Sniping is officially WORTHLESS in Black Ops

Recommended Videos

Projo

New member
Aug 3, 2009
205
0
0
Octorok said:
That's awesome, but even the US Military wouldn't say, "You! Sniper! You don't need the mobility of a rifleman, right?" "Well, not re-" "GET HIS FEET BOYS!"
The obvious exaggeration was in response to people quick-scoping and using long-range weapons at short-range
 

TheEvilCheese

Cheesey.
Dec 16, 2008
1,151
0
0
I don't enjoy quickscoping in any COD game, it can be effective but I just feel like I'm breaking the game mechanics when I do it. In fact, I don't enjoy sniping in COD (except COD4).

I still prefer the recon class in BC2 though, *gets full auto sniper with red dot sight* Basically assault class with motion sensors and mortars.
 

JoeBattisti

New member
Sep 30, 2009
130
0
0
Ah, this is a great day! Finally, no more douchebag 12-year-olds running around thinking they're amazing for getting a quickscope and saying, "You're bad! HARDSCOPER!"

Besides, if you tried a quickscope in real life you'd break your nose.
 

instantbenz

Pixel Pusher
Mar 25, 2009
744
0
0
KingTiger said:
They should make the sniping like TF2 to prevent quick scoping and unbalanced snipers.
Ooh I like that idea! But, the little power build up meter wouldn't mesh with CoD. If it would just happen because of patience, that would be ideal. Rewarding someone for being patient and actually playing like a sniper.

op: 'don't use the realistic argument'. But this is a game portraying realistic events.

If you are carrying a gun that is made to do massive damage from a long distance, then play it the way it's meant do be played. If you want to run and gun, us an AR or SMG or shotgun.

The game might be strict in this, but so what? Treyarch are trying to better the realistic shooter genre, change it up. There are plenty of other games that still allow quickscoping. Play those if this game is too n00b for you.
 

Dead_Man

New member
Nov 18, 2009
271
0
0
You know what I'm hearing? It's not that your mad at the company for not thinking things out about sniping and making a bad decision that ruins the game. Your mad because you took all sorts of time learning how to quickscope, and now thats it's gone, your just bawling like a baby because you can kill people as easily!
 

brucelee13245

New member
Oct 25, 2009
207
0
0
Lyri said:
Phoenixmgs said:
When you scope in and shoot with a sniper rifle, the bullet will not go where you are aiming unless you WAIT 2 to 3 seconds to shoot after you scope in.


I don't understand why people support a game where one of the developers completely breaks a legitimate play style in a game just because he's a noob.

"Quickscoping is a cheap way to play. We?re specifically going to gimp Quickscoping, sorry. Play straight-up!" - Josh Olin

1) The correct term is NERF not gimp
2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
4) Don't be lazy (and break a play style); properly code aim assist but I guess that's too hard

The most important thing for competitive online gaming is balance among classes and play styles. Why buy and play a game where the developer purposefully makes the game unbalanced?
Sorry but this is just a worthless post.

"Quickscoping is a cheap way to play. We?re specifically going to gimp Quickscoping, sorry. Play straight-up!" - Josh Olin
1) The correct term is NERF not gimp
That's nitpicking right there, pathetic opening.

2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
It's cheap anyway, you shouldn't be using a sniper like that.Ever.
It's a gun designed to kill people from range in one or two shots, I'll come back to this.

3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
Except it never does it only equalizes with headshots, snipers can kill in two/three shots to the torso.
AR/SMG not so much. (possible AR tbh, thinking on it)

4) Don't be lazy (and break a play style); properly code aim assist but I guess that's too hard
It's not breaking the play style, the play style is broken.
As mentioned, the sniper is a powerful gun regardless. Imagine if they just straight up gave us accurate hip firing people would fly off the handle about it.
We don't have that, why? Because it would be Op.
So being able to quick scope like that is pretty much the same thing, running and gunning with a bolt action IS OP.

The most important thing for competitive online gaming is balance among classes and play styles. Why buy and play a game where the developer purposefully makes the game unbalanced?
You don't know what balance is if you think quick scoping isn't breaking the game. Snipers Should at distance, that way other classes have advantages over it (Close range). If you take that away from other classes because a sniper can quick scope then yeah,your sniper is broken.
Sorry, you're just flat out wrong.
Tho I am glad they nerfed the quickscoping, i must point out that snipers are trained to use bolt action rifles in instances such as building infiltration, meaning real close range combat. Though there are usually multiple operators infiltrating a house, they ARE trained to use such methods with a rifle. Granted, aiming at someone in real life from a room distance away with a sniper rifle is easier then using a mouse and keyboard, it still is possible. impractical if other weapons are carried among the operator, but it is taught and practiced. BUT, like i said, they balanced the game out by taking away quickscoping. Maybe 3 or 4 seconds is too long but 1 or 2 seconds could be a good balance.
 

AKmontalvo

New member
Nov 19, 2009
85
0
0
Mashton Potatoes said:
SODAssault said:
Phoenixmgs said:
SODAssault said:
Good riddance. Do you know how many times I've been one-shotted by an M40+ACOG at point blank range today before I could get a second shot off with my MP5? Today alone, it's been somewhere between ten and fifteen. Oh, and let me preempt the "lrn2play": I average around 30-10 per game, regardless of play mode. Quick-scoping is bullshit, it breaks the balance of the game by giving a player the ability to score a one-hit-kill at any range without having to aim for the head.
Quickscopers don't go 30-10 so what are you complaining about? Nothing wrong with quickscoping since it takes aim and skill, the aim assist is poorly coded. Isn't giving snipers the ability to kill at close range in one hit part of making it balanced? Because if you it took more than one shot or a head shot (that would just take too much skill) to kill, then a sniper has no chance up close against an automatic gun.
Two words, and listen carefully:
-Sidearm
-Overkill

Those were put in the game to give snipers a chance at close range, and I think even that's a bit too much of a concession. See, there's such a thing as a tradeoff: a guy with a shotgun can nail you in one shot at close range, but it only shoots so far, and he's at the mercy of everyone carrying a weapon with a rifled barrel; he has a maximum range of usefulness, and he willingly accepts that in exchange for the hell he can raise in a building. A guy with an assault rifle is going to be okay at any range, but will only dominate at intermediate ranges; he's still vulnerable to SMGs and shotguns up close, and vulnerable to snipers at a distance. A guy with an LMG is going to be slow and ponderous, and will make an easy target when doing anything other than squeezing the crap out of the trigger. A guy with a sub-machine gun will be fast, agile, and very good in close quarters, like the shotgunner, and while able to kill enemies at a distance, he'll generally be shit at it and will probably need his enemy to be so interested in whatever's in his scope that he won't notice the 9mm bullets plunking into him one by one; he'll also still get owned by the shotgunner up close.

A sniper, on the other hand, can nail you from across the map, but instead of being the polar opposite of the shotgunner, he can kill you in one shot at any range while jumping around like a lunatic. Tell me, where's the tradeoff? Where's the penalty for being able to reach out and touch someone at ranges where the damage dropoff on assault rifles causes kills to require a third of a magazines? There isn't one, and that's why it's bollocks.
This man speaks the truth.
I must say, I never was a big fan of quick-scoping.
Although 2-3 seconds does seem a bit extreme. Maybe 1-2 seconds would suffice?
Even better, remove aim assist and slow the time it takes to raise and aim a sniper (by like 2-3 seconds), then its not weird random bullutness but at the same time you wouldnt be able to 'quick'scope fast enough to beat a close range weapon (unless you've really honed the skill to do so, and if thats the case maybe u deserve the nice point bank shot)
 

Dragonshredder

New member
Nov 18, 2009
4
0
0
Finally, something that fixes players running around using a sniper rifle as an overpowered handgun. Has any one else tried maneuvering a long gun in a cqb environment? it's near impossible!(you cannot strafe sideways down a 4 foot wide hallway, with a 5 foot gun shouldered) And I think the length is about right for target acquisition, especially with a magnified scope, as one's eyes have to adjust to the magnified image, and using a red dot, or holographic sight can make target acquisition almost instantaneous with practice.
 

Bocaj2000

New member
Sep 10, 2008
1,082
0
0
Thibaut said:
b3nn3tt said:
So it's not actually worthless, it's just going to be more realistic? I'm pretty sure that in real life snipers don't go around quickscoping
Thank you.
Also, it wasn't 3-4 seconds. It was half a second of the scope adjusting position and getting focused. I have used a scope before; it takes a little while. As far as I see it, the designer fixed something that was broken.
 

debramster123

New member
Sep 12, 2010
190
0
0
Flauros said:
SODAssault said:
Good riddance. Do you know how many times I've been one-shotted by an M40+ACOG at point blank range today before I could get a second shot off with my MP5? Today alone, it's been somewhere between ten and fifteen. Oh, and let me preempt the "lrn2play": I average around 30-10 per game, regardless of play mode. Quick-scoping is bullshit, it breaks the balance of the game by giving a player the ability to score a one-hit-kill at any range without having to aim for the head.
You should listen to this guy. He is wise.
your both wise guys
 

InGrindWeTrust

New member
May 19, 2010
38
0
0
Sniper rifle not ideal for shooting a target feet in front of you? Accurate long-range weapon not so accurate when fired from the hip? I have to say, that's fair enough. Given the ranting already prevalent about how unfair and overpowered the sniper classes are, this will probably stablise gameplay. Speaking as a sniping enthusiast, I am a bit dismayed by the huge spread the rifle shows in the video, but it's really an acceptable sacrifice to make so that A) less cheap kills are made, since they ruin gameplay for everyone, and B) sniper classes are played more faithfully, ie as patient, long-range killers rather than gung-ho hair-trigger brutes (as polar an opposite of sniping as I can think of). Really, if you want to fight at that range while shooting from the hip, you might as well trade in your scope for a shotgun, and calm down a bit while you're at it.
 

.Warheart

New member
May 1, 2009
361
0
0
Quick-scoping is in my opinion and POV, just a way to shoot up-close targets in an irrealistic way. There are powerful rifles, perhaps outfitted with Red Dot Sight or with the ACOG scope for these situations. These are the logical replacements and successors to the now dead quickscoping.

Better, imo.
 

MetallicaRulez0

New member
Aug 27, 2008
2,503
0
0
SixWingedAsura said:
MetallicaRulez0 said:
How exactly does making an entire class of weapons completely useless "balance the game more"? I'm an amazing sniper in CoD4 and MW2. I've been playing black ops all day today, and you know what? I gave up sniping. Until this gets patched, there is absolutely no point to them. ARs are just as good at long range, and you can actually hit the target you aim at in less than 4 seconds of staring down a scope.

To the people saying this adds skill to sniping... No. You are wrong. CoD4 sniping took skill. This is the opposite of skill. Having your shots fire randomly until you hit the scope time threshold is not skill, it is LUCK. Luck is BAD.

I'm sure I'll get flamed by the hordes of camp snipers, who are still setting up their claymore and hiding in the bushes because "that's how it's supposed to be done". /eyeroll
Um...so stopping quickscoping is going to ruin snipers forever?

When did Sniper Rifles become synonymous with close range weapons?
This change not only stops quick scoping, it also stops drag scoping, which is by far the most popular shot among good snipers. It also takes away any and all chance that you have to play aggressively with the sniper. It's not that quick scoping was all we did, it's that this fix stops quick scoping AND every other shot that relies on a fast shot. That's basically my entire repertoire of shots.
 

Chrinik

New member
May 8, 2008
437
0
0
God, the realism arguement in COD never stops...COD is NOT MEANT TO BE REALISTIC.
While I can drop my gun (what do you think 3 point slings are for?) and pull out my sidearm in less then 1 second and land a shot at 25-30m because I trained to be able to do it, does not mean it is unrealistic because YOU cannot do it...
Sure, the speed of the characters in COD is aplified to have it be instant lobbing grenades or striking with your knife, but that is gameplay reasons...

But on the Quickscoping...try looking through a scope in real life for once. These things aren´t dead accurate if you look through them at an angle...in fact, this can throw your shot off by A LOT. Fact is, you probably have a hard time finding the crosshairs at first because they might be unclear, or you are too far/close to the scope at first.
To properly aim with a scope, you need a while to settle and center it, it is not a red dot sight designed for splitsecond aiming<.<

Sure, a REAL sniper might take his rifle and just aim down the barrel, instead of using the scope at close ranges, that is indeed possible to do (done it several times myself hitting a target WITHOUT AIMING), but not through looking through his scope for a split second and nailing someone 10 feet away.

It was a broken game mechanic that is fixed now. You should all be grateful, instead of raging. Quickscoping was not skill, it was abusing the system. You shouldn´t be running around that much as a Sniper anyway, and if you do, put your rifle away and whip out your secondary.
 

The Lunatic

Princess
Jun 3, 2010
2,291
0
0
Given Assault Rifles are extremely effective at any range, I don't why people are so upset when another weapon is too.

Only balance, right?
 

Crazycat690

New member
Aug 31, 2009
677
0
0
More balanced, someone shouldn't be able to go around killing people with a sniper, quickscoping, and with that winning close combat with against someone with a shotgun, I'm glad, my friend always uses quick scope and then brags about how awesome he is, I keep telling him it's the auto aim, I hope he'll shut up now.