This thread is full of failure. I think perhaps the OP may wanna update this. Everyone is obviously way too busy to read the thread, but not too busy to respond to it.
Fair enough, boosting hadn't occurred to me. The point could have been better made without all the standard internet forum raging though. CAPS LOCK DOESN'T MAKE YOU MORE PERSUASIVE. If you get my drift.iKiller said:Know what I absolutely adore? When people skip over every single post in the thread, sometimes even the OP, and then post their stupid uneducated and most likely spammy opinion with reckless abandon. Those kinds of people need to be shot.
Before I get into the topic that's at hand here, I want to say something to the people who're coming her to plug your own games.
FUCK. RIGHT. OFF. It is absolutely none of your fucking business if these people play Black Ops. I'm not saying it's a good game or that I enjoy it, but I at least have the respect to let them do what they want and play what they want without turning my nose up and saying my game is better for X reasons. Fuck you, nobody cares about your opinions. NOW.
These players were boosting. CLEARLY, CLEARLY boosting. The other side that was getting owned blindly ran into their gunfire even when they weren't being bombarded by gunship fire, and the campers actually allowed one of the people to go plant the bomb and extend the time of the round. THIS IS BOOSTING, PEOPLE. THEY WERE BANNED FOR BOOSTING. Stop white-knighting these fucking idiots because they were dumb enough to film their exploits and got caught.
They weren't "exposing" or "pointing out" design flaws, they were boosting for higher ranks and bragging about their score. They're a bunch of assholes, and the bans they received were thoroughly deserved.
Next time do a little bit of reading and a little bit of thinking before you lay your hands on a goddamn keyboard.
This is also true. They deserved the rank reset but Treyarch need to hold their hands up for making it possible.Grubnar said:Spawn camping is a form of bad game design.
I could have just as easily used italics, but that didn't seem to do it justice. It's just this kind of ignorance that makes me a bit testy. Sorry if it makes me seem like some raging kid.robandall said:Fair enough, boosting hadn't occurred to me. The point could have been better made without all the standard internet forum raging though. CAPS LOCK DOESN'T MAKE YOU MORE PERSUASIVE. If you get my drift.iKiller said:snip
This is also true. They deserved the rank reset but Treyarch need to hold there hands up for making it possible.Grubnar said:Spawn camping is a form of bad game design.
Only thing I don't agree with there is drop shooting as that isn't always a good tactic as it increases your chances of being headshot esoecially from high rate of fire weapons. So it isn't always a win tactic.danpascooch said:The core mechanics of CoD online are so broken, I just find this funny
EDIT: To those who want to argue with me about why I think the core mechanics are broken, here is a copy of a post I made detailing my argument, I don't think CoD is stupid or hopeless, but I do think it needs major reform immediately, I have no intent to start an argument or flame-war, I am merely sharing my opinion that is relevant to this topic:
Alright, let's see if I can do this without starting a flamewar, I think I can manage it. *cracks knuckles*
Shooters are generally about skill and team tactics, that is what elevates one team over another in an online match. Here are those two elements, and how the core mechanics of CoD violate and destroy each of them.
Skill:
Basic Definition:
The ability to properly dispatch an opponent due to effective aiming and use of environment (cover and the like) in an even fight.
Call of Duty Definition:
The ability to wait in one spot until an enemy walks by, and then kill him solely because you sat in one spot and happened to see him first.
Violating Mechanics:
1.) Low Health (or high damage)
The extremely low health in CoD means that when two opponents are within range of eachother, and overwhelming amount of time the victor is the one who sees his opponent first, not the one with the most skill.
2.) Prone
Prone allows a player to lie down and almost always be the first person to see an opponent when the opponent enters the room, and don't even get me started on "drop shooting"
3.) Static Spawn
Besides the obvious problems shown in the video (did you see the part where he literally stood behind them and stabbed each one as they appeared?) Static spawning means that you can reliably predict which hallway/room/alley the enemy players will funnel through, leading to camping spots that take advantage of the mechanics listed above to remove skill from the game
4.) Kill Streaks
Players are awarded for getting a number of kills without dying, which discourages them from taking any sort of calculated risk or put their life in danger for the good of the team, this heavily encourages camping
Conclusion:
I have no real issue with any of these mechanics alone, the problem is that they all work together in synchronization to create a game where the victor is not determined by skill but by camping and waiting for extended periods of time
Tactics
Definition: Increasing effectiveness through the use of proper team communication, strategies, and grouping into squads
Violating Mechanics:
1.) The four mechanics above and the camping atmosphere they create
Grouping is suicide in CoD because the high damage and advantage of finding a camping spot means that a single camper with a rifle can kill three or more people almost as quickly as one, as long as he has a decent camping spot. (as in, any window overlooking a linear path)
2.) Static Spawns & Frequent Deaths
The fact that in CoD players are constantly either A) In a camping spot (in which case another teammate isn't likely to heavily increase effectiveness as detailed above) or B) constantly dying and teleporting back to one side of the map. Makes it nearly impossible to work as a group.
Conclusion:
Given the diminishing returns on camping, and the fact that players are constantly separated by being whisked away on respawn with startling frequency makes it nearly impossible to execute any meaningful teamwork.
Overall Argument
A shooter is not about finding spots to camp on a map, but that's what Call of Duty is all about, leading me to the conclusion that the core mechanics listed above have broken the fundamental aspects of what makes a shooter enjoyable.
We did have such a mechanic. It was a 1.5 second invincibility and everyone bitched about it.SAT4NSLILHELPER said:Thank you! I've been saying that since WaW.Cpt Corallis said:Question: Why not just implement a system where a newly spawning player in a game with fixed spawn points be invincible until three seconds have passed since they moved from the spawn point?
Would mean that people would be able to escape from spawn campers or get revenge.
although to I'd say make them unable to fire for that time as well. Give them a chance to get their bearings without letting them get cheep kills,
I'll agree with you on most points. However i have beef with this one. My COD skill is not deadly accracy(I am quite the sprayer) but in my map navigation. Knowing how people move and having the jump on themdanpascooch said:The extremely low health in CoD means that when two opponents are within range of eachother, and overwhelming amount of time the victor is the one who sees his opponent first, not the one with the most skill.
This whole thing has gotten completely out of hand. They broke the rules, they got punished. It's pretty simple. The article title got most people I think. The title would have you believe that they got punished for spawn camping. That isn't true. They got punished for boosting. Every time I come back onto this thread I have to remind myself that it isn't for spawn camping.Thedek said:Christ alive you people are STUPID. It really sounds like all of your boost your asses off as you are trying to justify doing it and why they shouldn't be punished.Baresark said:That is completely true, but the people offering you the car aren't the ones giving you a ticket either.ash-brewster said:Most cars now are quite able to break the speed limits.Baresark said:They just took advantage of a system inside a completely broken game. Good job. You give someone a car that can go 900 Mph, then you give them a speeding ticket, nice fuckin' job.
The guy with the stolen car analogy is completely correct. Most of you guys are stupid and have to attack things in some sort of asinine attempt to "stick it to the man" or you love trying to justify cheating or illegal acts. Good job.