Ftaghn To You Too said:
Whatislove said:
This shouldn't be used as some full game trial service, and people shouldn't be refunding pathetically small amounts from small indie devs when they delivered exactly what they described on the game page.
You absolutely should get a refund on any game that is unplayable (due to mechanics, or bugs), misrepresented (described as an open world third person shooter but it's actually a first person physics puzzle game), or offends you in some way etc
Developers are allowed to make demos for their games and make them freely available to try. But they don't. If they don't want people to do things like this, they shouldn't be making black boxes for people to put their money into and then crying when people want to make sure they want a game before they buy it.
And you are being far too general. This doesn't just fit every game, situation, and scenario in existence. The world isn't black and white, and neither are games (not even mad world, that had some red in it too!).
In Beyond Gravity's case, it is described on it's game page as a procedurally generated platformer, do you really need a demo for a small platforming title? really? even with all those screenshots giving you a clear picture of what the game is, looks like, and plays like?
Even if they wanted to put a demo up for this game, it would either A. basically be the full game experience meaning nobody would actually buy the game in the first place, or B. take significant re-coding/re-developing to limit the trial experience given the procedural generation.
The negative reviews the game does have almost all list it's cheap price as a pro for the game, and most admit they were engrossed for at least a short while (not to mention the trading cards for this particular game being worth more on the steam market than the $2 game cost), and I'd be willing to bet that most of the previous negative reviewers would not have requested the refund, because they all seem like reasonable people.
Describing situations like this as black boxes is simply wrong, there is a very clear picture of exactly what the product is in this case, and I'm sure there are many other similar cases, and of course there are many cases which are the opposite; it all comes back to what I said earlier: misrepresentation - if the dev is purposefully vague, omits screenshots and/or details, or paints an inaccurate picture, you are absolutely entitled to a refund.
I will also reiterate yet again that we are talking about
two dollars. This isn't a $60 game with a CGI trailer, you aren't being lied to on the game page. People pay $1 per song on itunes, and they are <5 minutes long, considering the procedural generation, both the game and song have the same replay value. It would be like buying a song on itunes, listening to the whole song and then refunding it. You are given a small preview of the song on itunes which gives you a good idea what the song will be like, the dev in this case gives you a description and in-game screenshots which give you a good idea what the game will be like.
The only way to get a refund on itunes is if the song was
misrepresented IE it features profane language but wasn't listed as explicit.