (apart from the name of course)

OT: Another from Morrowind to Oblivion is level scaling. The more levels you gain in Oblivion the weaker you become compared to your enemies, it really defeats the purpose of leveling in the first place.
Yeah, I disliked how they removed those abilities as well. I thought one of the big draws of the Elder Scrolls games is being able to create any type of character you want. When you remove choices like spears, halberds, crossbows and a handful of magic spells, you are hindering that process.

And the level scaling, the goddamn level scaling. More than anything else, that was what finally caused me to throw my hands up in disgust. Not only did it feel like I wasn't getting stronger, but it helped kill the immersion factor for me. Common bandits should NOT be decked out in ebony armor because the game wants them to stay competitive with me.

I probably wouldn't have minded so much if it wasn't an Elder Scrolls game. As its own IP I might have cut it some more slack, but it felt like a step backwards in so many ways compared to Morrowind.
"Gimme 100 septims!" "Yo dude, sell that dagger for like, ten times that amount"

Fucking bandits demanding 100 gold when decked in Daedric/Glass Armor and such.
 

Woodsey

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CoffeeOfDoom said:
Woodsey said:
Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.
I wasn't saying that you couldn't continue, I just felt that it was punishing you for not playing their way. That's my opinion anyway, it might have added replay value for you, but for me it really pissed me off.
But they didn't have it in the first games, if you finished the memory then you finished it, end of. In Brotherhood, it's basically a challenge mode (but more interesting).
 

D Moness

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Sep 16, 2010
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Baten Kaitos 2. The went from a deck of card for each character in battle they went for 1 deck for your party. It is much more annoying to create a deck with good finishing moves for a 3 person party then if you create a deck specially aimed at a certain person.
 

CoffeeOfDoom

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Woodsey said:
CoffeeOfDoom said:
Woodsey said:
Huh? You don't need full sync to continue, and most missions you can play how you want. The full-sync challenges were just there to add some replay value.
I wasn't saying that you couldn't continue, I just felt that it was punishing you for not playing their way. That's my opinion anyway, it might have added replay value for you, but for me it really pissed me off.
But they didn't have it in the first games, if you finished the memory then you finished it, end of. In Brotherhood, it's basically a challenge mode (but more interesting).
I know that, but my point still stands (for me anyway) that I feel like it's punishing you for not playing their way. I can see where you're coming from with the challenge mode stuff (e.g. finish a mission without damage) but other ones, such as kill a Borgia captain by throwing him into scaffolding - why can't I stab him from above with the hidden blade? I know that they're optional, but the way they've done it, it feels like I failed the mission because I didn't do it how they wanted.
 

Mimzical

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Mar 28, 2010
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It didn't fuck up the sequel, as such... I just found it to be a set back that even my melee weapon in Bioshock 2 (that drill) required something to power it. >_>

Oh how I long for the wrench from Bioshock 1, bludgeoning my enemies just felt so satisfying. >:D
 

mireko

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Sep 23, 2010
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Dragon Age: Origins - Awakening: I don't get any of the old characters and I can only speak to the new ones when you feel like having a conversation, including not being able to talk to the elf lady without CLICKING A RANDOM FUCKING TREE? What's that? The dialogue is worse too? SIGN ME THE FUCK UP.
 

Kashrlyyk

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Dec 30, 2010
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The only good thing about the character system in Fallout 3 is that I found out how shitty it is without playing the game.