Lol, then why can't a 360 game do proper HDR on HD resolution?CantFaketheFunk said:None of this changes the fact that the same visual effect was accomplished in an early PS2 game thanks to clever art direction instead of relying on brute force.huga84 said:John Funk(the person who wrote this article) your are a fool,
Read here
a quote from EuroGamer
"Few games on 360 run with 'proper' HDR. Halo 3 is one of them, but this comes at a cost of a sub-HD resolution and no anti-aliasing. In the case of Final Fantasy XIII, the drop down to MDR simply makes more sense as opposed to savagely cutting down resolution or anti-aliasing."
http://www.eurogamer.net/articles/final-fantasy-xiii-how-will-it-work-on-360-article
Sony PR was RIGHT, as consoles only the PS3 can do proper HDR on HD resolution and also because PS3 is the only console to have bluray.
with this article, and you also posted on N4G your making a fool out of your self.
There's probably tons of things in GOW3 that Sony can legitimately crow triumphantly about. Tricky lighting is not one of them.
And who the hell posted on N4G? I stay far, far away from that cesspool.
your arguments are useless buddy.