Spawn Camping Marathon Gets Black Ops Players Banned

Jun 11, 2008
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danpascooch said:
The core mechanics of CoD online are so broken, I just find this funny

EDIT: To those who want to argue with me about why I think the core mechanics are broken, here is a copy of a post I made detailing my argument, I don't think CoD is stupid or hopeless, but I do think it needs major reform immediately, I have no intent to start an argument or flame-war, I am merely sharing my opinion that is relevant to this topic:

Alright, let's see if I can do this without starting a flamewar, I think I can manage it. *cracks knuckles*

Shooters are generally about skill and team tactics, that is what elevates one team over another in an online match. Here are those two elements, and how the core mechanics of CoD violate and destroy each of them.

Skill:

Basic Definition:

The ability to properly dispatch an opponent due to effective aiming and use of environment (cover and the like) in an even fight.

Call of Duty Definition:

The ability to wait in one spot until an enemy walks by, and then kill him solely because you sat in one spot and happened to see him first.

Violating Mechanics:

1.) Low Health (or high damage)

The extremely low health in CoD means that when two opponents are within range of eachother, and overwhelming amount of time the victor is the one who sees his opponent first, not the one with the most skill.

2.) Prone

Prone allows a player to lie down and almost always be the first person to see an opponent when the opponent enters the room, and don't even get me started on "drop shooting"

3.) Static Spawn

Besides the obvious problems shown in the video (did you see the part where he literally stood behind them and stabbed each one as they appeared?) Static spawning means that you can reliably predict which hallway/room/alley the enemy players will funnel through, leading to camping spots that take advantage of the mechanics listed above to remove skill from the game

4.) Kill Streaks

Players are awarded for getting a number of kills without dying, which discourages them from taking any sort of calculated risk or put their life in danger for the good of the team, this heavily encourages camping

Conclusion:

I have no real issue with any of these mechanics alone, the problem is that they all work together in synchronization to create a game where the victor is not determined by skill but by camping and waiting for extended periods of time

Tactics

Definition: Increasing effectiveness through the use of proper team communication, strategies, and grouping into squads

Violating Mechanics:

1.) The four mechanics above and the camping atmosphere they create

Grouping is suicide in CoD because the high damage and advantage of finding a camping spot means that a single camper with a rifle can kill three or more people almost as quickly as one, as long as he has a decent camping spot. (as in, any window overlooking a linear path)

2.) Static Spawns & Frequent Deaths

The fact that in CoD players are constantly either A) In a camping spot (in which case another teammate isn't likely to heavily increase effectiveness as detailed above) or B) constantly dying and teleporting back to one side of the map. Makes it nearly impossible to work as a group.

Conclusion:

Given the diminishing returns on camping, and the fact that players are constantly separated by being whisked away on respawn with startling frequency makes it nearly impossible to execute any meaningful teamwork.

Overall Argument

A shooter is not about finding spots to camp on a map, but that's what Call of Duty is all about, leading me to the conclusion that the core mechanics listed above have broken the fundamental aspects of what makes a shooter enjoyable.
Only thing I don't agree with there is drop shooting as that isn't always a good tactic as it increases your chances of being headshot esoecially from high rate of fire weapons. So it isn't always a win tactic.

OT: Well CoD has always had spawn problems but the kill streaks have made it much worse. I think Treyarch should really be fixing this instead of banning the people involved. Although it is Demolition so you do need fairly set spawns.
 

crepesack

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SAT4NSLILHELPER said:
Cpt Corallis said:
Question: Why not just implement a system where a newly spawning player in a game with fixed spawn points be invincible until three seconds have passed since they moved from the spawn point?
Would mean that people would be able to escape from spawn campers or get revenge.
Thank you! I've been saying that since WaW.

although to I'd say make them unable to fire for that time as well. Give them a chance to get their bearings without letting them get cheep kills,
We did have such a mechanic. It was a 1.5 second invincibility and everyone bitched about it.
 

drunken_munki

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Nov 14, 2007
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The reason why I am so disappointed with this game. They pushed the console focus too far. The multiplayer maps are way too small, hence designed for consoles and their inferiour hardware. This means the spawn raping is FAR more grosse compared to the previous games. Plus given various game modes, where the spawns are random about the map it can get very frustrating when people spawn on top or behind you (like 1 metre behind you). Thus takes away all skill from this game. It screams of bad design. I can only conclude it was desgiend for console people who don't know what true FPS gameplay should and could be like. Then cloned to be sold on PC as well. Activision = fail.
 

Slaanax

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Oct 28, 2009
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One group of people let themselves get killed while the other team got those kills, they cheated
it's no different than in WoW if you just stood around and let the other team kill you while they capped the points. Are their problems with the game yes, but I used to enjoy the game until recently. Treyarch FPS just don't seem that good.
 

Karilas

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A lot of varied reaction here, sure it's obviously a fault of the game design, but to exploit it to boost your levels is just cheap. I'm kinda glad they got a bit of punishment for this. Damn I suck at BlOps but I still grind my way up the ranks the old fashioned way, y'know, by playing the game.

Spawn protection like all those ideas listed above mine does sound like a good solution, the number of times I've been spawn killed by the same chopper on Jungle [or any level with a lot of outdoor spawn points for that matter] without even having a chance to break for cover is massively frustrating.

Fuck the spawn campers, they're low-lifes of online gaming, the very people who put others off from joining in.
 

ssgt splatter

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Oct 8, 2008
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I couldn't stop laughing at this. XD
Boosting or not, that was the most amazing thing I have ever seen.

If I was in a game that started like this, I'd get pretty angry at first but as the score crept higher and higher, I'd start laughing at how stupid funny it is.
 

TheSoulTaker

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Sad as it may be, we unfortunately have to deal with loads of crap in gaming. Heck I've been gaming since Duke Nukem was a side scroller so I've seen more then my fair share. What's sad here is that they didn't really exploit, but moreso abused the known spawn points in a group effort which did include both sides. You can see that clearly when players on the opposite side did nothing to stop the planter. They were in on it.

Face it. Games like these have their spawn killers, bunny hoppers, dolphin divers, knifers, etc which players have to deal with. Spawn killing has been around a long time. Hell I remember even seeing it in games like Freelancer where pilots couldn't even get out of space docks without being camped. And in Call of Duty, no matter the game, spawn killing is unfortunately the norm. I'm sure we're all guilty of having done it now and then, especially on small maps like in CoD4's Shipment map, or even Nuketown on Black Ops.

But even with say Nuketown, a person uses the Hardline Perk to get Chopper Gunner sooner and then sprays spawn camping death, the round ends rather quickly enough and the guy raping the spawns from above might only have a 45-2 score for example. This on the other hand was just outright score boosting. They didn't exploit, they just worked together and abused the system to make themselves look cool by getting the scores that they did.

The reason I say they didn't exploit is because many MP maps have loop holes, places to hide, walls that don't have the proper clip brush in place, etc that weren't intended yet were found out. This crew just gained the kills neccessary to use the Gunship over and over and over. So it's not so much a flaw as it is a bunch of morons trying to pad their stats.

They got what they deserved. Plain and simple. Granted the spawns in Black Ops aren't the greatest, but this was overkill on a grand scale.
 

Meatman

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Oct 28, 2009
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Good. Ban the bloody spawn campers. I don't play games to be cut down without even being able to move because someone thinks they're MLG by "spawn trapping".
 

shinyumbreon

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Mar 3, 2011
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im soryy treyarc fix your spawn system spawn camping wouldn't be as easy if you had the pionts change by even a little bit so treyarc are you going to ban the campers,noodtoobers,maraton shotgunners and everythong else people find annoyin.NO! you only banned this people because they showed how badly designed your game was
 

Wiryjackal

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Dec 30, 2010
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That would make sense. But it seems kind of the oppostie of what you want to do. New people should be able to get more equipment then higher levels because they actually need the help to get into the game.
 

I am Jack's profile

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Aug 13, 2009
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danpascooch said:
The extremely low health in CoD means that when two opponents are within range of eachother, and overwhelming amount of time the victor is the one who sees his opponent first, not the one with the most skill.
I'll agree with you on most points. However i have beef with this one. My COD skill is not deadly accracy(I am quite the sprayer) but in my map navigation. Knowing how people move and having the jump on them

I feel the most important part of being good at a shooter is never taking the fair fight. Always tip the scales. If i'm in a window and another player is in a window. I am not going to fight with him. I am going to put myself in a advantages position as to have a better chanve of killing him then he does me.

if i am running down a hallway and i see an openent. My first action is to move twords cover. If i obtain cover and he does not. I have again tiped the scales.

more then 80% of my kills come from seeing my enemy first, having better cover or a better position. Not because i am cheap but because my skill is in navigating the maps. I guess what i mean is if i beat a more skilled player because i was being smarter. Then... There is nothing wrong with that
 

Baresark

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Thedek said:
Baresark said:
ash-brewster said:
Baresark said:
They just took advantage of a system inside a completely broken game. Good job. You give someone a car that can go 900 Mph, then you give them a speeding ticket, nice fuckin' job.
Most cars now are quite able to break the speed limits.
That is completely true, but the people offering you the car aren't the ones giving you a ticket either.
Christ alive you people are STUPID. It really sounds like all of your boost your asses off as you are trying to justify doing it and why they shouldn't be punished.

The guy with the stolen car analogy is completely correct. Most of you guys are stupid and have to attack things in some sort of asinine attempt to "stick it to the man" or you love trying to justify cheating or illegal acts. Good job.
This whole thing has gotten completely out of hand. They broke the rules, they got punished. It's pretty simple. The article title got most people I think. The title would have you believe that they got punished for spawn camping. That isn't true. They got punished for boosting. Every time I come back onto this thread I have to remind myself that it isn't for spawn camping.

Spawn camping is annoying, and if the map were designed better, it wouldn't even be possible to boost on it. That is the most prevalent and useful information one can take from this thread. Also, don't break the rules and you won't be punished. I got sucked up in it too, so now this is the voice of reason saying, let it all go, haha. There are several philosophical points one can attack in this situation, but why bother. I can't even believe this went on as far as it did to be honest with you.
 

Galad

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Nov 4, 2009
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This isn't a matter of punishing people or not. Treyarch has no other good choice but to punish them. If they don't spawn camping will spread like a wildfire and will eventually simply lead to their game's online play dying out or at least severely reducing. Sure, the teams might have had fun when they did that, although posting it on youtube doesn't come into my definition of fun, however, they should've kept it to themselves.

What's the best way to deal with camping itself, I don't know
 

Bobzer77

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Anton P. Nym said:
Dragonborne88 said:
They aren't punishing you for finding a bad design, they are punishing you for EXPLOITING it to get higher ranks...just because you find a bug, doesn't mean you need to use it.
Yup, I agree with this. Sure, Treyarch needs to do a better job of proofing their designs... but that does not excuse douchebaggery by players. (Any more than Infinity Ward's goof with the Javelin Exploit in CoD4 did.)

People gotta take ownership of their own actions, and that includes the players.

-- Steve
Exploiting is using a bug to do something which is unfair or not allowed under game rules or mechanics.

These players are using the fact that there is a static spawn in the map to amass more kills and points than are usually possible to attain.

Static spawns are not a bug, it is a game mechanic, they are not abusing it, they are taking advantage of it.

It is entirely Treyarch's fault for designing the game mode in such a way that this is possible, not the players, it woulds also pretty much a breach of ToS or consumer rights to ban people for no reason (what has apparently happened) but I doubt it is so in this case with Activision having written up the ToS.

Bottom Line: Not exploiting, players in the right, Treyarch + Activision in the wrong.
 

Anton P. Nym

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Bobzer77 said:
Anton P. Nym said:
People gotta take ownership of their own actions, and that includes the players.
Exploiting is using a bug to do something which is unfair or not allowed under game rules or mechanics.

These players are using the fact that there is a static spawn in the map to amass more kills and points than are usually possible to attain.
No, they weren't. They were exploiting the ranking system by having one team sandbag (deliberately not play well) in order to give a cheap victory to the other. Static spawns merely made it easier to do so... but sandbagging to boost is just as much cheating (and just as inappropriate) as the boosting itself.

I will also point to my usual argument against "if it's possible it's legit"; no game ever designed makes it impossible for me to clock an opponent over the head with a beer bottle at a LAN and thereby gain a play advantage against him/her, but that does not make this technique acceptable in play.

-- Steve
 

Kroxile

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Oct 14, 2010
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this is stupid. its not the player's fault that the devs couldn't think of a better way to spawn characters into their samey same game.
 

jonnosferatu

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Mar 29, 2009
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thisbymaster said:
Quit these worthless shooters and play team fortress 2 instead.
Unless Valve have decided to admit their error and get rid of the Medic's Crossbow and HealSaw, I see absolutely no reason to do this.