So how is Deus Ex: Human Revolution?

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Ok got myself hooked on the game, just defeated the first boss

he wouldn't have been that bad if didn't not have his grenade, but it made for a nice death sequence

I had a few issue at first, mostly control related, but I'm finally getting the hang of it, but I can say I'm hook as off now

Loading time can be a pain, thought usually not so much when you keep dying and have to reload a lot

The social jousting quite fun

Praxis point take a while to get, which may or may not be justified (plus it still early in-game), since you tend to only get one at a time its a bit hard to have a well ornated upgrade tree since at the same time you can have a use for a fully upgrade skills at any time rather than a diversity in them

While regeneration system pretty good, Jensen get pulverise in second by stuff JC would have survived, mind you I still haven't upgrade my defense

I'm not quite sure the story will manage to be on par with DXI (ok that would be pretty hard), while they do seem have manage to strike some sort of balance between something that would interest both Deux Ex fan and new comer alike, its a bit hard to see what I stake so far, although I appreciate as something of a personal story with more focus on the character (which is good and perfect for a prequel)
 

Souplex

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Enamour said:
Souplex said:
A bit too stealthy to be called great, but it's pretty good.
What!
It's pretty darn focused on being stealthy. That kills a lot of the fun.
When I buy an RPG, I expect to be able to play it my way, but you get significantly more EXP for being stealthy, and your health is so pitiful that stealth is pretty much the entire option.
As scientists have pointed out for years:
Stealth =/= Fun.
 

Avaholic03

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Neuromaster said:
Any word on how it plays with older hardware on the PC? I'm running an Intel Core 2 Duo E8400 @ 3GHz and a Nvidia GTX260, so I'm a bit concerned about framerate issues.
I've got a Core 2 Duo 6600 (2.4GHz) and a GTX 460, and for the most part the game runs great on high settings. A couple instances of low framerate right after I load an area, but after that it's fine.

Just got done playing a little over 5 hours straight, and I'm absolutely addicted. I'm thinking about quitting my job just so I don't have to wait all day to play it again (not really, but it is damn good).
 

svenjl

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Re: controls - can you customize the controls? Got the 360 version, yet to arrive. It'll be cool, but I will need time to digest and shit out my disappointment if the right stick is iron sights, specially if you have to hold the stick down WHILE aiming. Groan...please say it ain't so!
 

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Souplex said:
A bit too stealthy to be called great, but it's pretty good.
You can totally run and gun it if you want.
 

Avatar Roku

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Skorpyo said:
Take the awesomeness of the original, take all the good parts of Mass Effect 2 and Alpha Protocol, and you're pretty much there.

It's really, really good. I've yet to find much to complain about.
Since you brought up AP: I've yet to play this, but my impression from what I've heard is that it's basically like if Alpha Protocol had actually been polished a considerable amount. That sound right to you?
 

Caligulust

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It's cool.

Though, I wish I had paid more attention to which computer perk I put skills into.
Level two hacking would have been helpful.

I also have problems with judging whether I'll actually be able to take down a guy without his friends knowing. Not worth the load time to try everything.
 

Nicolairigel

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Im loving it so far, have never played anything like it. The combat controls took a while to get used to, but once I did I started to love the tactical feel to it. Have only played an half-hour or 45 mins, but so far im intrigued by the story and can't wait to get a long period of play time on this awesome game. It has started crashing though, but maybe I can look up a solution online. I would suggest it to anybody, just don't go in with a CoD or a any regular fps attitude, or you are going to get your ass kicked. Just go buy it if you havent.
 

Nicolairigel

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Souplex said:
A bit too stealthy to be called great, but it's pretty good.
I can see how stealth isnt your type of game style, but thats not a reason to say its not great. Its like saying mass effect has too much scifi to be great, Its really just preference.
 

ChupathingyX

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Souplex said:
It's pretty darn focused on being stealthy. That kills a lot of the fun.
When I buy an RPG, I expect to be able to play it my way, but you get significantly more EXP for being stealthy, and your health is so pitiful that stealth is pretty much the entire option.
As scientists have pointed out for years:
Stealth =/= Fun.
I'm pretty sure that there are many people who enjoy stealth and I really hope that whole scientists thing you said was a joke and that you weren't being serious. How can it be proven that stealth isn't fun? If stealth isn't fun then why do people like the Thief or Hitman games? Why was "All Ghillied Up" one of the best levels in CoD 4?

Maybe nowadays there are more people who prefer to go in guns blazing without a second thought, but that does not mean that there aren't people who would prefer a more tactical approach.
 

Voulan

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Souplex said:
As scientists have pointed out for years:
Stealth =/= Fun.
So the Thief series isn't fun in the slightest, then? ;P

I haven't played any of the previous games, and I haven't played any of the other games that people have been comparing it to (like, say, Mass Effect). Do you all think someone like me would still enjoy it then? I love customization and FPS, and definitely stealth, so the answer is looking quite favourable, but I'd like an actual opinion from someone who has played it.
 

Mr. 47

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Buy it. NOW. Don't finish reading this, pick up your wallet and go. If it keeps going up at the rate it's going, It's the best game I ever played (I haven't played the first Deus Ex, however.)

I have it on PS3, so I can't voutch for controls if you are a PC gamer, but the PS3 controls works great with it. The PS3 loading times are bad, but not crippling. I had only played the Deus Ex 1 demo on PC (but I did pick it up today on steam!) so I can't compare to the full game, but it plays a lot like the demo with a cover system (which you don't need, you can just crouch behind boxes, if you want to play it like the first game.)

I played a good four hours of it without a break. I forgot to do the major side objective in the first true mission of the game (I still can't believe I forgot about that, massive failure on my part), and had a save from before the level, so I went back and replayed the hour and a half (stealthy) mission. I re-did the mission stealthily again, and did it a completely different way, I saw vents that I didn't notice the first time around, I noticed take down opertunities I missed, as well as side rooms I left unexplored. I had more fun the second time, then the first.

The little combat I did was great, the stealth was fantastic. God help me for stating this on a site ripe with PC gamers, but I could compare it to Metal Gear Solid 4, only better in every single way. As I said, the stealth is great. Enemies are a little dumb with movement, and field of vision, but they notice if someone has suddenly gone missing.

Some events are covertly timed. I fapped about too much in a hub like area before the mission above, and recieved a call from my boss basicly calling me a fucking idiot for not going to him sonner, and that the situation that I was called in to fix worsened, causing me to be unable to complete the side objective.

Seriously, go now. You won't regret it.
 

Souplex

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Nicolairigel said:
Souplex said:
A bit too stealthy to be called great, but it's pretty good.
I can see how stealth isnt your type of game style, but thats not a reason to say its not great. Its like saying mass effect has too much scifi to be great, Its really just preference.
But Sci-Fi is a good thing.
ChupathingyX said:
Souplex said:
It's pretty darn focused on being stealthy. That kills a lot of the fun.
When I buy an RPG, I expect to be able to play it my way, but you get significantly more EXP for being stealthy, and your health is so pitiful that stealth is pretty much the entire option.
As scientists have pointed out for years:
Stealth =/= Fun.
I'm pretty sure that there are many people who enjoy stealth and I really hope that whole scientists thing you said was a joke and that you weren't being serious. How can it be proven that stealth isn't fun? If stealth isn't fun then why do people like the Thief or Hitman games? Why was "All Ghillied Up" one of the best levels in CoD 4?

Maybe nowadays there are more people who prefer to go in guns blazing without a second thought, but that does not mean that there aren't people who would prefer a more tactical approach.
There is nothing tactical about simply hiding behind a wall, and waiting for your enemies to go away.
 

Weaver

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My Gripes:

Compressed BINK videos
They, quite frankly, look like shit. I play at 1080p with everything maxed out at around 90 FPS. These things are probably around 720p (or LESS), compressed to hell and run at 30fps. It's incredibly jarring to have one of these just pop up; it looks like they're from a different game.


Taking control away
The only time I saw this happen was at the beginning. I won't spoil anything, but there's an on rails section where you basically get to watch your character walk around in first person mode for about 5 minutes. why the hell couldn't I control where he goes?. It just sticks you with the feeling you're not actually playing.


Crashing
This is obviously a subjective point on my part, because others won't have this problem. But about every 1/6th of the time I go to load a save, the game crashes. It's frustrating, especially given the mile long amount of company logos at the start of the game and the pseudo-long load times.
 

Stall

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Souplex said:
It's pretty darn focused on being stealthy. That kills a lot of the fun.
When I buy an RPG, I expect to be able to play it my way, but you get significantly more EXP for being stealthy, and your health is so pitiful that stealth is pretty much the entire option.
As scientists have pointed out for years:
Stealth =/= Fun.
What game are you playing? Certainly not Deus Ex, since I haven't noticed getting any rewards for bypassing enemies. You only get xp if you kill or subdue enemies. Are you talking about getting a whole WHOPPING 30 more xp for using a takedown instead of shooting them with a gun? Besides, the guns blazing option is the easiest and quickest in DE:HR anyways. This isn't Serious Sam you know... you can't stand in the middle of a room circle-strafing and expect to live. The few gunfights I have gotten into aren't difficult: you just have to know how to use cover effectively, and keep moving. Seriously man... what game are you playing? I'd really like to know. Or are you talking about the ghost BONUS? Because that's just a... bonus. I really don't think you are playing the same Deus Ex as everyone else...

That's actually another problem I have. I haven't noticed getting a reward for bypassing enemies. Apparently DE thinks that the real show of skill isn't slipping by your foe unnoticed, but having to smack them in the head before you do. It's really disappointing... even Alpha Protocol gave you a little bit of xp for being able to bypass your enemy.
 

Ordinaryundone

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Stall said:
Souplex said:
It's pretty darn focused on being stealthy. That kills a lot of the fun.
When I buy an RPG, I expect to be able to play it my way, but you get significantly more EXP for being stealthy, and your health is so pitiful that stealth is pretty much the entire option.
As scientists have pointed out for years:
Stealth =/= Fun.
What game are you playing? Certainly not Deus Ex, since I haven't noticed getting any rewards for bypassing enemies. You only get xp if you kill or subdue enemies. Are you talking about getting a whole WHOPPING 30 more xp for using a takedown instead of shooting them with a gun? Besides, the guns blazing option is the easiest and quickest in DE:HR anyways. This isn't Serious Sam you know... you can't stand in the middle of a room circle-strafing and expect to live. The few gunfights I have gotten into aren't difficult: you just have to know how to use cover effectively, and keep moving. Seriously man... what game are you playing? I'd really like to know. Or are you talking about the ghost BONUS? Because that's just a... bonus. I really don't think you are playing the same Deus Ex as everyone else...

That's actually another problem I have. I haven't noticed getting a reward for bypassing enemies. Apparently DE thinks that the real show of skill isn't slipping by your foe unnoticed, but having to smack them in the head before you do. It's really disappointing... even Alpha Protocol gave you a little bit of xp for being able to bypass your enemy.
You actually do get points for completing an objective without being seen. Its called a "Ghost" bonus. Several hundred points (300), I think. There is also "Smooth Operator" for not setting off any alarms.
 

Ascarus

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NewYork_Comedian said:
I'm curious about buying the game, but it's either this or Red Orchestra 2, so I want to know from the average gamer and not a reviewer how they think of the game. What do you think of it so far?
not too far in but so far i am greatly enjoying it.

two gripes:

1. enemies seem exceedingly adept at seeing you when you leave cover prematurely.
2. the animations used to take down enemies "stealthily", while being very cool, i believe will get tiresome as the game progresses.
 

Stall

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Ordinaryundone said:
You actually do get points for completing an objective without being seen. Its called a "Ghost" bonus. Several hundred points (300), I think. There is also "Smooth Operator" for not setting off any alarms.
I know. I did point out the ghost bonus in the post you quoted, after all. You seem to have misunderstood what I was trying to say, and for that I must apologize. I was referring to not getting any XP for letting enemies continue to breath. There's no bonus for the number of enemies who you didn't incapacitate or kill is what I am getting at; so, the game does have a way to force into violence when you can do what you need to do perfectly fine without bothering anyone. It's disappointing really. Why am I penalized for being able to sneak through the entire mission without having to lay a mere hand (or bullet) on anyone?

Basically, it thinks the only show of skill is killing or knocking everyone out... not sneaking by unnoticed with everyone still conscious (or alive). You can kill or knock everyone out in the mission and still get the ghost bonus... you get even more xp if you do that, actually.
 

Ordinaryundone

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Stall said:
I know. I did point out the ghost bonus in the post you quoted, after all. You seem to have misunderstood what I was trying to say, and for that I must apologize. I was referring to not getting any XP for letting enemies continue to breath. There's no bonus for the number of enemies who you didn't incapacitate or kill is what I am getting at; so, the game does have a way to force into violence when you can do what you need to do perfectly fine without bothering anyone. It's disappointing really. Why am I penalized for being able to sneak through the entire mission without having to lay a mere hand (or bullet) on anyone?

Basically, it thinks the only show of skill is killing or knocking everyone out... not sneaking by unnoticed with everyone still conscious (or alive). You can kill or knock everyone out in the mission and still get the ghost bonus... you get even more xp if you do that, actually.
It really depends on what kind of stealth you like. Arguably, both sides of the spectrum have their pros and cons. Being completely sneaky, never touching an enemy is arguably faster. All you have to do is watch enemy patrols and move when they aren't looking. Simple. Heck, the game has routes that let you do completely safe stealth runs by going through vents and such. There is little to no risk unless you intend to stealth straight through a pile of enemies. The game is also keen on giving traveler bonuses to people who seek out alternate routes for stealth purposes. Plus, there are plenty of augment options that make exploration and sneaking easier, while few that actually improve the part where you take down the baddies.

Taking them all out, on the other hand, is slower. More methodical. You can't just pop them and be on your way, you have to also hide the body, make sure there are no witnesses, etc. You have to do it all fairly quickly, as enemies don't stop patrolling while you do it. If they find the body, you'll get an alarm and they'll wake the guy up if it was non-lethal. You also have to deal with limited ammo and energy, and the fact that thanks to armor and sound its VERY easy to screw up a takedown and get spotted.

Its all a matter of preference, both have up and downsides and places where its better to use one over the other. If you are in a place that getting through unnoticed will be tricky, you'd be better off taking them out as you go so you don't have to deal with them later. On the other hand, a smallish place with a straightforward or timed objective might be better to sneak through, as taking enemies out might take too long and put you at unnecessary risk. Does the game reward taking out enemies? Of course. But it offers BIGGER rewards for exploring and finding a way around them.
 

MartialArc

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Stall said:
I've been playing it all day, and yeah... it's pretty damn good. Almost every approach to a situation is viable, the story is quite engrossing, characters likable, and the dialogue is quite compelling. The augmentations are all cool, and it becomes quite difficult to decide what you want. Each playthrough seems to be about 14-18 hours each, so there is plenty of fun to be had.

The game certainly has flaws though. As others have said, the mouse controls on the menu can be a little fidgety at times, though this only really becomes frustrating when hacking. Some people have complained about the default controls, but that really isn't a big deal (I think its fine). I have encountered one bug that made an objective to one of the early side missions impossible to complete. Worse of all, however, is that despite the fact that every approach is viable, going in guns blazing is definitely the easiest, and the game does little to discourage such behavior. Worse yet, it has a way of forcing you into combat that really sucks.
Are you playing it on "Give me Deus Ex"? The combat is fairly difficult there, one shotgun blast kills you from full health anyway, but tbh I've only dabbled in actual fighting, I'm going for the pacifist playthrough.

I don't really see the "shoot their faces off" approach being easiest as a problem, its only really the case half the time or so anyway. Sometimes the stealth solution is really easy, like a handy dandy air vent that lets you bypass everyone and its not even well hidden. It kind of gives scaling difficulty that you set on your own, you can just shoot off a bunch of faces or spend an hour ninja'ing the place up. Mr. Sterling did a nice piece on that a few weeks ago.

Honestly my only complaint is that the load times are long, and if your trying to sneak through every encounter like I am sometimes that means lots of loading, and that 45 seconds feels like an eternity if its your fifth time trying to get through a room.