To me we're still on the same page, and I broke this down in a previous post as well.SilverStuddedSquirre said:Oh I see your point. I would argue that by not engaging the Scroller of the Level, the Game is Glitching. Is it not? Maybe we should briefly discuss a "glitch" ? I can better see the conflicting nature of our conclusions from your last post.
RJ, On the subject of Mario Games having always included seeming "out of boundary" play?
Getting above the level in Mario 1-2 isn't cheating or glitching. The reasons being because 1: it's easy as hell to do, almost like you're supposed to be able to do it and 2: you're actually rewarded for doing so by gaining access to the first set of warp pipes.
Using a cape to fly over enter levels in Super Mario World isn't cheating. If you're good enough with the cape-bouncing to do it then good for you. Often times there's actually coins and such hidden way up in the sky.
Just look at the P-Wing power-up from Mario 3, that thing was specifically designed to allow you to fly over entire levels to essentially skip them.
Going so high that a level that's supposed to be self-scrolling no longer self-scrolls? That's a glitch/cheat if you ask me. You're doing something to specifically avoid a coded trigger within the game. Quite simply: you're not really skipping the level by doing that Yoshi's Island glitch the way using a cape or a P-Wing allows you to skip a level. You're breaking the level so that it doesn't function as it was intended to function.