It's pretty much a glorified sequel to Dark Souls. If you didn't like that, you won't like this.NinjaTank56 said:Can someone tell me how it is different from DS? Because, it looks neat and all, but I spend 2-3 hours blundering through DS1 without any semblance of direction or motivation. That's not really something I would like to pay full price to repeat...
Forgive me if I'm just cynical and blind, but the setting is the only difference I see. (I think I even saw the same immersion-breaking rag-dolls...)
It's just more of the same as far as I can tell. The fanboys are pretty much endlessly aggravating (not saying that about anyone here, but other places it's just obnoxious)NinjaTank56 said:Can someone tell me how it is different from DS? Because, it looks neat and all, but I spend 2-3 hours blundering through DS1 without any semblance of direction or motivation. That's not really something I would like to pay full price to repeat...
Forgive me if I'm just cynical and blind, but the setting is the only difference I see. (I think I even saw the same immersion-breaking rag-dolls...)
Honestly, I had way more trouble with bosses in Dark Souls and Demon Souls than any regular boss in NG, the only time NG became consistently harder than most of Dark Souls was going through NGB on Master Ninja mode, and the game still had the lame easy pattern bosses like the Helicopter and tank in the trainyard, and that fat blob thing in the caves.hybridial said:You do know Ninja Gaiden Black came out long before Demon's Souls, and is also the standard for all 3D action combat games that have never been equalled? And is also far more fun than any Souls game will ever be because the enemy AI like, exists in it?josemlopes said:I am curious about the gameplay changes but for now I am busy playing Ninja Gaiden Black, a game that is basicly a faster ninja based Dark Souls, and at least it feels fresh since I had never played one of these before.
(And to think, all the shit I got for complaining that the combat sucked in Dark Souls compared to Ninja Gaiden Black because "they're not comparable" and "do different things")
Oh, and once you reach Alma, you'll probably wish the game was as easy as Dark Souls ^_^
I have no idea why anyone could say Dark Souls is harder than Ninja Gaiden. Dark Souls' enemies have no AI, and it is so easy to exploit them into silly behaviours. The only inherent difference is because of Dark Souls clunky mechanics and poise systems, you're forced to essentially manage your attacks.EternallyBored said:You are right that NG kind of set the standard for fast based action games though, but I never found the series anywhere near as difficult as Dark Souls on the normal difficulty levels. Master Ninja mode was pretty nuts, but the normal difficulty levels could usually be cheesed through with moderate skills and spamming items.
where do you get this no A.I in Dark Souls thing from? It's about as good as the enemies in Ninja Gaiden, flail attacks at you for you to dodge (or hit you with homing sorceries if your in the Shrine of f***ing Amana). I mean, I like NG but I wouldn't say the enemy A.I is particularly strong, slash/dodge/slash the whole game yo. Not really sure why you think the enemy A.I is so good, could you reference a bit? Cos from Dark Souls 1 we have the Black Knights with their multiple attack patterns, the Dragon with it's AoE if it sees you, those Archers on the parapets, Ornstein and Smough's changing attack patterns based on who you beat first, the boars that charge you, Blighttown's just... Blighttown.hybridial said:I have no idea why anyone could say Dark Souls is harder than Ninja Gaiden. Dark Souls' enemies have no AI, and it is so easy to exploit them into silly behaviours. The only inherent difference is because of Dark Souls clunky mechanics and poise systems, you're forced to essentially manage your attacks.EternallyBored said:You are right that NG kind of set the standard for fast based action games though, but I never found the series anywhere near as difficult as Dark Souls on the normal difficulty levels. Master Ninja mode was pretty nuts, but the normal difficulty levels could usually be cheesed through with moderate skills and spamming items.
That doesn't make it harder, more challenging or more interesting. It just makes it more tedious.
There are individual points in Dark Souls that taken on their own, are pretty tough. But also, to me most of both games is a blur because it becomes laughably easy for great lengths. In terms of pacing and balance... there is none of either. No consistent upping of the ante, no demand that you get better. Once you know what works you can stick to it for the entire game. Hump the legs of big enemies, circle strafe others for backstabs, and just take it slow since you can't fight many enemies at once. Because of the mechanics, because the game says you can only attack and block so much and thus the game becomes about aggro and knowing how to cheese enemies to death instead of any remote amount of skill.
The positive qualities of the Dark Souls games, all exist outside of the combat. The combat is just not fun, and I can assure you that if I can learn the patience it takes to beat it, literally anyone can. (I'm not the most patient sort).
As for games harder than it on normal, well I know of plenty, albiet they're in other genres. Resident Evil Remake, Baldur's Gate, F-Zero GX and Splinter Cell off the top of my head. Great games too.
Given my limited experience so far, I'd say that you do have to make a small trek to boss fights in general after opening a shortcut to it (much of the world is interconnected a la Dark Souls 1 instead of a continuous linear progression like Dark Souls 2), but that it's not particularly difficult to reach the boss fights. You'll probably have more frustrations with loading times, which are unfortunately rather terrible (30-40 secs per death) than the minute or two it takes to just bolt to a boss.Danbo Jambo said:Is Bloodborne as bad?
Thanks.Solaire of Astora said:Given my limited experience so far, I'd say that you do have to make a small trek to boss fights in general after opening a shortcut to it (much of the world is interconnected a la Dark Souls 1 instead of a continuous linear progression like Dark Souls 2), but that it's not particularly difficult to reach the boss fights. You'll probably have more frustrations with loading times, which are unfortunately rather terrible (30-40 secs per death) than the minute or two it takes to just bolt to a boss.Danbo Jambo said:Is Bloodborne as bad?
Basically, being less experienced or dying to a boss multiple times is going to test one's patience quite a bit. I'm not having a difficult time with the game but that's based on experience with all the Souls games. Really hoping they actually find a way to shorten up the load times by a patch or something.
I feel that the enemies have no situational awareness and just stand there till you aggro them, and they will walk off a cliff to their death if there's a gap in between. They tend to throw out attacks with no real pattern. This can take a person by surprise sure, but outside of the mindless zombies you expect that from, it's very one note. Most of your examples are enemy placements, not examples of enemy AI. The archers are annoying because of where they're placed, same with the dartblowers in Blighttown. But engaging any enemy comes down to making them attack and then just attacking back when they're on recovery. I guess the best example might be when you use ranged attacks of your own against a ranged enemy: they make no attempt whatsoever to dodge.CaptainMarvelous said:where do you get this no A.I in Dark Souls thing from? It's about as good as the enemies in Ninja Gaiden, flail attacks at you for you to dodge (or hit you with homing sorceries if your in the Shrine of f***ing Amana). I mean, I like NG but I wouldn't say the enemy A.I is particularly strong, slash/dodge/slash the whole game yo. Not really sure why you think the enemy A.I is so good, could you reference a bit? Cos from Dark Souls 1 we have the Black Knights with their multiple attack patterns, the Dragon with it's AoE if it sees you, those Archers on the parapets, Ornstein and Smough's changing attack patterns based on who you beat first, the boars that charge you, Blighttown's just... Blighttown.
I dunno dude, I mean you're not wrong that it stops being brutally hard once you learn the system but it's not like every enemy has the exact same patterns, still needs you to pay attention to fight them properly.
I agree that they do have mindless zombie aggro-off-cliffs stuff going on but that's kinda the theme so I'd excuse it for plot even if you're right that it can be detrimental to the combat (though I'd add not everyone follows this pattern, it is present for a LOT of them, the trolls in Blighttown most famously). I do dispute the lack of patterns though, learning how opponents attack to find an opening (barring the most minor of hollows) is integral to making the game easier. Backstab fishing is all well and good, but it still relies on knowing when to move. Also legit point that it's more about placement but that's kinda how they make it challenging once we've reached the point of being able to backstab everything. Narrow beams with the Painting Guardians and the thin parapet with the archers are about you VS the terrain as much as you vs the enemies.hybridial said:I feel that the enemies have no situational awareness and just stand there till you aggro them, and they will walk off a cliff to their death if there's a gap in between. They tend to throw out attacks with no real pattern. This can take a person by surprise sure, but outside of the mindless zombies you expect that from, it's very one note. Most of your examples are enemy placements, not examples of enemy AI. The archers are annoying because of where they're placed, same with the dartblowers in Blighttown. But engaging any enemy comes down to making them attack and then just attacking back when they're on recovery. I guess the best example might be when you use ranged attacks of your own against a ranged enemy: they make no attempt whatsoever to dodge.
That is not the case in Ninja Gaiden, where your ranged weapons will be actively dodged by most enemies.
Of course, in the end, I also find one game fun and one game tedious, and I don't understand the appeal of it at all after pretty much suffering through two games of it. (My unfortunate luck to know some bloody minded people and be as bloody minded myself). I'm going to pass on a third I think.
The oblique narrative is still in the same general state. Possibly moreso, as you don't get the starter bell quest even to go on, you just get told to go forth and hunt Beasts (bosses) and see what happens. Items seem to be rarer, so that style of narrative cuts back a lot as well, and the loading screen (which you'll become very sick of) doesn't have the random lore/item tidbits to pull you in either.NinjaTank56 said:Can someone tell me how it is different from DS? Because, it looks neat and all, but I spend 2-3 hours blundering through DS1 without any semblance of direction or motivation. That's not really something I would like to pay full price to repeat...
Forgive me if I'm just cynical and blind, but the setting is the only difference I see. (I think I even saw the same immersion-breaking rag-dolls...)