Spawn Camping Marathon Gets Black Ops Players Banned

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ranger19

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Nov 19, 2008
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Razgrizaces said:
Really? You guys are siding with the people who were helping the boosters? They were in fact, boosting.

Even I would know to aim and kill them BEFORE my team would get spawntrapped/ spawn camped. This was a boosting attempt that Treyarch Rightfully banned them for. I don't know why they put the video that did not show the other side of this, but they were in fact boosting, and the people were rightfully banned. I don't know why people are saying it's a broken game, these people did this for a publicity stunt, but in originality, they were actually boosting and pretending to play the game. See how in the beginning, they rush towards the middle and don't fire? If this was real, people would in fact, fire their weapons.

Change your mind when you see this:

So you make a good point. I watched the video in the article in which it was sped up, and you couldn't tell that there was any foul play on side of the team that was losing. When I skimmed the comments section and saw people posting a video I had (perhaps rashly) assumed it was the same one from the article. And I guess I had certain predispositions about the game (even though I own it) that the article presented in a way easy for me to accept.

So yeah, this looks like boosting, which is perfectly okay in my books to ban for. Thanks for showing me the light!
 

duchaked

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while I think it's good the players got punished, I still feel Treyarch should feel a bit ashamed too

now spawns in CoD have always been notoriously bad but...still
 

Razgrizaces

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ranger19 said:
Razgrizaces said:
Really? You guys are siding with the people who were helping the boosters? They were in fact, boosting.

Even I would know to aim and kill them BEFORE my team would get spawntrapped/ spawn camped. This was a boosting attempt that Treyarch Rightfully banned them for. I don't know why they put the video that did not show the other side of this, but they were in fact boosting, and the people were rightfully banned. I don't know why people are saying it's a broken game, these people did this for a publicity stunt, but in originality, they were actually boosting and pretending to play the game. See how in the beginning, they rush towards the middle and don't fire? If this was real, people would in fact, fire their weapons.

Change your mind when you see this:

So you make a good point. I watched the video in the article in which it was sped up, and you couldn't tell that there was any foul play on side of the team that was losing. When I skimmed the comments section and saw people posting a video I had (perhaps rashly) assumed it was the same one from the article. And I guess I had certain predispositions about the game (even though I own it) that the article presented in a way easy for me to accept.

So yeah, this looks like boosting, which is perfectly okay in my books to ban for. Thanks for showing me the light!
Which is what I was talking about. Like I said, there's no way they could have over 500 kills and still be legit.

If you still don't think that they're not legit, please watch either this video, or the other video.
 

Sinister1211

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Yeah pretty sad lol. I do think the guys deserved a temp ban or something thats fine but treyarch also needs to learn from people like this and at least attempt to fix these issues... wishfull thinking I know but oh well...

To the people asking for spawn protection, This would work in theory except when the slightly broken respawn locations respawn the dude you just killed in the room 3 feet away and give him in instakill...

Treyarch just needs to put in a lil time tweaking the spawns a bit....... plz
 

Light 086

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dystopiaINC said:
Light 086 said:
I know it sucks (being spawn killed), but Treyarch made it possible. It seems that they should have copied Infinity Ward better, because I don't recall this happening in MW2 as the spawn points change constantly.
i believe painkiller did this, and as far as i know people HATED IT. also this only happens in that one game mode and thats becase of the type of objection game, yes it can be explioted but it's not like this is always happening all over the game.

also these people are boosters and all 12 of them were working together to boost.
Well that's evidence without context for me, all I know about this particular issue is the video that was posted.
 

Baresark

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blind_dead_mcjones said:
oh come on, that is the same faulty logic that some of the obese use in relation to junk food in order to rationalise not having any sense of self control

"Macdonalds made me fat" no, just no. you gorging yourself on macdonalds made you fat

same with the car analogy, the car can't go over 200mph on its own, it needs someone driving it to make that concious choice to go over the speed limit

yes the design of black ops multiplayer less than stellar, but that does NOT absolve the people who exploit those flaws, it takes two to tango after all

they broke the rules, they got caught, and they were punished, its pretty open and shut really. must say though, attitudes like the ones here (where its always the developers fault for some reason, not the person who actually did something wrong) are one of the reasons why the gaming community is seen as lacking in maturity and therefore themedium is not to be taken seriously

accepting personal responsibility, how does that sound?

The point I was really getting at is that both teams were involved. It didn't harm anyone in the game. No one suffered from their little stunt. Seems to me, if they cared that much about their stats, they wouldn't have done it. That would have raised flags no matter what, having 501 kills and all.

You're the second or third person to comment about my car analogy. The problem with my analogy is the same problem the other people had, you didn't read it. The same people that enable you to do something shouldn't be able to then turn around and penalize you for it. Car manufacturers make cars that can exceed the speed limit, but they don't ticket you or penalize you for it. The state does.

Also, no offense to your comment, it's not remotely the same thing as people blaming other people because they are fat. The poor design of the map enables activities like this. Though boosting is clearly stated as being against the rules. Sounds like someone just wanted to make a ridiculous Youtube video to me.

I should explain something though. I made an initial comment about the article. I don't expect anyone to embrace my view, and I love a good debate. But a few times, my comment was quoted and when I was coming back, I read the very misleading title of the article and then made comments based on the title. That is my own, apparently somewhat illiterate, fault, haha. No one else. I know they didn't get punished for spawn camping, but every time I don't think about the content of the actual article, I come back and think they got in trouble for spawn camping, which while annoying, isn't against the rules.
EvolutionKills said:
As for your Nintendo analogy. Would never happen, and it's a poor analogy. Unless this mysterious Mario game is some how a competitive multiplayer online game, you're point is mute. Regardless, player data for Black Ops is stored server side. So just as in the case of World of Warcraft, you down own your character, you just purchase the right to play them. So since all of your player data in Black Ops is stored server side, it's the same idea. You don't own your unlocks, you have just purchased access to them. Treyarch actually OWNS the server, and the data, and thus your CoD player profile. So they can, and will, reset your information if you've been naughty.
this, you know it never ceases to amaze how so many people get butthurt over company decisions yet they never bother to read the software licence agreement properly
The honest truth is, they should make people sign an EULA before they purchase a game. It's dirty politics to do otherwise. But they don't because it would hurt sales. Also, if I had to put money on it, I would bet you didn't read it either. No one even knows when they are doing something wrong half the time, till they get caught and penalized. It's ok if you didn't, I don't, no one does. They are intentionally made long and wordy with lots of crazy legalize in it. You aren't intended to read them, just sign them. Even though it's against the law to sign something that you didn't read. It just annoys me when people say that stuff, because less than .1%(this is a made up statistic, just a fun guess really) of all people who sign things actually read them.

Treyarch actually OWNS the server, and the data, and thus your CoD player profile.
Actually, there are Black Ops servers not owned by Treyarch, and we don't know if they were on a Treyarch server. I just don't like to take stuff like that for granted. People can run the their own server for relatively cheap. Not that it has a lot of bearing on this particular case, because Boosting is against the rules, and your profile is hosted on an Activision server. But we should turn this into a debate about IP, because it's not one. And those debates are utterly stupid because people talk without knowing shit about IP, and either how harmful or helpful they are, depending on your stance.
 

Dense_Electric

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Speaking as an aspiring game designer, I'm sorry Treyarch, but if you don't want your game to be played a certain way, it is YOUR responsibility as the designer to ensure that it can't be played in that way. Don't want people spawn-camping? Find a way to prevent it (personally I prefer TF2's spawn rooms, but whatever works is fine). Rather than banning people because you were butthurt when they exposed some shoddy design in your game, why don't you FIX THE PROBLEM?

And banning? Really? It's not like they exploited an obviously accidental glitch, it's not like they were using aimbots or otherwise introducing new code into the game for personal gain. They were using nothing more than the standard, functioning game mechanics that are available to all players in a way they found efficient and effective. Perfectly legitimate. Don't like it? Well it's YOUR game, FIX IT. It is YOUR fault, NOT the players'.
 

Nooneishome

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they need to ban everyone that doesn't go within a 5 inch radius of the objective in objective modes
 

SFR

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So it seems like they probably deserved what they got (at least most of them), but they should still fix the spawn points. I know spawn points are hard to make full proof, but having more than two will help a lot.
 

Sniper Team 4

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gigastar said:
Sniper Team 4 said:
For the record, the game I was talking about is Resistance 2.
Are you sure? Last time i played R2's competitive multiplayer the spawnpoints were dynamic to the extent that you could spawn in completely different areas of the map.

Unless, you only joined the unranked 'first to 1000 kills' games, in which case your opinion is still invalid.
See, if you had been nice and just said, "I disagree," or "Really? That never happened to me," I could have let it go. People are entitled to their OPINIONS. But you weren't, you had to insult me, so now I must respond.

First, an opinion cannot be invalid. It's not a fact, it is a way of looking at something that is different from the way someone else looks at it. Therefore, my opinion that Call of Duty isn't the only game that suffers from this isn't wrong.

Second, let's run the check list, shall we? Chimera enemies? Check. Bullseye weapon? Check. L23 Fareye sniper rifle? Check. Wraith Machine gun? Check. Same Chimera player cutting me down repeatedly in the span of ten seconds before I even take a few steps? Check. So yes, unless some other game out there has all these listed items, I'm positive that it was Resistance 2. I killed 10,000 people in that game to get that stupid trophy, so I remember it.

Finally, the way the spawn system works in Resistance 2 is that it spawns you in certain locations, normally a location as far away from enemies as possible. Sometimes this doesn't happen and you will die. However, when you are one of the only people left on your team, and the enemy team covers the entire map, the game will simply spawn you where the least amount of enemies are. And it will keep doing that, even if your spawn point is guarded by three enemy players, one of which is always just in time to gun you down.
 

tetron

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I think it's bs that they got banned for spawn camping, yeah it's a really asshole thing to do but people can always just leave and join a different server.(Most of the people who play that mode probably do so to spawn camp anyways)

I do agree with the banning because the people on the other team were in on it. If that hadn't been the case though the ban would have been completely unjustifiable.
 

SinisterGehe

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-Samurai- said:
SinisterGehe said:
-Samurai- said:
Hey, way to punish players for exposing the flaws in your game, Treyarch.
The fact that you can doesn't mean you should.
You can kill your mother, but would you?
I can kill you in real life, but should I?
You can kill me in real life, but would you?
You can cheat in a game, but would you?
You can find and exploit, but you don't need to exploit it!

Get some common sense man...
Right, because murder and using bad programming and bad design(which is the developers fault) to your advantage are exactly the same thing.
Ok if you so demand I shall make this simpler for you because you clearly missed my point by a mile.

You can scam a other player, but would you?
You could cheat in a game, but would you?
You could cheat in a multiplayer, but would you?
You could take your computer and trow it out of the window, but would you?
You could team kill, but would you.
You could exploit and exploit, but would you?


And for clarification, my point is.

That you can doesn't mean you should. Those people could have chosen to play a normal game, but they didn't. The people in WoW who buy gold and get banned chose to buy that gold, that got them banned.

IF you choose or not choose to do something you must bare the consequences of your actions. They chose to exploit a flaw in the game and used it to abuse the game Treyarch didn't like it, for any reason and they have the means and reasons of their own to punish the player who abused a flaw in the game. I am not sure what the ToS or Eula says about this subject, but I am sure there somewhere reads that you can be punished from exploit a exploit or a cheat.

You can choose to be a nice person or an ass against your fellow players, they chose - they got served accordingly.
 

TimeLord

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This is why I prefer Killzone 3's online games. No gimicky gunships or knives, just an awesome melee kill system.
 

Defense

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TimeLord said:
This is why I prefer Killzone 3's online games. No gimicky gunships or knives, just an awesome melee kill system.
That's actually exactly what I was thinking of whenever I saw the game, just with the much better spawn system.
 

Random Fella

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Cpt Corallis said:
Question: Why not just implement a system where a newly spawning player in a game with fixed spawn points be invincible until three seconds have passed since they moved from the spawn point?
Would mean that people would be able to escape from spawn campers or get revenge.
They try to make black ops realistic, and that isn't realistic, well neither is getting shot then just poofing somewhere else but a games got to have limits on realism...

Anyway that would get pretty annoying if you unload a full round on someone and they don't die, perhaps just add more spawn points?
 

Random Fella

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The reason they won't change the spawn points is because the game developers are lazy... They will probably just bring out a new game next year or end of this year making black ops useless in certain ways (eg. playing with friends) and that means they get more money for less effort :D. It's like Mac!!! (Note: I own a mac and I KNOW that they become garbage after the next gen is released which occurs about once every year, so don't try to argue, you know it's true.)
 

Nunny

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Love reading threads like this and seeing all the excuses people have for abusing poor game design.

If you find a bug or flaw in the game...report it, dont exploit the bloody thing.
 

Andy of Comix Inc

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Apr 2, 2010
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That's it Treyarch! Quality control your customers, not your games! That's how to win the hearts and minds of consumers everywhere!