ProjectTrinity said:
Noelveiga said:
ProjectTrinity said:
Oh look, some of the speed is back and all of the great music! The biggest concern with Sonic '4' is that they *still* are choosing to nerf the speed.
The original Sonics were slow! Gah, I hate this argument. Sonic 2 was easily the worst of the three (and I remember the reviews at the time, it WAS the worst reviewed one when it came out) because of the whole "Sonic is so fast he outruns the screen" bits. They reined in the speed in 3 out of fan backlash. But even then, 2 was still a platformer, not the "hold right to win" affair other Sonic games became after the 16 bit era.
4 so far looks like it goes just as fast as 1, 3 and CD. That's a good thing in my book.
Sonic 2 was my 2nd least favorite. Anyways, not as slow as 4. Sonic 4 has Sonic appearing 'floaty', especially when he jumps. Floaty slows him down, unless somehow it makes him the same speed as the earlier installments when he jump quickly. Anyways, please do Youtube the "hold right to win" for Sonic 3's Carnival Night. That sounds fun. lol
From the videos I've seen, he seems to jump at roughly the same speed and angle as before. Sonic was floaty in 1-3 if he was jumping from a standing position, he only got speed in jumps when jumping while running (as his horizontal momentum translates to the jump), which was a nice trick to make you want to run fast even without a tight timer going. Either way, I am not prepared to make a call on this based on, what? A total of maybe five minutes of video? I know that jumping ahead of the Sonic cycle a crying foul as early as possible is cool and all, but I'm giving this the benefit of the doubt until I play a demo.
Oh, and for the record, the "hold right to win" bit referred more to post-CD stuff, including the PSP and DS games and, of course, all the 3D ones.