Sorry, was there a plot there somewhere?

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kaveradeo

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Bioshock has an amazing plot especially if you know half the story you get from the audiophiles.

OT: The happening had no plot. It was horrible and not even scary.
 

Missing SHODAN

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grimsprice said:
How the hell did you see the plot twist in Bioshock? Or are you talking about Dead Space... Wait... what is he talking about? Bioshock or Dead Space?
If he's talking about the plot twist in Bioshock, I'd agree that it was pretty obvious to me - but anyone who'd played System Shock 2 probably saw it coming since the same general team had pulled the same sort of twist something like twelve years earlier.
 

sketch_zeppelin

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Aeon Flux. (the cartoon, not that shitty movie) The show was purposefully bizzare and hard to follow and often didn't have a coherent plot to speak of. But thats part of what i like about the show. It wasn't suppose to make complete sense. It was an experiment in abstract story telling where everyone in it was just as likely to be a hero and a villian and even the main character often times wasn't even what the plot centered around. It was different and most importantly it was entertaing.
 

HT_Black

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Serious Sam, Crackdown 2, Twilight Princess...the list goes on, but none of them are particularly memorable.
 

Sebenko

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wildpeaks said:
Metro 2033: it's frustrating because it could have had more depth, but you're spoonfed only tiny bits of story between the shooter sequences.

I'm still hoping they expand on that aspect in 2034 however.
Agreed. It's amazing how much better the game is when you read the book and have half an idea what's going on.

The book is full of little sequences that build up the Metro, meetings with characters that are better introduced (Especially Khan- what the hell is with that in the game? he just appears out of the ceiling), and lots of thinking by Artyom about how his journey is going (Quite a lot of it being "How the hell am I still alive?", but smarter). Especially the scene at Polyanka, which gets pretty interesting afterwards.

There are loads of really good non combat scenes that are left out in the game, that I wish they'd put in. Hell, there's a great scene at Kitai Gorod that would have made a good shooting bit in the game.
 

wooty

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Aug 1, 2009
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I cant remember Gears or War 2's plot at all, first I was shooting in a hospital, then shooting in a ski resort, then shooting underground, then shooting inside a worm, then shooting in a laboratory, then shooting at a rehash of the alien from "The Thing".

Actually come to think of it, was there a purpose to Gears 2 other than money?
 

Thaius

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ChrisRedfield92 said:
OK then, let me guess, you're somehow connected to the city and you're not just there by accident. Is that the twist?
That's part of it, but still not the main part of it. It's actually an absolutely brilliant twist, one that is integrated perfectly with the interactivity of the game. Its impact is largely reliant on the manipulation of gameplay during it and the feeling of freedom to explore and make your own choices throughout the game. It's one of my personal favorite moments in all of interactive storytelling.

As for you basically figuring it out later, hot and cold doesn't mean you guessed it. You never would have without help.
 

Wolfram23

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BioShock has a great plot. What you do in the game isn't the whole plot. Plot includes all the back story. The foundation of this city, it's rise and fall. I find it very intriguing.

And Dead Space, well, yeah it's super confusing. The game itself mostly focuses on what happened on the ship but the plot is pretty interesting. Someone mostly explained it already with the Artifact being found on Earth, then shipped off in secrecy. A religion formed around the Artifact (I believe the found was brainwashed by it). I guess I should mention that this Artifact is an extremely powerful psy emitter, capable of literally getting into your head. On the mining colony, they make an excavation (called a Planet Crack) which is an absolutely massive operation (like lifting Australia into space). Combined with that, they also found the Artifact and took it onboard the ship... turns out, the ship was sent as a religious mission to retreive it, illegally. Anyway, that's when shit hits the fan. First people start going crazy on the planet and killing eachother, then the Artifact does the same thing on the ship. I'm not sure how the giant Necromorph thing started in that planet or what... I guess it's some sort of alien tho... anyway, people start to get infected on the planet and become Necromorphs and all that jazz... One gets on the ship and that place turns into hell. Then your little vessel shows up to investigate why there's no signal from the mining ship. Begin gameplay.

OT: How about MadWorld? Funny commentaries tho.
 

Vrach

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Far Cry 2. As Yahtzee put it, the guy I'm sent to kill making me brownies fucked over every perception of that story I could think of. Even when I came to terms with that though, the fact you could jump opposing factions without even a how-do-you-do and there being no friendly AI on the missions (I'm not counting the idiot companions that would just make me reload now and again cause they decided to jump out into a fray of machineguns then die on me after wasting my whole supply of health injections on them) really completely obliterated any sense of "story" within the game.

If it wasn't for the "VC chick from Full Metal Jacket" mode (shooting people with a Dragunov sniper into extremities to lure the AI into my scope), I wouldn't have bothered at all with the single player.

Not to completely rape the game though, the multiplayer is pretty entertaining, at least on a smaller scale :)
 

obliviondoll

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Quake 3: Arena

Why have a plot when the single player is just a bunch of bots to train you for multiplayer anyway?

But more seriously... and in a truly great couple of games...

Frontier: Elite II

The plot is, your grandfather left you money and a spaceship when he died. Spaceships are cool!

Elite had even less plot. You have a spaceship and some money. Spaceships are cool!

Sid Meier's Pirates!

Throughout the many incarnations of the game, the plot basically boils down to... You have a boat. In the Carribean. Pirates are cool!

There's a whole running side-story to Pirates! about your family being kidnapped, but it doesn't have any real bearing on the focus of the game. Which is that pirates are cool.

Funny thing is, they're all GREAT games. What i've heard of Mount & Blade makes it sound like a similar lack of storyline held together by a similar freedom to do whatever you want to the gameworld.
 
Apr 29, 2010
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Just Cause 2. Apparently, you're supposed to stop some guy named Baby from doing bad stuff to people you will never meet. Honestly, I see it as an excuse to blow shit up.
 

Outright Villainy

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Bioshock's plot was in it's backstory, and to be honest it's a much better system for that kind of game that simple cutscene-gameplay-cutscene, where there's this odd jarring disconnect and the events unfold without you making a choice. In Bioshock the world has risen and fallen without you, and you get to explore this rich world at your own pace more or less. The central twist is the only non-interactice cut scene in the game, and with good reason. Tying the player to the character so strongly makes the whole fact that
You're being controlled the whole time
all the more affecting. It being a cutscene driven game would have sapped all the effect out of that.
So to me Bioshock has a fantastic plot, because it's so minimalist and yet rich in backstory and things you can infer yourself.
Examples:
From audio logs, you hear that Ryan made the vita chambers only coded to work with his Dna. Fontaine planned so that he made sure that a stripper that slept with Ryan got pregnant, then brainwashed the kid and made sure he'd come back to topple Ryan. He (being the player) could do this by using the Vita chambers like no one else could, essentially making him an invincible killing machine who would slowly encroach and take him down. And the game tells you none of this outright. But the pieces fit together to make it seem like that was the whole plan.
 

Zetsubou-Sama

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fleacythesheep said:
Yeah but it's batshit crazy before that part in the game. For example there is the train where they have the flashbacks into other people's lives and then try to kidnap the president by copping his train and swapping it while they are moving(like no one would notice the other train) only to find out the president has a secret zombie body double.

Or the giant TVs that haven't had a signal for but they are still turned on and displaying nothing.

Or the spider mech that is radio controlled when they clearly state they can't send any radio transmissions.

Or randomly sending the newest SeeD members (and sniper who has never taken a shot) who don't live anywhere near were the speech is taking place to assassinate the evil chick(who is openly psycho and kills the president during the speech and everyone cheers - que the dancers).

Fanboys are just trying to pretend it`s deep.
a) Where does it say it's radio controlled? It could very well be another form of transmission, also the spider appears after they turn radio signals on.

b) SeeD are a mercenary force, not many SeeD except for teachers are on school grounds, most are out on missions, there's a Garden per Continent, and Balamb SeeD were sent for a different mission than that, also Trabia is an isolated area that often stays away from the outside world as Selphie explained.

c) Edea shows mind-controlling powers when she controls Seifer, when she kills Deling the crowd gets stunned and afraid, we're also talking about a fabled sorceress that's considered one of the most powerful entities of the world, if she can kill the president, I'd also comply and not make any sudden moves.

d) Every character said the train plan was stupid from the start.

e) The tv was turned off before the broadcast, which receives the signal from the communication tower from dollet, that was agreed to stay turned on as an agreement with Dollet for cease-fire.

OT: Killzone has a laughable attempt of a plot, same thing goes for L4D recent poor attempts at plot, and FF XII
 

Axolotl

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Wolfram01 said:
OT: How about MadWorld? Funny commentaries tho.
MadWorld had a hell of a lot more plot than it looked like from the previews. Nothing groundbreaking but enough that thee actually was one.
 

Chancie

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Sep 23, 2009
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The movie "The Box." Seriously. I understood the first half hour, the last ten minutes, and absolutely nothing in between. That's about an hour and a half of complete WTFness.
 

AstylahAthrys

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Apr 7, 2010
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Overlord. It's been awhile since I played it but all I can remember is that there are these 7 guys you have to kill, and then there's the wizard who was the old overlord and you have to kill him, but he's not the real one because the real one is your lady's dad. And the sister of the lady goes evil. There is not a single thing beyond that I can think of plot-wise. And there was a really annoying jester you could beat up.
 
Jun 11, 2008
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Serris said:
Glademaster said:
Serris said:
Glademaster said:
This is a very secretive religion like scientology.
wut =S scientology isn't secretive =S

OT: i have had the good fortune of not playing many games with nonexistant plots.
I hope that was sarcasm.
what are you talking about? your religion isn't "secretive" if you have famous converted actors talking about it =S
early christian belief was secretive, secret meetings in tombs, secret signs meant for other christians. this scientology crud is not.
If you really think Scientology isn't secretive I really don't want to get into it. As Unitology is and it is a parody of Scientology which isn't a bit secretive.