More than a bit bummed that the crowd I usually game with has jumped on the BF bandwagon but the disappointment isn't enough to get me to buy the game. I don't have enough game time to keep up with that group's learning curve. The same goes for playing with strangers. That's the big reason for not getting one of these games - if I can't play with friends, the online 'community' is actually a ridonkulously huge disincentive to play.
What would I like to see in FPS games, though? Oh man, easy answer - open the gameplay to a wider variety of skills. I don't mean skills as number crunching stats, ie, bigger guns, more dakka. I mean skills as ways to play the game and contribute to it meaningfully. FPS gameplay is about lining up a crosshairs and pulling a trigger, which is well and good and should stay the focus of these games. But man - I'd kill for a deep enough driving simulation so troop transport would be as entertaining as Forza under fire. Or, and I thought this was going to be way more common for games after Mirror's Edge, a lot more 'movement skills' to negotiate terrain in an entertaining fashion (I heard Brink had a bit of this but didn't do much with it).
Or a more robust commander role for people who don't mind being entirely out of the firefight, make it more of an RTS or Tower Defense kinda thing. With driving. And parkour.
;D
ps - oh! And civilians. People on the battlefield who should not be killed but who can be hidden amongst, exploited, defended. In game penalties are fine, assymetrical rules of engagement would work really well. There's drama and moral choices there aplenty. Knowing that every moving person is a viable target in an FPS ratchets down the tension.