Yeah. No. I'll stick with the PS3.
You "smart" consumers can have your PS4.
Have fun with Sony's "genius" plan.
You "smart" consumers can have your PS4.
Have fun with Sony's "genius" plan.
Lots of authors hate used book sales. And book publishers. You know how many screeds I've read against reselling books on Amazon and shit? I figure it might be different for the film industry, I don't really know about that.Mike Fang said:God, this reaction to use game purchases is so stupid. What makes video game developers such a special case? Book publishers and authors don't whine about used book sales. DVD companies and film producers don't ***** about used movie sales. Also, is it just me, or is it ironic that this restrictive tech is coming from the producers of the PS2, which is famous for doing well because of having a back catalog of PS1 games that could be played on it? Yeah, I'm sure a lot of those were from PS1 owners who got the latest console and didn't want to have to throw out their old games...but I'll bet there was a significant number of people who chose a PS2 over an Xbox or a Gamecube because they could also buy used PS1 games from Gamestop, Ebay, flea markets and garage/yard sales.
For those of you who aren't aware, it is possible for a company to lease a patented idea or product to another company. It happens all the time.Falterfire said:I fully support Sony's move to patent this on the grounds that I only have an XBox and a patent means that Microsoft can't use this technology against me.
I'd love to support some developers, but good luck finding new PS2 games in store. Only option is to buy used.TheRookie8 said:I just think that people don't like being fenced into buying the one expensive copy. People like options. I buy pre-owned games, but I also buy games new when I want to support a developer.
Not sure 'metaphorically' will work. I was thinking bring the original meaning of 'piracy' back and start dropping the containers with PS4/PS4 games in them off the side of the container ships.Callate said:When they do this, your duty as a consumer is to burn them to the motherfucking ground (metaphorically speaking).
While calling it Fascism might be a little extreme, I completely agree with you. Not one other manufacturer complains when their cars, movies, music or any other items are sold second hand, what makes game developers so special? It reminds me of some bratty little kid throwing a tantrum and changing the rules of the game they are losing. I'm done with consoles, time to hook up my PC to my TV.Cid SilverWing said:Fascism.
Plain and fucking simple.
These companies just do not want to co-operate with their userbases.
no its not. you have bought a license to play this game for unlimited amount of time. thats lal you have on your shelf.So the real question here is the definition of Property Rights and whether your "copy" of X software is in fact your legal property.
your using logic to tell that game will get more quality and decrease in price. publishers dont use logic, they use greed. what you tell is not possible due to existence of publishers.TheRookie8 said:Huh, talk about troubled waters.
I'm not sure I find this sort of thing entirely dastardly, as the article put it. If minimization of risk in new game IP's results in more quality, and less DLC attachment, and perhaps a potential decrease in overall game price (or any combination of the three), I think I could get behind this.
I just think that people don't like being fenced into buying the one expensive copy. People like options. I buy pre-owned games, but I also buy games new when I want to support a developer.
Hrm...this just rubs me the wrong way. Stay tuned for more information.
But TVs and furniture and cars will generally last people for years. So their manufacturers get to keep selling them new for years, because that first lot hasn't gone back onto the market yet. But, with games, that shit is consumed and ready to be resold in a matter of days; everything gets played and resold within about a week. So, devs and publishers get that first week's worth of sales, and then their sales drop massively because suddenly the market is full of cheaper used copies of that game.madster11 said:I'm fucking sick of the video games industry doing this bullshit. Do they think they're somehow better than every other industry on the face of the goddamn planet?
Do you see cars being locked to 1 user?
TVs?
Laptops?
How about furniture? Do they lock chairs people buy to 1 ass?
EULAs aren't laws. First sale doctrine is, and those if that EULA tells you you can't sell the game you bought, it is violating copyright law. Of course high paid lawyers either twist the law or bully those that can't afford lawyers so that the law does not serve its intended purpose, but that does not make it right, and as consumers we should not accept it as so.Mycroft Holmes said:No it isn't. Read the EULA some time. You don't buy videogames, you are merely renting them indefinitely for(usually) a one time fee. You can't rent a car and then sell it any more than you can a videogame. This does not however, apply to most old games from the early 90s and before, but anything from the past 10-15 years is not something you technically own.Scars Unseen said:This is a pretty blatant violation of first sale doctrine. I'm sure the US courts won't do anything about it because fuck consumer rights, but I imagine it won't fly to well over on the other side of the Atlantic.
Aye, but that's mainly due to the fact that new games are so exorbitantly priced and also that you have to trade them in immediately for it to be worthwhile to do so. Both of those things could conceivably change, but it would need a pretty big shift in the industry.Vilealbaniandwarf said:unfortunately once used games sales are gone, then the publishers will whine about steam sales and affordable gaming will become more difficult. Its also important to stress how in the console market, used games are a big part of new games sales, A huge number of people trade their old games in to be able to afford the new ones.someonehairy-ish said:Personally, I actually think that cutting down used game sales would be extremely beneficial to the industry as a whole, because publishers would be much more relaxed about funding new IPs, and hopefully slightly less retarded about pushing clones of whatever's popular rather than actually trying to engage with their customers. We might get something fresh from the AAA market!
Unfortunately, publishers currently garrote themselves with completely arse-backwards DRM and anti-piracy practices, rather than approaching the whole thing intelligently. So they're fucked, and the whole industry will slowly stagnate until something shifts.
I think Steam is proof that you can tie games to an account without making it annoying. It can be done! So take a leaf out of Valve's book, you morons.