I take it I'm the only person who actually read the article, found it was about RTS gaming, and thought it could work... rather well actually!
No Second person would be controlling your forces while in the viewpoint of the enemy. Essentially first person is the character, second person is the opposite character and third person is a fly on the wall viewing the first person.Jaranja said:Noooooope.
Mouse & Keyboard will always be better at first-person and... Second-person.[footnote]That's what an RTS is, right?[/footnote]
Warforger said:No Second person would be controlling your forces while in the viewpoint of the enemy. Essentially first person is the character, second person is the opposite character and third person is a fly on the wall viewing the first person.Jaranja said:Noooooope.
Mouse & Keyboard will always be better at first-person and... Second-person.[footnote]That's what an RTS is, right?[/footnote]
Finally someone actually reads the article. When exactly did he say that Move would work better than the mouse+keyboard setup for traditional RTSs?AC10 said:I think people are misreading the article. This guy thinks he can sort of re-define the RPG to not be limited to a 2D plane in order to use the move with a third dimension.
He believes in doing this it will be better than a mouse.
I believe he's wrong.
However, if they actually have a prototype simplified RTS running which doesn't require key bindings and fast clicking I could at least see it working.
There is no way you're ever going to get something on the competitive level of Starcraft working on the move.
And I meant RTS, not RPG.Brotherofwill said:Finally someone actually reads the article. When exactly did he say that Move would work better than the mouse+keyboard setup for traditional RTSs?AC10 said:I think people are misreading the article. This guy thinks he can sort of re-define the RPG to not be limited to a 2D plane in order to use the move with a third dimension.
He believes in doing this it will be better than a mouse.
I believe he's wrong.
However, if they actually have a prototype simplified RTS running which doesn't require key bindings and fast clicking I could at least see it working.
There is no way you're ever going to get something on the competitive level of Starcraft working on the move.
He said that Move works well in giving you god-like control (not that the control is god-like, but the type of control is) and he said that RTS could be specifically developed to make use of 3D control which Mouse controls can't give you. That's pretty much it. He didn't say it in a smug or superlative way, calm down everyone. Jesus, stop altering stories with your insipid headlines Escapist.
Anyway I have major doubts about the potential about 3D RTS controls,just like you, but atleast I can see the promise. The short teaser of the tank game in the original Move tech demo kind of worked like that.