Sorry, man.Phoenixmgs said:When you scope in and shoot with a sniper rifle, the bullet will not go where you are aiming unless you WAIT 2 to 3 seconds to shoot after you scope in.
I don't understand why people support a game where one of the developers completely breaks a legitimate play style in a game just because he's a noob.
"Quickscoping is a cheap way to play. We?re specifically going to gimp Quickscoping, sorry. Play straight-up!" - Josh Olin
1) The correct term is NERF not gimp
2) Quickscoping is only cheap AT TIMES because of the poorly coded aim assist
3) Even with the poorly coded aim assist, quickscoping wasn't even overpowered, ARing and SMGing would beat quickscoping most of the time.
4) Don't be lazy (and break a play style); properly code aim assist but I guess that's too hard
The most important thing for competitive online gaming is balance among classes and play styles. Why buy and play a game where the developer purposefully makes the game unbalanced?
EDIT: Stop using the "in real life" argument for being in favor of what Treyarch has done. In real life, you can't aim and shoot at a moving target at medium range and be successful. In real life, you have to stop, and take a few seconds to properly line up a shot with an assault rifle as well. Why should sniping adhere to real life while using an assault rifle and other guns don't adhere to real life?
Wait....Phoenixmgs said:I don't snipe in games because I suck at it but how is quickscoping less skillful than AR/SMG spraying? CoD multiplayer isn't very skillful to begin with.CTU_Loscombe said:No offence to any "quickscopers" in here but seriously quickscoping is such a dick move
Try using a weapon that requires skill
Lol! I agree these guys just sound like whiny little female dogs.MrDeckard said:OH GOD NO!!!!!!
Are you saying that sniper rifles will now have to be used......... AS SNIPER RIFLES???
What is the world coming to.
Quote for truth.snowbilby said:This is awesome! It's hilarious watching all the hardcore CoD nerds ***** about how "the snipings ruined!!!!". It's just pure awesome...
I agree. It's funny that the guy in the video is complaining about sniping being broken when he isn't sniping! He's running and gunning, and you don't do that with a sniper rifle. In real life, that would get you killed. I don't see anything wrong about not being able to do it in a game, either. *Sniping* isn't broken. *Quickscoping* was broken and is now fixed. I wish people would stop acting so butthurt and simply find a new way to play. If running and gunning is what you want to do- don't play a sniper. It's that simple. I find all this screaming and shouting of "it's broken"!!!!!!! to be simply laughable.SODAssault said:Realism really only seems to bother you when it's convenient to your argument, doesn't it? Besides, that's called balance, and it's one of those instances where you really kinda suck if it happens to you. A sniper at long range getting killed by a guy with an assault rifle is equally as embarrassing as a sniper pulling out a pistol and killing a guy charging him with a shotgun; if you can't kill me in your own element, in the painfully long time I've wasted lining up a shot and slowly chipping away at your health, you deserve every last bullet I am putting in your stupid face.Phoenixmgs said:Assault rifles can kill long range snipers when that wouldn't happen in real life because you need a counter sniper to do that.
Who cares? A guy carrying a Barret .50BMG shouldn't really be able to run any faster than a guy with an RPD (or even accurately fire while standing) but he does. These are the arbitrary rules put in place to balance an imperfect system as much as possible. They allow SMG-toting players to strafe circles around players with assault rifles while aiming down their sights and riddle them with lead. They make sure LMG-using players can't run and gun with a ridiculously potent weapon, encouraging them to either move slowly and cautiously, or stay in one place and control an area.I'm not totallyagainstfor the one-shot sniper kill at close range, I'm totally against fact the bullet does not go where you aim, that's bullshit.
It may be subtle, but Call of Duty's multiplayer is class-based, like Team Fortress, and which class you play is determined by what category of gun your primary weapon is; this is reinforced by the fact that your player model is based on what kind of weapon you're using, and also the fact that the weapon descriptions in each category uniformly state what ranges you'll be most at home with, with marginal variations at best.
The maps are all built to accommodate each class, with the largest ones having plenty of cover and obstacles dividing the map into everything from sniper corridors to close-quarters deathtraps, and even the most obviously close-quarters maps (like COD4's Vacant) have sniper corridors and very long, open hallways; since the medium-range areas belong to the versatile assault rifle class, which has more success in other areas than other classes have in its domain, they tend to be more open and susceptible to killstreak bonuses (everywhere an assault rifle dominates is the worst possible place to be when an airstrike or 'copter comes screaming in, save for sniper perches, which are similarly vulnerable in order to expose campers). The idea is to stick to the area that suits your class most; being able to own each one destroys the concept. If a sniper needs to engage in close-range combat, he's either left his designated zone, or the enemy simply outplayed him; he died because he either took a risk or sucked, respectively, and in both cases, deserved it.
So why didn't the sniper chase after him with his pistol and shoot him in the back of the head at least six times, or attempt to stab him? That isn't a question of balance, that's a question of tactical competence.And, the health regen is an issue as well. If a sniper gets a close range hit, the ARer can then back off, take a short side-trip (go in a room, go around a building, etc.) and be at full health as he comes back to get the sniper.
Yeah! Everyone knows snipers are meant for close combat use and the scope is only there just in case you drop your keys and have to look really really hard for them.nuba km said:they are making SNIPERS LONG RANGE weapons those bastards
But I'm pretty sure in real life you can't just look in your scope and take 5 people out in quick succession. what it was before was bad, Treyarch are just trying to stop Quickscopes and i applaud them for doing so.Phoenixmgs said:CoD isn't trying to be a realistic game. I'm pretty sure in real life you don't pull out your knife and knife someone when you have your gun already out and you can shoot him.b3nn3tt said:So it's not actually worthless, it's just going to be more realistic? I'm pretty sure that in real life snipers don't go around quickscoping
Made my day, thank you ^_^snowbilby said:Just out of curiosity, does annyone else imagine a bunch of fat kids flailing their arms around screaming "ITS WORTHLESS ITS WORTHLESS!!!"?
If this thread is any example of people's opinions on the matter, then you are most definitely fighting an uphill battle. The majority of players are clearly in favour of the change, and it's the devs job to make a game that satisfies the majority.Phoenixmgs said:Snip