Sniping is officially WORTHLESS in Black Ops

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biGBum333

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Aug 26, 2010
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this is actually good news. quick scoping is the cheapest, most frustrating shit ever.
 

Still Life

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Sep 22, 2010
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Phoenixmgs said:
When you scope in and shoot with a sniper rifle, the bullet will not go where you are aiming unless you WAIT 2 to 3 seconds to shoot after you scope in.


I don't understand why people support a game where one of the developers completely breaks a legitimate play style in a game just because he's a noob.

"Quickscoping is a cheap way to play. We?re specifically going to gimp Quickscoping, sorry. Play straight-up!" - Josh Olin

1) The correct term is NERF not gimp
2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
4) Don't be lazy (and break a play style); properly code aim assist but I guess that's too hard

The most important thing for competitive online gaming is balance among classes and play styles. Why buy and play a game where the developer purposefully makes the game unbalanced?

EDIT: Stop using the "in real life" argument for being in favor of what Treyarch has done. In real life, you can't aim and shoot at a moving target at medium range and be successful. In real life, you have to stop, and take a few seconds to properly line up a shot with an assault rifle as well. Why should sniping adhere to real life while using an assault rifle and other guns don't adhere to real life?
Sorry, man.

I've been playing and I've seen some pretty successful sniping -- without the quickscope.
 

etherlance

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Apr 1, 2009
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Phoenixmgs said:
CTU_Loscombe said:
No offence to any "quickscopers" in here but seriously quickscoping is such a dick move

Try using a weapon that requires skill
I don't snipe in games because I suck at it but how is quickscoping less skillful than AR/SMG spraying? CoD multiplayer isn't very skillful to begin with.
Wait....

If you don't snipe in the game yourself then why are you getting so bitchy about it?
 

Thurmer

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Jul 15, 2009
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MrDeckard said:
OH GOD NO!!!!!!

Are you saying that sniper rifles will now have to be used......... AS SNIPER RIFLES???

What is the world coming to.
Lol! I agree these guys just sound like whiny little female dogs.

oh and "the correct term is nerf not gimp" ahahaha its slang, there is no official term but i think we've seen your lose grasp on the word 'official' as well from the post title :p
 

Naleh

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May 25, 2010
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Oh, that's a shame. That might reduce the frequency of my random skill-free deaths that I couldn't possibly have done anything about. Because spontaneous unpreventable death is the mark of an excellent game.
 

V8 Ninja

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May 15, 2010
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No, quick-scoping is not a legitimate strategy. It gives the player the ability to be insanely accurate with a very powerful weapon in a very short amount of time. I'd consider that "Mechanic" to be completely broken.
 

LadyRhian

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May 13, 2010
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SODAssault said:
Phoenixmgs said:
Assault rifles can kill long range snipers when that wouldn't happen in real life because you need a counter sniper to do that.
Realism really only seems to bother you when it's convenient to your argument, doesn't it? Besides, that's called balance, and it's one of those instances where you really kinda suck if it happens to you. A sniper at long range getting killed by a guy with an assault rifle is equally as embarrassing as a sniper pulling out a pistol and killing a guy charging him with a shotgun; if you can't kill me in your own element, in the painfully long time I've wasted lining up a shot and slowly chipping away at your health, you deserve every last bullet I am putting in your stupid face.

I'm not totally against for the one-shot sniper kill at close range, I'm totally against fact the bullet does not go where you aim, that's bullshit.
Who cares? A guy carrying a Barret .50BMG shouldn't really be able to run any faster than a guy with an RPD (or even accurately fire while standing) but he does. These are the arbitrary rules put in place to balance an imperfect system as much as possible. They allow SMG-toting players to strafe circles around players with assault rifles while aiming down their sights and riddle them with lead. They make sure LMG-using players can't run and gun with a ridiculously potent weapon, encouraging them to either move slowly and cautiously, or stay in one place and control an area.

It may be subtle, but Call of Duty's multiplayer is class-based, like Team Fortress, and which class you play is determined by what category of gun your primary weapon is; this is reinforced by the fact that your player model is based on what kind of weapon you're using, and also the fact that the weapon descriptions in each category uniformly state what ranges you'll be most at home with, with marginal variations at best.

The maps are all built to accommodate each class, with the largest ones having plenty of cover and obstacles dividing the map into everything from sniper corridors to close-quarters deathtraps, and even the most obviously close-quarters maps (like COD4's Vacant) have sniper corridors and very long, open hallways; since the medium-range areas belong to the versatile assault rifle class, which has more success in other areas than other classes have in its domain, they tend to be more open and susceptible to killstreak bonuses (everywhere an assault rifle dominates is the worst possible place to be when an airstrike or 'copter comes screaming in, save for sniper perches, which are similarly vulnerable in order to expose campers). The idea is to stick to the area that suits your class most; being able to own each one destroys the concept. If a sniper needs to engage in close-range combat, he's either left his designated zone, or the enemy simply outplayed him; he died because he either took a risk or sucked, respectively, and in both cases, deserved it.

And, the health regen is an issue as well. If a sniper gets a close range hit, the ARer can then back off, take a short side-trip (go in a room, go around a building, etc.) and be at full health as he comes back to get the sniper.
So why didn't the sniper chase after him with his pistol and shoot him in the back of the head at least six times, or attempt to stab him? That isn't a question of balance, that's a question of tactical competence.
I agree. It's funny that the guy in the video is complaining about sniping being broken when he isn't sniping! He's running and gunning, and you don't do that with a sniper rifle. In real life, that would get you killed. I don't see anything wrong about not being able to do it in a game, either. *Sniping* isn't broken. *Quickscoping* was broken and is now fixed. I wish people would stop acting so butthurt and simply find a new way to play. If running and gunning is what you want to do- don't play a sniper. It's that simple. I find all this screaming and shouting of "it's broken"!!!!!!! to be simply laughable.
 

The Lunatic

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Jun 3, 2010
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I don't see how this bothers anyone, assault rifles are accurate and have almost zero recoil, just use one of those at range instead.
 

Ickorus

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Mar 9, 2009
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nuba km said:
they are making SNIPERS LONG RANGE weapons those bastards
Yeah! Everyone knows snipers are meant for close combat use and the scope is only there just in case you drop your keys and have to look really really hard for them.
 

Kenko

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Jul 25, 2010
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1) The term gimping is a valid term, who'se the noob now?
2)Meh
3)Meh
4)Meh

Sniper Is supposed to be longrange mate, not insta lolshot class.
 

MercurySteam

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Apr 11, 2008
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I'm not complaining here, as long as it doesn't break the game it isn't really an issue. The same people who will whine about this are probably the same people who complained about bullet drop in BC2.

Man the hell up and play the game properly.
 

Buizel91

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Aug 25, 2008
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Phoenixmgs said:
b3nn3tt said:
So it's not actually worthless, it's just going to be more realistic? I'm pretty sure that in real life snipers don't go around quickscoping
CoD isn't trying to be a realistic game. I'm pretty sure in real life you don't pull out your knife and knife someone when you have your gun already out and you can shoot him.
But I'm pretty sure in real life you can't just look in your scope and take 5 people out in quick succession. what it was before was bad, Treyarch are just trying to stop Quickscopes and i applaud them for doing so.

They have just sniping to what it should be in any game, The only game i can think of where the sniper can be lethal at close range is Halo: Reach, even then it takes a bit of luck to hit your target.

Sniping is how it should be and people are angry? god almighty.
 

Buizel91

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Aug 25, 2008
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snowbilby said:
Just out of curiosity, does annyone else imagine a bunch of fat kids flailing their arms around screaming "ITS WORTHLESS ITS WORTHLESS!!!"?
Made my day, thank you ^_^
 

Ekonk

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Apr 21, 2009
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This is a good thing. Sniping is not worthless, quickscoping is worthless. And that is a good thing.
 

GLo Jones

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Feb 13, 2010
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Phoenixmgs said:
If this thread is any example of people's opinions on the matter, then you are most definitely fighting an uphill battle. The majority of players are clearly in favour of the change, and it's the devs job to make a game that satisfies the majority.

If it is such a problem for quickscopers, then they should simply stay on MW2, I'm sure most other people will be glad to see the back of them.
 

Sexbad

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Mar 31, 2010
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Quickscoping is stupid and I'm glad to see it gone. I never understood the console player's wish to have aimbotting cheats in their games. Oh wait, it's because your analog stick controls suck.
 

Worcester Sauce

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Oct 18, 2010
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I completely agreed with you until i saw the second half of that vid. Considering you were trying to use your rifle as a close combat weapon, your argument falls on its back.
Having spent 8 hours playing this morning, I think the dev team was right to alter the snipers but i do hope they continue to tweak and update the multiplayer.