Sorry, was there a plot there somewhere?

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Axolotl

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GloatingSwine said:
There's really no way to make Modern Warfare 2's plot not brainbendingly stupid. Even if you do flesh it out, most of it should not happen.
The thing is MW 2 does have a relatively deep multilayered plot with several meaningful themes. It's just that apperently the writers dog ate half the script and he was forced to replace it with that of a rejected 80's action file.
 

Woodsey

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First off, lets look at the games with the best stories EVAR: Mafia, KotOR and PoP: SoT.

Secondly, GTA IV has very little plot. It's poorly paced and exceptionally long, so you'd think they'd be a fair bit of overarching story in there, but there isn't. To put it neatly, it's shit - yet everyone praises it's story and the amazing dick Niko Bellic.

Then there's Bioshock: it's got a lot of backstory which is nice, but the plot itself is a one-trick pony that's only around for 5 minutes.

So there, I haven't exactly answered your question but I can't think of anything to answer it with exactly.
 

Sargey

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Captain Pirate said:
Max Payne Movie made no sense. The most annoying thing was how it was portrayed, the trailer and first half of the movie made it seem like Max was going up against some sort of religious/supernatural beings here, which was awesome. But no, it was just some hallucination after all that..
I kind of understood that this might be the case after seeing the trailer, as he did have some strange hallucinations in the games. Terrible movie though.
 

GloatingSwine

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Axolotl said:
GloatingSwine said:
There's really no way to make Modern Warfare 2's plot not brainbendingly stupid. Even if you do flesh it out, most of it should not happen.
The thing is MW 2 does have a relatively deep multilayered plot with several meaningful themes. It's just that apperently the writers dog ate half the script and he was forced to replace it with that of a rejected 80's action file.
No, I'm still going with apocalyptically stupid. Especially where the effects of nuclear weapons are concerned. See all of that stuff that happens when the nuke goes off? None of that would happen.
 

Acton Hank

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grimsprice said:
ChrisRedfield92 said:
RobThePrezodent said:
ChrisRedfield92 said:
Bioshock and Dead Space...
I understood bioshock's plot. Ok so it was a case of "oh look a door is locked I must go on a long sidequest to find the key, ok I've found the key, oh noes another door is locked..." for the entire game but I still understood how everything fitted in, and what I was trying to achieve and all that.
And I haven't played dead space
After 5 hours of "oh the door is locked so I must go to this and that so i can get the key and this and that" and NOTHING ELSE I told the game to go fuck itself.
And honestly, if you didn't see the big twist coming from a mile away, you're just not trying...
How the hell did you see the plot twist in Bioshock? Or are you talking about Dead Space... Wait... what is he talking about? Bioshock or Dead Space?
It only takes about 2 hours of gameplay to know that this guy called Atlas is going to turn on you. How do you not see it coming?
 

Axolotl

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GloatingSwine said:
No, I'm still going with apocalyptically stupid. Especially where the effects of nuclear weapons are concerned. See all of that stuff that happens when the nuke goes off? None of that would happen.
You mean the part where a nuke detonated in the upper atmosphere causes a giant EMP effect? You know, exactly what would hapen if a nuke was detonated there.

You tookthe one aspect that was scientifically accurate and mocked that? Not the invasion of the US or the ridicluous snowmobile section but the actually plausible part.
 

Machiavellian007

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Bayonetta actually made sense to me. I mean, there was this hot chick, and she was a witch, and she killed angels who were evil, but then not evil and...

Wait a sec. Okay, fine, it made sense at 5 in the morning, I swear!

Also, the entire Twilight saga. Not that I don't understand the plot, it's just boring as bat shit with no positive messages or realistic outcomes. Made they should make a game out of it.
 

Woodsey

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imahobbit4062 said:
Woodsey said:
First off, lets look at the games with the best stories EVAR: Mafia, KotOR and PoP: SoT.

First up, GTA IV has very little plot. It's poorly paced and exceptionally long, so you'd think they'd be a fair bit of overarching story in there, but there isn't.

Then there's Bioshock: it's got a lot of backstory which is nice, but the plot itself is a one-trick pony that's only around for 5 minutes.

So there, I haven't exactly answered your question but I can't think of anything to answer it with exactly.
GTA IV had somewhat of a story on the first Island, but after that it just went downhill.

Somehow I ended up working for Irish gangsters, The Russian Mafia, Corrupt cops, an annoying Wanker who hosts his own TV show, Jesus, etc.

I'm glad they didn't make that mistake for Red Dead Redemption.

I agree regarding Bioshock, It relied heavily on Audio Logs and the story itself wasn't all that intresting.
They did keep the awful pacing for Red Dead though - that's always R*s problem. Mexico was a draaaaaaaaaaaaaaag.
 

GloatingSwine

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Axolotl said:
GloatingSwine said:
No, I'm still going with apocalyptically stupid. Especially where the effects of nuclear weapons are concerned. See all of that stuff that happens when the nuke goes off? None of that would happen.
You mean the part where a nuke detonated in the upper atmosphere causes a giant EMP effect? You know, exactly what would hapen if a nuke was detonated there.

You tookthe one aspect that was scientifically accurate and mocked that? Not the invasion of the US or the ridicluous snowmobile section but the actually plausible part.
Yes. Because although an upper atmosphere detonation would cause an EMP pulse, it wouldn't have any effect on military equipment, because modern military equipment is all designed to resist damage from EMP effects (easy to do, short circuits mean less induction, regular circuit breakers mean that any current buildup that does happen simply trips a circuit breaker that gets reset quickly). Not to mention that for it to rain helicopters the way it does they would have had to be parked up there like a monday morning traffic jam on the M25.

And that's not to mention what happened to the ISS in that scene, blast wave propagation in space? You think this is scientifically plausible?

So yes, whilst the Russian invasion of the mainland US was very very stupid, it wasn't physically impossible.
 

Thaius

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ChrisRedfield92 said:
grimsprice said:
ChrisRedfield92 said:
RobThePrezodent said:
ChrisRedfield92 said:
Bioshock and Dead Space...
I understood bioshock's plot. Ok so it was a case of "oh look a door is locked I must go on a long sidequest to find the key, ok I've found the key, oh noes another door is locked..." for the entire game but I still understood how everything fitted in, and what I was trying to achieve and all that.
And I haven't played dead space
After 5 hours of "oh the door is locked so I must go to this and that so i can get the key and this and that" and NOTHING ELSE I told the game to go fuck itself.
And honestly, if you didn't see the big twist coming from a mile away, you're just not trying...
How the hell did you see the plot twist in Bioshock? Or are you talking about Dead Space... Wait... what is he talking about? Bioshock or Dead Space?
It only takes about 2 hours of gameplay to know that this guy called Atlas is going to turn on you. How do you not see it coming?
Sorry to butt in, but you really think the plot twist in Bioshock is so simple as "Atlas turns on you"? Did you even play the game?

EDIT: Sorry, I just noticed you said you quit. In which case you have absolutely no right to even acknowledge that plot twist. You seriously have no idea.
 

NickCaligo42

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Final Fantasy 8. The whole blasted thing just seemed to be making itself up as it went along, with major elements of the setting just popping in as if the developers forgot to mention them. It's to the point where there's actually a [a href="http://squallsdead.com/"]portion of the fan base[/a] who thinks that the real explanation for the game's events is that Squall actually dies when Edea stabs him with a bunch of icicles after the party's botched assassination attempt and that everything following this is an elaborate and increasingly irrational hallucination generated by his dying brain. In the theorist's own words:

"I choose to believe that this is how the game was intended to be understood because, to me, the game makes no sense otherwise. Everything that happens to the characters after the first disc is retarded. The ending is like recapping the game on acid. There has to be something more to the story than a simple ?Hero Takes All? plot."

In the fan's own words, folks--it's a story so unclear and yet so lazily written that even the game's supporters would rather believe it's all one long aberrant coma nightmare than a real story. And with visuals like this...

[img src="http://squallsdead.com/endshot8.jpg" alt="As Eli Roth would say: OOH! Faced!"/]

... that's a tough thesis to argue with.
 
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Pararaptor said:
ChrisRedfield92 said:
Dead Space...
Earth receives no signal from mining spaceship: It is assumed that their aerials are broken. Earth dispatches a repair team to the spaceship. When they get there, they are attacked by monsters. Over the course of the game, the remaining survivors try to find a way off the overrun spaceship.

It's the back-story about how the Necromorphs came to be that's confusing as all hell & doesn't make sense.

To the best of my knowledge, a big statue was found on an alien planet & this becomes the basis of a new religion, Unitology. The statue is removed & this angers some great alien that lives on the planet, which then mutates the population its planet's colony.
The colony then infect the crew, who eventually stop transmitting signals back to Earth.
imahobbit4062 said:
Destroy All Humans
Instead of reproducing sexually, the alien race clones each individual instead. Over time this corrupts their DNA, so they need to recover pure alien DNA. Humans happen to have some of this DNA (by way of an alien ancestor that's explained in the second game) & the aliens need to harvest humans for this DNA.

They also find out humans are reverse-engineering their technology recovered from a previous clone in Crypto's lineage that crash-landed on Earth to make powerful weapons: they see this as a potential threat & work to take over the USA.

These plots aren't perfect, but they're there.

Oh yeah.
OT: Team Fortress 2.
On the Dead Space one a monolith was found on Earth which spawn unitology. This is a very secretive religion like scientology. They keep all their dead in massive ships out in space in the thoughs that they can be reborn again through the use of the DNA sequence on the monolith. The one of the planet actually contained the Necromorph threat by the way it worked(I forget how a signal of some sort I think). Anyway this monolith found on the planet contained the threat but after being removed it released the contained threat. One crew member got changed into an Infector and it went from there. Although yes the colony was changed as well.
 

Axolotl

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GloatingSwine said:
Yes. Because although an upper atmosphere detonation would cause an EMP pulse, it wouldn't have any effect on military equipment, because modern military equipment is all designed to resist damage from EMP effects (easy to do, short circuits mean less induction, regular circuit breakers mean that any current buildup that does happen simply trips a circuit breaker that gets reset quickly). Not to mention that for it to rain helicopters the way it does they would have had to be parked up there like a monday morning traffic jam on the M25.
But military equipment isn't designed to withstand an EMP from a high altitude nuclear detonation, it's designed to withstand simulations of a far weaker EMP, and hopefully be able to wthstand a muclear detonation. They've never been tested certainly not tested with modern nuclear technology.

And that's not to mention what happened to the ISS in that scene, blast wave propagation in space? You think this is scientifically plausible?

So yes, whilst the Russian invasion of the mainland US was very very stupid, it wasn't physically impossible.
No I don't think that part is plausible, but it isn't relavent to the plot. Pretty much nothing that happens in the US is relavent to the main plot that's one of the big weaknesses of the game.
 

Lemon Of Life

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I find making up backstories for games like Pong and Tetris is entertaining.

[small]I'm so lonely.[/small]
 

Acton Hank

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Thaius said:
ChrisRedfield92 said:
grimsprice said:
ChrisRedfield92 said:
RobThePrezodent said:
ChrisRedfield92 said:
Bioshock and Dead Space...
I understood bioshock's plot. Ok so it was a case of "oh look a door is locked I must go on a long sidequest to find the key, ok I've found the key, oh noes another door is locked..." for the entire game but I still understood how everything fitted in, and what I was trying to achieve and all that.
And I haven't played dead space
After 5 hours of "oh the door is locked so I must go to this and that so i can get the key and this and that" and NOTHING ELSE I told the game to go fuck itself.
And honestly, if you didn't see the big twist coming from a mile away, you're just not trying...
How the hell did you see the plot twist in Bioshock? Or are you talking about Dead Space... Wait... what is he talking about? Bioshock or Dead Space?
It only takes about 2 hours of gameplay to know that this guy called Atlas is going to turn on you. How do you not see it coming?
Sorry to butt in, but you really think the plot twist in Bioshock is so simple as "Atlas turns on you"? Did you even play the game?

EDIT: Sorry, I just noticed you said you quit. In which case you have absolutely no right to even acknowledge that plot twist. You seriously have no idea.
OK then, let me guess, you're somehow connected to the city and you're not just there by accident. Is that the twist?